This is our first chronological profile for Psylocke, best known as a telepath working with the X-Men.
This profile goes from her initial appearance (in 1976) until Uncanny X-Men #255 (1989). It is continued in the following entries:
- Real Name: Elizabeth “Betsy” Braddock.
- Other Aliases: Bee, Captain Britain.
- Known Relatives: Sir James Braddock Sr. (father, deceased), Elizabeth Braddock (mother, deceased), James “Jamie” Braddock Jr. (brother), Brian Braddock (Captain Britain, brother).
- Group Affiliation: X-Men; former agent of S.T.R.I.K.E..
- Base Of Operations: Various UK locations (including STRIKE bases and Braddock Manor). Later on, the X-Mansion.
- Height: 5’11” (1.80m). Weight: 155 lbs. (70 Kg.).
- Eyes: Purple (cybernetic eyes, original eyes blue). Hair: Blonde (dyed purple after her S.T.R.I.K.E. time).
Powers and Abilities
Psylocke is a powerful telepath, able to use her abilities in a variety of ways, including:
- Reading the minds and memories of others.
- Altering or controlling the minds and memories of others. Betsy can either nudge them to do as she wants or take complete control of their minds, with the victim remembering nothing of the actions.
- Conversing in other languages by reading the other persons mind.
- Unleashing blasts of mental energy.
- Disorienting her opponents, so they can’t tell up from down, or friend from foe. One favourite tactic is to swap the positions of herself and one enemy in the eyes of another foe, getting them to turn their powers on each other.
Uses of her telepathic abilities are often accompanied by a visible manifestation. It is around her head, near or on her target, or on its own if she’s observing from afar. This is a kind of butterfly shape, with eyes on its wings.
She wears a suit of light armour which affords her a high degree of protection from physical attacks. It allowed her to survive blows from Rogue.
Initially Elizabeth only really had precognitive abilities, which appear to be uncontrollable. But these have become less frequent as her telepathic abilities have increased.
Something to evoke the UK in 1976…
Rod Stewart’s “Tonight the night” feels like the go-to pick. It was enormously successful in late ’76 and early ’77.
On one hand it’s typical mass-market late 1970s soft pop. On the other Stewart’s distinctive delivery makes it work.
History (part 1)
The second child of Sir James Braddock, Elizabeth Braddock grew up in English society.
She shared a close connection with her twin brother Brian. But as they grew up her adventurous nature drew her closer to their older brother Jamie.
Come to Synne
Betsy had become a charter pilot by the time their parents died in an apparent lab accident.
When Doctor Synne tried to kill Jamie, Betsy was flying Brian home. Synne’s psychic attack caused her to crash. This allowed him to exercise control over her mind. Elizabeth thus came to attack her brothers, seeing them as monsters.
Hospitalized, she recovered from the event in time to be kidnapped with Jamie by agents of the Red Skull.
They were rescued by Captain Britain and Captain America (Steve Rogers). Betsy thus learned that Captain Britain was actually her brother, Brian.
He disappeared for a while after this.
Betsy Braddock, agent of S.T.R.I.K.E.
Betsy became a model. Possibly as a result of Synne’s mental intrusions, she also developed mental abilities, primarily precognitive.
After being recruited into S.T.R.I.K.E.’s Psi Division by Agent Matthew, she began to develop telepathic abilities. She started a relationship with fellow psionicPsionics are sci-fi style psychic powers. agent Tom Lennox.
This is also when she began dyeing her hair purple.
The Psi Division were the first to detect when the crime lord, Vixen, began to take over S.T.R.I.K.E.. They were unable to do anything about it, which forced them to go on the run from the assassin she’d sent after them.
Learning that Brian had returned to Earth, Betsy contacted him for help. He quickly came to her aid, battling Slaymaster, and eventually beating him.
Betsy and the other surviving Psi Division members, Tom Lennox and Alison Double, moved into Braddock Manor with Brian for protection.
