Rintrah (Doctor Strange ally) (Marvel Comics) the minotaur


Power Level:
Game system: DC Heroes Role-Playing Game


Rintrah was the apprentice of Marvel’s Doctor Strange for a while. As you probably can see, he’s a green minotaur.

The bulk of his appearances took place from 1986 to 1993. Then he left.

DCH players will want to also read Peter’s guide to Marvel Universe magic for the spells stuff. Others can read that too of course, but it’s especially useful for DCH people.



  • Real Name: Rintrah.
  • Other Aliases: Bullwinkle, Rinny, Man-Bull.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: Dr. Strange’s Sanctum Sanctorum.
  • Height: 7’5”+ Weight: 420 lbs?
  • Eyes: Black Hair: None (has horns).


Rintrah was born in an unspecified dimension. He belongs to a race of minotaurs.

Rintrah has always had a great potential for magic. This brought him to the attention of the alien wizard known as Enitharmon the Weaver. Rintrah began as his Novice in the ways of magic and studied with him with great interest.

Rintrah first met Dr. Strange when Strange asked Enitharmon to repair the Cloak of Levitation, which had been torn in a battle. Once repaired, Rintrah was sent to deliver it back to Strange.

Strange days

Rintrah found Strange badly wounded after a battle with a demon sent by the alien mystic Urthona. The young minotaur allowed Strange to possess his body while Strange’s body was undergoing surgery.


Urthona had stolen Strange’s Sanctorum (along with the artifacts and Wong and Topaz), taking it all to his own planet. The healed Dr. Strange and Rintrah saw no choice except to travel there. Borrowing a spaceship from Dr. Reed Richards of the Fantastic Four they arrived at the wizard’s homeworld.

In the battle that followed it appeared as if all the artifacts were destroyed. But they were in fact sent to the dimension of Agamotto. Strange and friends won the battle and went back to Earth again.

Days stranger still

Strange and Rintrah shared many adventures. Once, forces from beyond invaded Earth. Dr. Strange had to ally with the dark magician called Kaluu. They defeated the opposition together, but Strange attained godhood and became detached from his humanity. Kaluu, Enitharmon and Rintrah were able to return Strange to his old self. Then, Enitharmon and Rintrah traveled back home again.

Later, Rintrah appeared on the Earth to seek further guidance from Dr. Strange in the ways of magic. Enitharmon had apparently taught him everything he knew. Thus, it would now be up to Strange to continue teaching Rintrah as his Disciple.

A reluctant Strange agreed and Rintrah moved in with him in the Sanctum Sanctorum. Together they fought enemies such as Baron Mordo, Zodiak, Mephista, Thanos, the Fear Lords and the demon Tartessus.

In the battle against Tartessus Rintrah was fatally wounded by magic. He had to be placed in safety in another dimension to avoid dying. One might assume that he got better, and continued his pursuit for knowledge elsewhere. But he has not been seen him since.


Rintrah looks like a mythical minotaur, complete with horns, a bull’s head and a muscular human body and hooves instead of feet. But he’s entirely green. Rintrah is huge and often scares humans that spot him in his true form.

While on the streets of Manhattan he disguises himself in human form (any one form he’s seen on television) and thus poses as a nobody.

While he fights he uses magic and if that fails, or he’s near to his opponent, he will charge them like a true bull.


Rintrah is a brave soul who is very headstrong at times. He’s very kind and believes implicitly in the power of good over evil. Rintrah has trouble believing that the forces of good can sometimes have setbacks. He’s also very self-sacrificing and wouldn’t hesitate to give his life for another’s. He’s a very caring guy who despises all forms of evil.

Rintrah also has a strange sense of humor. He often quotes well-known media figures from Earth. The images he conjures up on himself to pose as a human (or just for fun) are often derived from media. As a matter of fact, he spends much time both in his study chamber and by the television. Quite often he taunts his opponents instead of doing something really useful.

He’s sometimes a bit bitter about the lack of guiding and the neglect of Dr. Strange as his master, but as always is willing to help good against evil. Any compliment or words of encouragement from Strange are worth a lot to Rintrah and he usually is very happy after a real training session. In this he responds much like a child.

