Pursuer (Aberrant RPG)

Pursuer

(Joseph Simms)


Context

Aberrant was a tabletop RPG published by White Wolf. It was part of a larger universe with three games retracing the emergence of superhuman on Earth, from the early XXth century to the far future. Aberrant itself is set 10 years into the future.

The setting featured superhuman in a realistic manner, without Golden Age  and Silver Age  comic book conventions. Super-powers had an unified source and significant costs, and the factions were based on credible politics and the reaction of ordinary people to superhumans.


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Background

  • Real Name: Joseph Simms.
  • Marital Status: Divorced.
  • Known Relatives: Unnamed Father, Unnamed Mother (deceased), unnamed ex-wife and two daughters.
  • Group Affiliation: DVNTS (DeVries National Tactical Solutions).
  • Base Of Operations: The DVNTS Base, Windhoek, Namibia.
  • Height: 6’3” Weight: 226 lbs.
  • Eyes: Black w/Red Pupils. Hair: Platinum Blond.


Powers and Abilities

Pursuer is capable of tracking human or animal targets on a continental basis based on his sense of smell alone.

He is extremely resistant to damage and can adapt to different forms of damage both from combat and from environmental sources.

He has an extraordinary level of control over gravity.


History

Joseph Simms had what he considered a simple military career. His father, a widower, had been a soldier. Living on his lonely Minnesota farm, the elder Simms impressed on his son the values of obedience, honor, and duty.

Joe had a penchant for sports, mechanics, and hunting, but not for his studies. After graduating in the bottom third of his high-school class, he enlisted in the Army. While not brilliant, Joe gained a reputation as disciplined and hard working.

He drove a tank for 10 years before being promoted to sergeant, the drill-sergeant and finally to an instructor in the sniper training program.

As a graduation exercise, Joe’s students were released into the wilderness to kill a dummy target. Their instructors, meanwhile, tried to “kill” them first.

Blizzard

In March of 2000, three new snipers were lost in a blizzard in the Alaskan hills during the exercise. Search parties went out, but the storm forced most of the back inside. Joe knew his students would freeze in the sudden temperature drop if they weren’t found quickly. He ignored his orders and pushed on.

The snow grew thicker, and Joe started to develop frostbite on his toes and fingers. Eventually, he was too tired to continue and too far out to turn back. He thought he was going to succumb to the cold when quantum “ghosts” of two of the old hounds from his father’s farm came bounding up out of the snow.

The barked at him until he got up and, feeling remarkably better, found his three students, and carried them back to the base single-handedly.

Everyone was surprised when he didn’t join the Army’s nova recruiting program. But in those cold winter moments when he quietly erupted, Joe got a taste of something he’d never had in his 27 years in the Army: real danger. Fame was new, too, and so was serious money.

Mercenary man

Intoxicated, he signed on with DeVries, as they offered him all three. He assumed an amoral mercenary demeanor readily, and though he’s lost his family because of it, he feels more alive than he’s ever felt before. His wife left him; he sees his two daughters twice a year.

As Pursuer, Joe has gained worldwide popularity and fame for his determined, seemingly unstoppable ability to find his target. And his widely publicized stance that, though an elite, he’ll never fight the US has won him admirers there. Pursuer fought for Nigeria in the Equatorial Wars and injured both Pele and Caestus Pax in the course of combat.

Pax has a grudge against him now, which Pursuer finds highly unprofessional and equally inconvenient. But he’s not worried; he’s shown he can handle Pax, and DeVries takes care of its own.

To get away from it all, Pursuer spends his spare time on lavish vacations and big-game hunting with his dogs. He breeds German Shepherds and Rhodesian Ridgebacks as a hobby, and he can be found at international dog shows several times a year.


Personality

Pursuer speaks tersely, but perks up when a dangerous assignment is being discussed.

He is loyal to DeVries mostly out of complacency. It’s just easier to let them find the jobs and take care of the money and other details.


Description

Pursuer looks pretty much the same, no matter where you meet him. He wears tank tops, fatigues and boots, and keeps his platinum-blond hair crew-cut short. He has a scar down the right side of his face, a souvenir of his fight with Team Tomorrow member Pele in sub-Saharan Africa. Some (Simms included) think it makes him look dashing.

The only sign of taint he has thus far manifested are black eyes with red pupils.


DC Universe History

As is easiest, he might be a capable Suicide Squad member, an acquaintance of Bronze Tiger during his days as a janissary in the Middle East, or a long-time rival of Deathstroke.



Game Stats — DC Heroes RPG

Tell me more about the game stats

Pursuer

Dex: 12 Str: 09 Bod: 12 Motivation: Thrill Seeker
Int: 05 Wil: 12 Min: 07 Occupation: “Nova Elite” Mercenary
Inf: 04 Aur: 05 Spi: 05 Resources {or Wealth}: 14
Init: 023 HP: 065

Powers:
Analytical Smell/Tracking Scent: 13, Damage Transference: 05, Defensive Adaptation: 03, Energy Blast: 15, Flight: 12, Force Field: 10, Gravity Decrease (1): 15, Gravity Decrease (2): 12, Gravity Increase (1): 15, Gravity Increase (2): 12, Regeneration: 05, Skin Armor: 04, Systemic Antidote: 05

Bonuses and Limitations:

  • Skin Armor is Always On.
  • Both Energy Blast and Force Field are contingent on Gravity Increase.
  • Flight is contingent on Gravity Decrease.
  • Gravity Increase (2) and Gravity Decrease (2) have Area Effect, but only at a range of 5 APs.
  • Force Field adds to OV instead of RV and does not work on “beam” attacks (Sonic Beam, Laser Beam).

Skills:
Animal Handling (Animal Training): 05, Charisma (Interrogation, Intimidation): 05, Detective (Clue Analysis, Legwork)*: 05, Gadgetry*: 05, Martial Artist: 05, Military Science: 07, Thief (Stealth)*: 10, Vehicles (Air, Land): 07, Weaponry (firearms): 07

Advantages:
Iron Nerves, Leadership, Life Support (Total), Lightning Reflexes, Sharp Eye.

Connections:
DeVries Agency (High).

Equipment:
.50 Desert Eagle [BODY 04, Projectile weapons: 05, Ammo: 07, R#2]

By Andrew Lee.

Source of Character: Based on character from Aberrant (White Wolf Games).

Helper(s): Phil Dixon, Eric Langendorrf, Sébastien Andrivet, John McGraw (for general Aberrant information), Mark Ayen (for Aberrant/DCH conversion guidelines), Aberrant: Elites (for Personality, History, Powers and Abilities, and Description/picture).