Before they could think of moving against Vixen, they were overwhelmed by encounters with the Special Executive, Captain U.K. (Linda McQuillan) and the Fury.
During the battle against the Fury, Betsy had premonitions of a future where superhumans were imprisoned in concentration camps. This reality soon came to pass thanks to Sir James Jaspers, an insane reality warper.
Coming to power in Britain, he had S.T.R.I.K.E. forces rounding up those with powers.
When they found Betsy and her friends, Tom was killed trying to buy them time to escape. But Betsy had been in his mind at the time. The shock left her stunned, and easily captured.
She was nursed back to health by fellow inmate, Victoria Bently. Elizabeth was freed when Brian beat Jaspers, after which she returned to Braddock Manor with Alison.
When Brian’s identical counterpart from Earth-794, Kaptain Briton, managed to take his place, he tried to rape Betsy. But she lashed out with her mental powers and killed him.
History (part 2)
Matthew, now using the name Gabriel, and Michael, the heads of the R.C.X. (Resource Control Executive), turned up at Braddock Manor with the Warpies seeking refuge. The Warpies were children transformed by Jaspers’ reality warp. Many now had inhuman appearances.
While Brian was against allowing a government agency use his home, Betsy was swayed, giving her permission. Brian moved out, and soon seemed to give up the role of Captain Britain.
Part of Gabriel and Michael’s plan had been to gain some influence over the Captain, so as to gain some political leverage to ensure the R.C.X.’s survival. With Brian’s departure, they convinced Betsy to don the costume left by Kaptain Briton. Thus, she became the new Captain Britain.
Trained by Captain U.K., the pair worked together until Linda decided Betsy was capable of operating on her own.
Her independent career didn’t last long, though.
She fell into a trap laid by Vixen. Elizabeth found herself facing Slaymaster, who beat her, and gouged her eyes out.
In pain she let loose a psychic scream which her brother heard. Brian arrived in time to stop Slaymaster from finishing her off, killing the assassin in the process.
Refusing R.C.X.’s offer of cybernetic eyes, Betsy preferred to rely on her psychic abilities. Getting engaged to Gabriel, they moved to Alison’s place in Switzerland for Betsy to recover.
She’s got Mojo eyes
Kidnapped from there by Mojo, Betsy was brainwashed. She was also given a pair of cybernetic eyes which allowed him to constantly monitor her, and was made the star of his new show, “Wildways”.
Under his control, she abducted members of the New Mutants, swaying them to serve Mojo.
An attraction developed between Betsy and Doug (Cypher). Betsy moved into Xavier’s mansion to recover.
History (part 3)
When the Marauders attacked the Morlocks, Betsy, now calling herself Psylocke, helped with relief efforts in the mansion. Her help was welcome, as some of the X-Men had been badly injured in the attack.
While the able X-Men were hunting for the Marauders, Sabretooth breached the mansion.
Betsy led him away from the injured. She held her own long enough for the X-Men to return and drive Sabretooth away.
Following this, Wolverine nominated her for membership. Ms. Braddock joined the X-Men.
Welcome to the X-fold
On first joining the team, Psylocke was uncertain whether she was cut out for that kind of life.
But when the team was kidnapped by Horde, and forced to enter the Citadel of Light and Shadow to acquire the Crystal of Ultimate Vision for him, they were met with tempting visions of their deepest desires.
Psylocke was one of the few to resist its allure. She thus learned that the strengthening will she was developing was not due to what she had endured. Instead it was her growing into what she was born to be, a warrior.
After the X-Men battled the Adversary in Dallas, apparently sacrificing themselves in a televised battle, they were secretly restored to life by Roma.
Roma also made them undetectable, neutralizing Mojo’s ability to see through Betsy’s eyes.
Roma further gave them the Siege Perilous, which they could use should they ever want to start new lives.
Attacking the cyborg Reavers, the X-Men claimed their Australian outback base as their own. They operated from there in secret, the rest of the world believing them dead.
After they’d lost a few members, Betsy began having worrying dreams. She had a vivid premonition of the surviving team members dying at the hands of the surviving Reavers, should they return to the base.