Other traits

As an alien to Earth society he’s also sometimes rather confused about the behavior of people.

Of course, all of Strange’s friends are his friends too. On the other hand, he does have a bullish temper.

Although it is a difficult road, Rintrah believes in his potential to become a powerful sorcerer one day.

Rintrah is a health freak and will give sound advice to anyone who abuses their body in one way or another.


“Ah… I see you felled the despicable Baron Mordo.”

“By the Warp and Weft of the Woven Worlds !”

“By the by, why do they call you Dragonus, may I ask ? There really isn’t much of the dragon about you. Could it be that perhaps your mother wandered further astray from the herd than she ever let on to her rightful mate ?” (taunting a minotaur opponent)

“Shall we attempt to smite her, Master ?”

DC Universe History

Well, Rintrah is from an unnamed dimension. So that approach would work if using him in the DC Universe. His history is, however, intertwined with Dr. Strange so he should probably best be used as the disciple of Dr. Strange, Sorcerer Supreme of Earth.

Thus, first decide upon the role of Dr. Strange and thereafter adopt Rintrah as is. Of course, Rintrah could also be from a planet in the normal universe (and be an alien) and perhaps has a place on the Sorcerer’s World or Gemworld.

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 04 Str: 06 Bod: 06 Motivation: Upholding the Good
Int: 05 Wil: 06 Min: 06 Occupation: Apprentice to Dr. Strange
Inf: 05 Aur: 09 Spi: 05 Resources {or Wealth}: 000
Init: 014 HP: 035

Chameleon (ML): 07, Claws: 05, Energy Blast (ML): 06, Growth: 02

Bonuses and Limitations:

  • Chameleon is usable on others.
  • Growth is always on and already taken into account.
  • The Chameleon power really represents the “Weaving spell” and Energy Blast is “the Bolt of Bedevilment”. The “Astral Projection spell”, below, can be used to release the soul leaving your body behind, and thereafter occupying another empty shell (i.e. another body without any soul or personality to displace).
    Notes about spell names are only included for information purposes, but might be good to know when dealing with Scholars, enhancements and the like. Divine Magic, taken from the Magic Sourcebook, equals to pure Order Magic, or White/Life Magic in the Marvel Universe.
  • Rintrah possesses the Claws power due to his horns, even though he is unlikely to gore anyone.

Artist (Actor, Singer): 03, Occultist: 06, Thief (Stealth): 03

Iron Nerves, Magic Background, Magic Rank (Disciple), Scholar (Divine Magic, Occult Artifacts).

Dr. Strange (Low), Enitharmon the Weaver (Low).

Innocent, SIH (anyone that threatens his friends or members of his race), Minor Rage, Strange Appearance, Unluck.

(all are of the “School of Order Magic” and may only be attempted by someone with the Scholar (Divine Magic) Advantage):

    Shield – Individual
    Force Shield: 05 or Magic Shield: 05.
    Casting Time: 1 AP.
    Nec. Components: The Divine Magic Scholar Advantage.

    Magic Detection
    Magic Sense: 05.
    Casting Time: 2 APs.
    Nec. Components: The Divine Magic Scholar Advantage.

    Weave spell
    Snare: 06
    Casting Time: 2 APs.
    Nec. Components: The Divine Magic Scholar Advantage.

    Dimensional Aperture
    Dimension Travel (Traveling): 07.
    Casting Time: 3 APs.
    Nec. Components: Knowledge of the name of the destination dimension or a link to someone in that dimension, The Divine Magic Scholar Advantage.

    Astral Projection
    Spirit Travel: 10
    Casting Time: 3 APs.
    Nec. Components: The Divine Magic Scholar Advantage.

    Breathing spell
    Systemic Antidote: 08.
    Casting: 2 APs.
    Nec. Components: The Divine Magic scholar Advantage.

By Peter S Piispanen.

Source of Character: Dr. Strange comics, Marvel.

Helper(s): Christopher Cottingham.