Psialpha (DC Heroes RPG) preparing a blast


Power Level:
Game system: DC Heroes Role-Playing Game


This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.


  • Real Name: Amanda Wysse.
  • Known Relatives: None.
  • Group Affiliation: Pacific Coast Guardians.
  • Base Of Operations: Portland (OR).
  • Height: 5’7″ (6’). Weight 128 lbs (175).
  • Eyes: Blue (White) Hair: Brown (Blue)


Powers and Abilities

Her contact with the MindCoil gave Amanda tremendous mental powers. It allowed to transform into the metallic skinned Psialpha. In this form she can withstand tremendous physical punishment.

In either form her mental abilities are second to none. She has both Telekinetic and Telepathic powers.


Amanda Wysse was a promising medical student. While on a holiday, she encountered an artifact of unknown origin calling itself the MindCoil. The MindCoil transformed the altruistic young woman into a noble warrior champion of Earth. Then it disappeared.

Taking the name Psialpha (a term she uses to mean First Mentalist), Amanda flew off to save the Earth. She aided the PCG on an adventure against Darkseid, and joined the team proper shortly afterwards.


Amanda is an attractive young woman. She wears business casual clothes and often has a lab coat (the universal comic book symbol for person of learning). She wears glasses still even though she now sees perfectly.

In her Psialpha persona, Amanda is taller, and more muscular. She has metallic blue skin and translucent blue hair that flows ethereally about her. She wears no “costume” in her heroic identity, but does not appear “nekked”


Noble, caring and just, Amanda is also proud, haughty and more than just a little condescending towards others. Think maybe Aquaman, or closer still, a more gracious and humble Moondragon.

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 06 Str: 04 Bod: 08 Motivation: Responsibility of Power
Int: 10 Wil: 15 Min: 15 Occupation: Self Appointed Guardian of Earth
Inf: 13 Aur: 12 Spi: 12 Resources {or Wealth}: 006
Init: 029 HP: 150

Comprehend Languages: 12, Danger Sense: 08, Empathy*: 15, Energy Blast: 12, Flight: 16, Invulnerability: 12, Iron Will*: 15, Life Sense*: 15, Matter Manipulation*: 15, Mental Blast: 14, Mental Freeze*: 15, Mental Illusion*: 15, Mind Blank*: 15, Mind Blast: 14, Mind Drain: 10, Mind Field*: 15, Mind Probe*: 15, Mind Shield*: 15, Sensor Block: 08, Skin Armor: 06, Sealed Systems: 15, Telekinesis*: 15, Telepathy: 15, Teleportation: 10, Ultravision: 10

Bonuses and Limitations:

  • Invulnerability affects Mental and Physical Attacks.
  • TK can be used in place of Strength.
  • Skin Armor is only in “heroine” ID.

Medicine: 08

Instant Change, Scholar (Psionics, Alien Races), Attractive.

PCG (High), Project Cadmus (low), Big Barda (low).

SIA (Being Earth’s Guardian), Secret ID.

By Chad Riley.

Helper(s): Illustrations done years later by Sébastien Andrivet using the Champions Online generator.