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Rebound


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event. This specific character was part of a RPG campaign run by writeups.org contributor Bil.


Background

  • Real Name: Elise Champlain
  • Marital Status: Single
  • Known Relatives: Steven Champlain (Springer, brother)
  • Group Affiliation: Power Core
  • Base Of Operations: NYC
  • Height: 4’11” Weight: 80lbs Age: 25
  • Eyes: Hair:


Powers and Abilities

Rebound is perhaps the most agile person in the world. She has reflex speeds fast enough to dodge rail gun fire after the round has left the barrel, at a distance of twenty meters. In addition, she has incredibly powerful leg muscles, enabling her to leap distances of almost eight miles at a bound.

If she is holding her baton, or another durable parrying object, she can react fast enough to deflect almost any attack coming at her. Her distance vision is many times more acute than human, and finally, she has superhuman running speed, a product of her powerful legs, and inhuman reflexes.

Rebound also uses her incredible manual dexterity for purposes that were less than legal. Since joining Power Core, she restricts her larcenous activities to dealing with enemy bases, and the like.


History

Rebound is the sister of Springer, and shares most of his metahumanities. She ran away from Memphis at a young age, and quickly turned to petty theft to survive. When Black Lion and Champion moved to New York to found Power Core, the former caught scent of her in a subway station, and recognized how similar it was to Springer’s. He confronted her, and convinced Springer to come up to NYC to talk to his baby sister.

After their little chat, she decided to stay in NYC, and helped found Power Core. Recently, she found out Powerhouse has a crush on her, and isn’t sure what to do.


Description

A rather short, very tiny girl, she is also possibly the most agile individual in the world. Her heroic costume is a tan bodysuit, with a red leather jacket. Her long, light brown hair is pulled back in a ponytail, while a mask covers the majority of her face.


Personality

Rebound’s personality is as bouncy and bubbly as her reflex speed would indicate. She is a little nervous about being a hero, but doesn’t show a lot of remorse about her petty thefts. She loves showing off, and is in motion whenever she has no need to be still.


DC Universe History

Rebound and Springer are another pair that should exist in the same world. She could fit in, in a weird way, into a speedsters game, but is best used as a bouncy-type in a high-powered campaign.


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Game Stats — DC Heroes RPG Print Friendly

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Rebound

Dex: 21 Str: 05 Bod: 09 Motivation: Thrill of Adventure
Int: 06 Wil: 05 Min: 07 Occupation: Adventurer
Inf: 07 Aur: 07 Spi: 09 Resources {or Wealth}: 005
Init: 036 HP: 110

Powers:
EV: 13, Jumping: 13, Reflection/Deflection: 19, Superspeed: 08, Telescopic Vision: 10

Bonuses and Limitations:

  • EV represents a powerful kick
  • Reflection/Deflection: Power Limited to Deflection Only, Requires her baton, or something very similar
  • Superspeed: Multiple Dice Actions

Skills:
Acrobatics*: 21, Artist (Dancer, Graphic Artist, Painter, Photographer, Sculptor)*: 07, Thief (Escape Artist, Locks and Safes, Security Systems, Stealth): 16

Advantages:
Ambidextrous, Double Jointed, Headquarters (Expansive), Lightning Reflexes, Luck, Popularity (Local Hero), Sharp Eye

Drawbacks:
SIA (Trick Shots in combat), Secret Identity, Uncertainty, Fighting Disability (-3 CS)


Design Notes

Bearing in mind the whole lightsaber vs. reflection/deflection debate, I decided to write her up as having the power, but needing a tough surface to use it with. Even if she cannot see the attack, her instincts parry it, which is why I didn’t do it as a ’block‘ maneuver.


By William Chamberlin

Source of Character: Homegrown

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