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Priestess with a sword

Priestess


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Unless you’re unusually knowledgeable about the 1986-87 New Universe series Merc, you should first read our Mark Hazzard character profile for context.


Background

  • Real Name: Unrevealed.
  • Marital Status: Single.
  • Known Relatives: Father (name unrevealed).
  • Group Affiliation: Director of her own dojo.
  • Base Of Operations: A dangerous neighbourhood in New York City.
  • Height: 5’5” Weight: 115 lbs. Age: Early 20s.
  • Eyes: Light grey Hair: Blonde


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Powers and Abilities

Despite her youth and modest stature, Priestess is a superior martial artist. She is trained in an undisclosed set of Japanese martial arts styles and ancient weapons. Priestess presumably has been training every day since she was 14.

Though it’s not her preferred form of combat, she is also proficient with firearms.

The two dojo members who came to Iran with their teacher had the same stats as Priestess herself. Presumably she could also recruit from her students half a dozen guys with evil karateka thug stats.


History

As a teenager, she ran away from her father. She soon ended up in New York City alone and without a future. As she was being approached by a pimp, the youth ran into Mark Hazzard, who intimidated the man away.

After taking her to a diner and listening to her story, the stone-faced Hazzard took her to a dojo run by a Japanese-American friend of his. This man taught karate to the runaway. She eventually became the sensei’s star pupil. She was apparently employed or at least sheltered by the dojo.

The sensei died some years later. He willed his school to the young woman, who at that point had become known on the street as the Priestess. The Priestess ran the dojo, though she considered that Hazzard owned it as much as she did.


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The way of the empty hand

Hazzard would often come to spar full-contact with students at her dojo. It was a place where he could brawl with decently skilled opponents and keep in shape without attracting police attention. Apparently, Priestess and Hazzard were also occasionally lovers.

The Priestess helped Hazzard with his work, mostly with incidents taking place in New York City.

After Hazzard’s current shop (Mal Rossi and Louis “Treetop” Barrington) broke up, Hazzard crashed at Priestess’ place for a while.

Iran

In 1987, Hazzard was captured by the Iranian military during a decoy flight. His friends arranged for a rescue mission despite the odds. Priestess joined, falsely telling team leader “Stryker” Griffin that she had parachuting experience so she could join.

Priestess kicks two men

The Priestess was detailed to silent sentry elimination duty. She brought in one of her instructors, a Korean-American named Kim Sum, as well as her best student, one Tony Panetta.

Priestess and her crew operated with Griffin himself, a former Navy SEAL. They discreetly commandeered an Iranian Coast Guard vessel after killing the sentries and crew. Using the ship, they then helped storm the prison where Hazzard was held.

End of an era

After he got back to the US, Hazzard was killed whilst confronting his ex-wife’s new husband. He had been the one who informed the Iranians about his presence.

The Priestess was among the close friends who stayed at the comatose Hazzard’s side. Eventually, the decision was taken to unplug his life support rig.

The New Universe operating in ’real time‘. If she’s still alive, Priestess would now have an age appropriate for somebody born during the mid-1960s.


Description

See illustration.


Personality

Hard to say from her few appearances. She’s very dedicated to Hazzard, and strikingly confident about her skills.

Priestess throws a shuriken

She seemingly continues to develop her dojo to honour the memory of her sensei.

Furthermore, she appears to have a mission toward inner city kids and runaways like she once was. Priestess gives them the skills and confidence to help them survive and prosper in the concrete jungle.


DC Universe History

The easiest thing would of course to have her be a former student of Ted Grant.

For something a bit less conventional, she could be a friend of the original Peacemaker, her story being pretty much unaltered beyond that.

The Priestess’ background is close to that of the post-Flashpoint, pre-Rebirth Black Canary. If you like the theme of otherdimensional  echoes, Priestess’ name could easily be Dinah Drake.


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Game Stats — DC Heroes RPG Print Friendly

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Priestess

Dex: 04 Str: 03 Bod: 04 Motivation: Responsibility
Int: 04 Wil: 04 Min: 04 Occupation: Karate instructor
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 003
Init: 014 HP: 015

Skills:
Martial artist: 05, Thief (Stealth)*: 04, Vehicles (Land): 04, Weaponry (Melee, missile): 05, Weaponry (Firearms): 04

Advantages:
Expertise (Karate instructor), Headquarters (Expansive, her dojo). It is likely that she speaks Japanese, and she presumably has a Familiarity or Expertise in Japanese martial lore.

Connections:
Mark Hazzard (High), her students (High). It is quite possible that she also has a Street (Low) connection of most of her pupils are indeed inner city New York kids.

Drawbacks:
MIA toward Mark Hazzard, Misc.: Priestess is a young, attractive woman in a world of big tough macho killers, which can make cooperating with them a tad awkward.

Equipment:

  • Shuriken [BODY 02, EV 03, Ammo: 04].
  • Katana [BODY 06, Enhance (EV): 02 (cap is 08), Descriptor: Slashing, Piercing].


Game Stats — DC Adventures RPG Print Friendly

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Priestess — Averaged PL5.2

STR STA AGL DEX FGT INT AWE PRE
01 02 02 03 05 01 01 01

Combat Advantages

Close attack 1, Defensive Roll 1, Improved Smash, Improved Trip, Move-by Action, Ranged attack 2.

Other Advantages

Benefit 1 (Priestess owns a dojo in downtown NYC), Connected, Equipment 2, Language (She likely speaks Japanese).

Skills

Athletics 4 (+5), Close combat (Unarmed) 1 (+7), Close combat (Ancien Japanese weapons) 2 (+8), Deception 1 (+2), Expertise (Karate instructor) 5 (+6), Expertise (New York City streetwise) 5 (+6), Insight 3 (+4), Perception 3 (+4), Persuasion 1 (+2), Ranged combat (Ancien Japanese weapons) 3 (+8), Ranged combat (Firearms) 1 (+6), Stealth 3 (+5), Vehicles 2 (+5) (Limited 2 to common land vehicles).

Equipment

Katana Strength-based slashing Damage 3, Improved critical 2 • 5 points.
Shuriken Ranged Multiattack piercing Damage 1 • 3 points.

Offense

Initiative +2
Unarmed +7, Close, Damage 1
Katana +8, Close, Damage 4, Crit 18-20
Shuriken +8, Close, Damage

Defence

Dodge 06 Fortitude 05
Parry 08 Toughness 02*/03
Will 04

* Without Defensive Roll

Complications

  • Father figure Priestess is extremely loyal toward Mark Hazzard.
  • Cocky lady Priestess’ confidence in her abilities often becomes youthful overconfidence.
  • OMG a girl Priestess is a young, attractive woman in a world of big tough macho killer men. Which can make cooperating with them a tad awkward.

Powers Levels

  • Trade-off areas. Attack/Effect PL 6, Dodge/Toughness PL 5, Parry/Toughness PL 6, Fort/Will PL 5.
  • Points total 73. Abilities 32, Defences 13, Skills 16, Powers 0, Devices 0, Advantages 12. Equiv. PL 5.


By Sébastien Andrivet.

Source of Character: New Universe.

Helper(s): Darci, Gareth Lewis.

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