
Charme the Thief
Context
Recettear: an item shop’s tale is an indie (“dōjin”) Japanese RPG for Windows released in 2007, and translated in 2010 by an indie localization shop. It’s a small but cute and funny thing. This profile is based on the English translation of the game.
Most of the adventurers are deliberately archetypal animé heroic fantasy characters, which I think is handy to have available and makes for short profiles.
Background
- Real Name: Unrevealed.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: None.
- Base Of Operations: The town of Pensée.
- Height: 5’7” Weight: 125 lbs.
- Eyes: Purple Hair: Greyish purple.
- Recettear names notes: “Charme” is the French word that became “Charm” in English. One assumes that it’s a nom de guerre.
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Powers & Abilities
Charme corresponds to the “thief” heroic-fantasy character archetype. She’s nimble, she’s quick, she fights with knives, she’s but lightly armoured, and she can spot traps.
Within in-game dungeons she doesn’t do stuff such as stealth, pickpockets, lockpicking, etc.. However, dialogue indicates that she’s routinely stealing goods in Pensée (and using Recette as her fence, since Recette is too daft to realize a crime was committed) so she presumably has these skills.
Everybody was magic fightin’
Charme is clearly not as robust as Louie, but she’s much quicker and mobile. She also has a greater selection of magical skills. These include :
- Somehow dual-wielding knives even though she only carries one. Our game stats assume that she can magically duplicate the knife she’s holding, since it’s more interesting than assuming the second knife is abstracted out in-game.
- Creating an intangible shadow version of herself a small distance away, which duplicates all of her attacks while it exists – and these attacks are quite tangible. In practice it makes it easier to attack more targets over a greater range.
- Somehow parrying with her crossed knives attacks that shouldn’t be blockable, including energy beams and assaults by creatures much larger than she is.
- Surrounding herself with a mass of fire and kinetic force as she leaps forward by almost a dozen metres, burning and buffeting aside those in the vicinity of her trajectory. The damage isn’t huge, so it’s more a way to get out of a jam and knock back/down the opposition for a bit.
- Summoning giant, very sticky spider webs on the floor that’ll stop most people stepping on them while they exist
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History
When new dungeons were discovered around the town of Pensée, adventurers came in. One of them was Charme.
Charme’s past is a mystery. And she has all but stated that she lies all the time anyway. It is heavily implied, though, that she’s a princess who fled “a certain kingdom”.
Reportedly, the popular King there was overthrown during a coup d’État resulting from foreign machinations, but his daughter managed to flee.
On the run
The nobility of “a certain kingdom” has been actively looking for her to make her their Queen and retake control of the state. This is presumably because the people would support her. Charme would have none of it, though.
At first she was forced to threaten, kill and rob to sustain herself. But this soon became a way of life for her.
At one point guards came looking for somebody matching her description in Pensée, though she successfully evaded them.
“A certain kingdom” is reputed for its wine. If Pensé is Fantasy France Charme might be from the equivalent of Italy. Or Fantasy France might simply be split into multiple kingdoms (with Charme coming from the equivalent of, say, Burgundy ).
An alternative approach is that Pensé is in Fantasy Francophone Belgium, and Charme is from a Fantasy French kingdom.
Charme schooled
Recette and Tear, the operators of Pensée’s fastest-rising magic items shop, first happened upon Charme in the Jade Way dungeon. They were within to pillage with their hired adventurer Louie.
Charme ambushed them on the deepest floor to rob them. But like most people she underestimated Louie and was defeated.
Even though Charme had been trying to kill them, the kind and naïve Recette used a magical ointment to heal Charme’s wounds. Intrigued, Charme escaped but become a regular customer and sort-of-friend at the Recettear magic items shop.
(“The powerful person you just defeated joins the party, albeit their power level has inexplicably dropped” was a cliché of 1990s Japanese CRPGs. Chrono Trigger comes to mind. Recettear makes ample use of it to lampoon this story beat.)
Charme eventually gave her professional adventurer card to Recette, who occasionally hired her to clear dungeons. Charme continued hanging around the Pensée area (and particularly its best pub), often stealing and reselling stuff between adventure contracts.
Description
Charme has the “cool, worldly, sensual lass” animé voice.
