Context

Aberrant was a tabletop RPG published by White Wolf. It was part of a larger universe with three games retracing the emergence of superhuman on Earth, from the early XXth century to the far future. Aberrant itself is set 10 years into the future.

The setting featured superhuman in a realistic manner, without Golden Age  and Silver Age  comic book conventions. Super-powers had an unified source and significant costs, and the factions were based on credible politics and the reaction of ordinary people to superhumans.


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Background

  • Real Name: Ricardo Montoya-Bernal.
  • Marital Status: Single.
  • Known Relatives: Unnamed Relatives.
  • Group Affiliation: Team Tomorrow-Americas.
  • Base Of Operations:
  • Height: 6’2” Weight: 256 lbs.
  • Eyes: Green Hair: Black


Powers and Abilities

Ricardo Montoya-Bernal has superhuman agility and reaction times, as well as superhuman strength, which is among the highest in the world among novas.

He can sense danger in advance and is resistant to both physical and mental attacks.

He is capable of flight and can redirect the kinetic energy of his own impact into a larger surface, allowing him to bounce off the surface.


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Personality

Montoya-Bernal has since developed some problems with Taint, but his friendly manner and immense talents have kept anyone from bothering him about it. In the meantime, he allows the paraphysicians at T2M-Am to poke, prod, and study him to determine what can be done to help him.

Montoya-Bernal occasionally receives letters from his family asking for money, but he throws the letters away. He believes that if they want something, it’s time for them to earn it.


History

Ricardo grew up in the south of Mexico, the oldest of five children. He was the only one in his family with any ambition at all. Consequently, it was up to him to work to provide food for his family. While he resented the situation that put him in, he felt it was his duty, but they would have to stand on their own feet eventually.

That time came sooner than expected. He was challenged to a fight one day at work, and he declined, only to be jumped by his challenger. Bernal, angry with his attacker, with his family, with his country, and with life in general, erupted and tossed the bully into the ocean — 50 meters away.

Montoya-Bernal was fired for his troubles by his nervous employer. But he didn’t care. He knew what the appearance of nova powers meant. He left his family to fend for themselves for once and joined the XWF (a nova shootfighting organization). There he made an enormous sum of money very rapidly.

To his dismay, he quickly found the quality of people associated with the organization to be questionable (at best) and beneath contempt (at worst). By that point, he had established a name for himself, and when Team Tomorrow needed attractive new faces, they invited Ricardo to join the team.


Description

Ricardo Montoya-Bernal is a heavily muscled Hispanic man with black hair. He has green skin and “spiny fins” on his calves and forearms, much like a lizard.

He wears a T2M Eufiber uniform. Unlike most of his teammates, he wears a mask in the tradition of the “luchadores” of Mexican Lucha Libre (professional wrestling).


DC Universe History

Montoya-Bernal helped Roulette found her operation (“The House”), but managed to escape early on, realizing that all was not what he expected it to be. He occasionally associates with the JSA (through their mutual enemy), though not in anything resembling a full-time capacity.



Game Stats — DC Heroes RPG

Tell me more about the game stats

Ricardo Montoya-Bernal

Dex: 14 Str: 15 Bod: 06 Motivation: Thrill of Adventure
Int: 05 Wil: 10 Min: 12 Occupation: Leader, T2M-Americas
Inf: 07 Aur: 07 Spi: 08 Resources {or Wealth}: 011
Init: 037 HP: 065

Powers:
Danger Sense: 15, Flight: 08, Kinetic Absorption: 12, Mind Field: 12, Power Reserve: 12, Superspeed: 08

Bonuses and Limitations:

  • Kinetic Absorption only absorbs RAPs of Knockback.
  • Kinetic Absorption feeds Power Reserve.
  • Power Reserve must be powered by Kinetic Absorption.
  • Power Reserve feeds into his Flight for the EV of any charging attack made on Bernal’s turn immediately following his taking any RAPs of Knockback (i.e. Geryon scores 8 RAPs of knockback on Montoya-Bernal. Montoya Bernal is knocked into the wall/floor/barrier behind him, “bounces” off of the wall and flies off in a Charging attack with an EV: 16 [Flight+Power Reserve]).

Skills:
Artist (Painter): 04, Charisma: 08, Martial Artist: 08, Military Science (Field Command): 08, Thief: 08, Vehicles (Air, Land): 06

Advantages:
Insta-Change, Leadership.

Connections:
T2M-Americas (High), T2M-Central (Low), Project Utopia (Low), XWF (Low).

Drawbacks:
Creepy Appearance.

By Andrew Lee.

Source of Character: Based on character from Aberrant (White Wolf Games).

Helper(s): John Colagioia, John McGraw (for general Aberrant information), Mark Ayen (for Aberrant/DCH conversion guidelines), Aberrant: Project Utopia (for Personality, History, Powers and Abilities, and Description/picture).