Deciding on her course of action, Betsy influenced the others, already tired from their recent ordeals, to step through the Siege Perilous to new lives. She followed them through just as the Reavers came upon her.
Composed and reserved, Betsy usually remains calm even in stressful conditions.
She is a calculating combatant, capable of taking over direction of the battle if the team’s leader is indisposed.
Her genteel surface belies a ruthlessness that can rival Wolverine’s. She only loses her cool when she feels helpless, or when encountering those who’ve victimised others.
Initially Betsy seemed a bit flighty, and often overwhelmed by the situations she found herself in. By the time she worked for S.T.R.I.K.E., she’d become a little more self-reliant, but still wasn’t really a combatant.
This seemed to have changed by the time she donned the Captain Britain suit.
It was when Horde forced the team to work for him that she began to glimpse her true nature as a warrior. This manifested itself within the Citadel of Light and Shadow as her peeling off her skin to reveal a core of metal beneath.
While she appears to have accepted this role, she later had nightmares wherein she was partly mechanical. So it’s possible she hasn’t fully come to terms with it, unconsciously.
“I have been hungry, Spiral, homeless – hunted – hurt, in body… and spirit. All these things I swore I would never be again. You offer salvation. I prefer to make my own !”
Psylocke: “Our impetuous young colleague suffered a transient psychometric overload —”
Havok: “Of course. Perfectly obvious.”
Psylocke: “— the technical term, Havok, is psychic shock syndrome.”
DC Heroes RPG
|Dex: 05||Str: 03||Bod: 04|
|Int: 07||Wil: 07||Min: 07|
|Inf: 05||Aur: 05||Spi: 06|
|Init: 017||HP: 050|
Comprehend Languages: 08, Control: 07, Eye of the Cat: 10, Hypnotism: 09, Life Sense: 09, Mental Illusion: 10, Mind Blast: 10, Mind Probe: 10, Precognition: 15, Remote Sensing: 06, Spirit Travel: 08, Telepathy: 12
Bonuses and Limitations:
- All Powers are Contingent on Telepathy (-1 each).
- Eye of the Cat works on those she’s in Telepathic contact with (+0).
- Precognition in Serious Marginal (-2), and is uncontrollable (works at the GM’s discretion).
Artist (Modelling): 04, Vehicles (Air, Land): 05
Connoisseur, Expertise (Skiing, Hairdressing), Rich Family.
X-Men (High), Captain Britain (High), Doug Ramsey (High), Meggan (High), Hellfire Club (Low), New Mutants (Low), RCX (Low).
Misc. Drawback (She has a fear of Slaymaster, resulting in -1CS to her AV/OV/EV/RV when fighting him).
Responsibility of Power.
Super-Hero; formerly Charter Pilot, Model.
ARMOR [/BODY/ 08].
Leave No Trace
Following her resurrection by Roma, Betsy and the other X-Men were made undetectable by anything other than natural senses, apart from the technology in their Australian base.
During this period she had Invisibility (only against non-sentient, mechanical observation): 12, and Obscure: 15.
The artificial eyes Mojo gave her allow Betsy to cope with rapid shifts in light intensity, making her resistant to blinding attacks, and giving her Shade: 06.
They also allowed him, through Spiral, to monitor her activities at all time, and this facet did not appear affected by the undetectability Roma gifted her with.
In her initial appearances Betsy was strictly a supporting character. With no powers, minimum stats, and a tendency to be kidnapped by her brother’s enemies.
During her time with S.T.R.I.K.E. Precognition was her main power. It only became Marginal following Tom’s death.
The Captain Britain costume she temporarily wore conferred upon her some of the same powers her brother had. At this point she had 20 Hero Points.
COSTUME [/DEX/ 08 /STR/ 09 /BODY/ 07, Flight: 10, Force Field: 04, Mystic Field: 04. Bonuses & Limitations: Force and Mystic Fields are limited to Range of Self, and Betsy may attack through them].
