Female elf drawn portrait by Spook

Power


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.

This specific character was part of the “Rockworld” character creation arc, an informal community event about creating characters based on pop song. In this case it was Peter, Paul & Mary ’s Power.


Background

  • Real Name: Mary Hall.
  • Marital Status: Single.
  • Known Relatives: John Hall (uncle).
  • Group Affiliation: Melomen, Greenpeace.
  • Base Of Operations: Mobile, usually southern Africa.
  • Height: 5’7” Weight: 170lbs
  • Eyes: Blue Hair: Blonde


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Powers and Abilities

Mary can invoke the warm power of the sun, the steady flow of a waterfall, the spirit of living things as they return to clay, the restless power of the wind and the comforting glow of a wood fire. She does so by creating creatures of fire, water, earth and air, sharing in the process some of their traits.

She also gains sustenance from the sheer ambient sunlight.


History

Mary Hall is the nephew of musician John Hall, of John, Paul and Mary fame. She’s an eco-activist driven by that band’s inspirational folk songs. One of her uncle’s songs unwittingly referred to her as a prophecy.

Power was what awakened in Mary’s heart when she was fatally irradiated in a village of the Congo. She had been there to contain the uranium that had been left exposed to open air by unscrupulous miners.

The local medicine man took her to the heart of the jungle. Then he invoked nature’s healing powers to give her a second chance. Now imbued with the elemental forces, Mary became a literal agent of nature against the depredations of man.

It was a natural thing for her to join the Melomen in their vision of a better world. Especially as the relative of one of the Prophetic Musicians.


Description

Mary Hall has severed most contact with urban society. She wears only natural fibers, specifically a uniform made of leaves, grapes and barks that give her a mixed look between that of a druid and a jungle queen.


Personality

Wild and pretty, focused on leaving a legacy of a better world to the next generation, Mary is frequently overwhelmed by the amount of work yet to do and the huge economic powers that are to be fought.

She either finds support in her teammates (and relies on their suggestions to deal with those problems) or in her own powers if left alone, then becoming as reckless as a river gone wild.


Quotes

“Please, take all of your atomic poison power away.”

“I know that lives are at stake, yours and mine and our descendants in time. We have seen the face of death in our day.”


DC Universe History

On the DC Universe, Mary would surely cross paths with Poison Ivy, sometimes helping her in her natural crusade and other times trying to defeat her when she endangers people. She would be a faithful ally of the Swamp Thing.



Game Stats — DC Heroes RPG

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Power

A 843 + 45 Points Character

Dex: 03 Str: 02 Bod: 03 Motivation: Seeking Justice
Int: 04 Wil: 03 Min: 03 Occupation: Eco-activist
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 011 HP: 035

Powers:
Air Animation: 10, Earth Animation: 10, Flame Animation: 10, Power Reserve: 05, Solar Sustenance: 15, Water Animation: 10

Bonuses and Limitations:

  • All the Animation Powers need the presence of the volume of the element to be animated (-1).
  • Power Reserve: Can only fuel DEX when using Water Control, STR with Flame Animation, BODY with Air Animation and SPIRIT with Earth Animation (+10BC, -1FC).

Skills:
Animal Handling: 05, Gadgetry*: 04, Medicine (First Aid)*: 04, Military Science*: 04, Scientist*: 04, Vehicles (Land, Water): 04

Advantages:
Languages [English, French, Lingala, Kikongo], Luck, Scholar [Solar Power].

Connections:
Eco-activist organization (High).

Drawbacks:
SIH (Atomic “poison” power), Public Identity, Attack Vulnerability (Radiation, -2 CS), Fatal Vulnerability (Radiation, 5 APs).

By KalEl el Vigilante.

Helper(s): Pufnstuff, Roy Cowan. The illustrations have been gleaned from the Web. The one with the fire elemental is a mix of info about the Lineage 2 videogame and a modified D&D miniature ; the B&W, charcoal one is from Dreamworld magazine.