Psicosis with a red mask

Psicosis


Context

Our fantasy wrestling profiles capitalize on the similarities between pro wrestling, comic books and role-playing games. They imagine a world where the wrestlers are their characters, have powers matching their persona and signature moves, and are important players in crime or crime-fighting.

Some profiles postulate a “pro wrestling universe” (like the Marvel or DC Universe), while some keep things generic enough to be plugged into existing fictional universes.

For more about tabletop role-playing games, see our relevant FAQ.


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Powers and Abilities

Psicosis is a skilled acrobat and hand-to-hand combatant.

He wears a mask that transmits disorienting illusions directly into his enemy’s mind. While his opponent deals with the disturbing images, Psicosis attacks them physically.


History

The mysterious Psicosis first made a name for himself by attacking the young hero Rey Mysterio Jr.. Winning their first encounter, he used the event to build a reputation. Psicosis began hiring out as an enforcer and heavy for local gangs and crimelords.

Mysterio and Psicosis have traded wins numerous times over the past few years with neither man effectively getting the upper hand.


Description

Psicosis is tall and thin. Without his mask, he has an angular, gaunt face and long black hair.


Personality

Psicosis delights in tormenting his enemies. He is a thug and lives only for material pleasures and the opportunity to harass innocent people.


DC Universe History

Psicosis can be used as a generic low-level super-stooge.



Game Stats — DC Heroes RPG

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Psicosis

Dex: 07 Str: 04 Bod: 05 Motivation: Mercenary/Thrill Seeker
Int: 04 Wil: 04 Min: 04 Occupation: Luchador
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 004
Init: 019 HP: 030

Skills:
Acrobatics: 08, Martial Artist: 08, Thief (pickpocket, stealth)*: 07

Advantages:
Lightning Reflexes.

Drawbacks:
Arch Enemy (Rey Mysterio Jr.), Secret Identity.

Artifact:
MASK [BODY 04, Mental Illusion: 06. Loss Vulnerability: If Psicosis is unmasked publically, the mask permanently loses Mental Illusion. Bonuses and Limitations: Although using the Mental Illusion power is a Dice Action for Psicosis, maintaining an illusion for the following phase requires only an Automatic Action].

By Andrew Lee.