She only gains the Misc. Drawback after being beaten by Slaymaster.
At the time she joined the X-Men, her Mystical Stats were 4/4/5, rising to the listed levels by the end of this period.
She only started wearing the ARMOR after the X-Men relocated to Australia.
Her fear of Slaymaster isn’t shown until she encounters an alternate reality duplicate of him during the period covered by the Psylocke (Current) profile, but is included here in case this version should encounter a version of him.
DC Adventures RPG
Psylocke (profile #1) — Averaged PL10
Telepathy ● 80 points ● Descriptor: Mutant, mental
– Communication — Mental Communication 3; Comprehend Languages 3.
– Senses — Senses 4 (Mental Awareness; Detect Minds at a Range, Radius).
– Projection — Remote Sensing (Aural, Mental, Visual) 10, Side-Effect (physical body is defenseless and immobile).
– Array :
- Mental Assault — Damage 10, Perception, Ranged, Resisted by Will.
- Mind Probe — Mind Reading 10, Sensory Link, Subtle.
- Confuse the Mind– Illusion 10, Resistible by Will, Selectable.
- Telepathic Control — Affliction 6 (Resisted by Will; dazed, compelled, controlled), Cumulative, Perception, Ranged.
- Telepathic Suggestion — Affliction 9 (Resisted by Will; dazed, compelled), Cumulative, Insidious, Limited Degree, Perception, Ranged.
Precognition ● 2 points ● Descriptor: Mutant, psychic
– Visions — Senses 4 (Precognition), Uncontrollable.
Benefit (Rich Family), Equipment 2.
Athletics 3 (+4), Athletics 3 (+7, Limited 2 to skiing), Close Combat: Unarmed 4 (+7), Deception 2 (+4), Expertise: Sports 4 (+7, Limited to skiiing), Expertise: Style 6 (+9, Limited to hair-dressing), Expertise: Modelling 6 (+9), Expertise: Connoiseur 6 (+9), Insight 5 (+8), Perception 5 (+8), Persuasion 2 (+4), Vehicles 8 (+9, Limited to air and land).
Light-weight body armor Protection 6; Enhanced Fortitude 4, Quirk (not versus gas attacks or fatigue) ● 9 points
|Unarmed +7, Close, Damage 1|
|Mental assault Perception, Ranged, Damage 10 resisted by Will (DC 25)|
|Mental powers (various) Perception, Ranged, Will DC 20 (various effects)|
* Without Defensive Roll
** With armor
- Responsibility Psylocke is motivated by duty and compassion for others.
- Enemy Psylocke has been defeated by Slaymaster in the past. Her fear makes her impaired should she face him again.
- Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 10, Parry/Toughness PL 9, Fort/Will PL 10.
- Points total 157. Abilities 34, Defences 17, Skills 21, Powers 72, Devices 0, Advantages 3. Equiv. PL 11.
In her initial appearances Betsy was strictly a supporting character, with no powers, minimum stats, and a tendency to be kidnapped by her brother’s enemies.
During her time with S.T.R.I.K.E. Precognition was her main power, and it only became Uncontrolled following Tom’s death.
The Captain Britain costume she temporarily wore conferred upon her some of the same powers her brother had.
Armor: Enhanced Strength 8; Enhanced Fighting 4; Enhanced Defenses (Dodge 4, Fortitude 4); Protection 6; Force Field (Protection 2, Sustained); Mystical Defense (Enhanced Will 4, Limited to magic); Flight 9, Subtle.
At the time she joined the X-Men, she had one less rank each in Presence and Will and two less ranks of Insight, rising to the listed levels by the end of this period.
She only started wearing the body armor after the X-Men relocated to Australia.
Source of Character: Marvel Comics.
Helper(s): Marvel.com , Chris Cottingham, Pufnstuff, Sébastien Andrivet, Dr. Peter S Piispanen, Darci, capita_senyera. Stats for the Captain Britain costume are taken from the Captain Britain write-up. M&M stats by Pawsplay.