Personality
Charme is a free-wheeling, material and flashy adventurer-thief. She seems mostly interested in supporting her lifestyle by whatever means happen to be expedient. Though she seems to be on the run, she doesn’t make any special effort to be discreet.
Her main passion is alcohol. She loves drinking and is at Pensée’s main pub almost every evening. She doesn’t hold her liquor very well though, and will be noticeably drunk after but a few beers.
Charme’s a pleasant drunk. In fact she’s way more helpful and approachable when she’s sloshed.
Curiously she also possesses a sort of drunken wisdom. Thus, she developed a local reputation for giving excellent life advice when she’s had enough to drink (though said advice suffers a bit from slurred elocution). Also, she sometimes feigns being drunk.
Other traits
Charme seems to be a lesbian or bisexual. She was once interested in the underage Recette, though she was completely hammered at that point. She later made what may have been an amusing double-entendre about being knowledgeable about women.
She’s also quite nosey and curious. She often develops an unrequited interest in people’s lives if there seems to be something juicy going on (such as wondering about Tear’s motivation).
She overuses the word “berk”, though not in its usual sense. For her it seems to designate any sort of tough person, or perhaps it is a synonym for “adventurer”.
She is also fond of referring to money as “filthy lucre” while pretending to be scandalized.
Game Stats — DC Heroes RPG
Tell me more about the game stats
Charme
Dex: 04 | Str: 02 | Bod: 03 | Motivation: Mercenary |
Int: 03 | Wil: 03 | Min: 03 | Occupation: Adventurer |
Inf: 03 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 004 |
Init: 012 | HP: 020 |
Skills:
Accuracy (Spot traps): 05, Acrobatics: 04, Occultist (Rituals): 04, Thief (Stealth, Pickpocket, Locks & Safes): 04, Weaponry (Daggers): 04
Bonuses and Limitations:
Occultist (Rituals) only with Rituals with which she has a Familiarity.
Advantages
Familiarity (the Rituals below), Lightning Reflexes, Schtick (Paired knives), Misc.: Charme is registered with the Adventurers’ Guild.
Connections:
None.
Drawbacks:
SIA toward Alcohol, MIA toward Curiosity.
Equipment:
- Dagger [BODY 04, EV 03].
- Leather armour [BODY 03, Damage capacity: 02, Drawback: Real Armour].
Rituals:
- One becomes two [Casting time: 04 APs, No Components, Effects: Split: 01, Note: Split is Limited to duplicating a knife that Charme is holding. Split doesn’t engender APs loss for the weapon, and lasts for a time equal to the Ritual’s RAPs (with a +10 Special Duration Bonus)].
- Mirror image [Casting time: None, No Components, Effects: Range: 01 and Multi-Attack Bonus 01 on her Weaponry (Daggers) Subskill. The Ritual only lasts for a number of Phases equal to its RAPs (not RAPs of time)].
- Expert parry [Casting time: None but must be Blocking, Components: Must hold 2 large knives (not consumed so it’s a requirement rather than a component), Effect: Force shield: 03. Force shield reinforces the Blocking both directly (via its RV boost) and by providing a surface to block that is shield-sized. The Ritual lasts only for that Block.].
- Flame charge [Casting time: None but must be leaping forward, No Components, Effects: Jumping (Horizontal only): 02, Flame being (Area of effect 1 APs): 03, Stagger (No Range, Area of Effect 1 AP): 03, Note: all effects are Combined and must be Combined, which means that everything within 1 AP of the path of her jump is affected by Flame being and Super-breath. The Ritual only lasts for that jump. The Ritual has a difficulty of 03/03 (highest Power APs)].
- Shadow weave [Casting time: None, Components: probably a little something such as spider silk, Effects: Glue (Area of effect 0 APs): 04. The Ritual only lasts for a number of Phases equal to its RAPs (not RAPs of time)].
Design Notes
The thing with the Rituals is on the cute side, but it matches the material and it works.
These stats depict Charme as an ally. As a “boss” she was of course inexplicably far more powerful. It’s just part of the trope.
Source of Character: Recettear video game. Charme voiced by Aonoi.
Helper(s): Darci.
Writeup completed on the 28th of March, 2016.