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Robert the Cat


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Robert the Cat was a non-Player Character  in an older DC Heroes role-playing game campaign.


Background

  • Alter Ego: Rufus Lynx.
  • Marital Status: Single, and likely to remain so forever.
  • Known Relatives: None.
  • Group Affiliation: Occasional ally of the NYPD, MATRIX.
  • Base Of Operations: Dobb’s Ferry, NY.
  • Height: (at shoulder): 16” Weight: 45 lb.
  • Length: (nose to tail) 62” Age: approx. 11
  • Eyes: Green with Gold. Fur: Brown with black tiger stripes.


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Powers and Abilities

Robert has enhanced feline characteristics, and certain superhuman (superfeline) abilities. He:

  • Can teleport short distances.
  • Has a “Nine Lives” power.
  • Has the unique ability to adapt to anything that has killed him. This has already led to his ability to detect obstacles while “Blurring”.

History

Robert’s History is a mystery to everyone but a few close and trusted friends. To date this does not include any of the PC’s. Tach (one such friend) has managed to keep any direct reference to him out of the MATRIX databases.

Currently he lives with Max and Tomoeh Sanderson, two members of the NYPD. Max is with SWAT, Tomoeh is a Detective. Robert phones in tips on Narcotics investigations to Tomoeh’s hotline, assisting her investigations where he can. He is officially known there as “Rufus Lynx”, a highly reliable source.


Description

Biggest Damn Housecat in the World.


Personality

Surprisingly gregarious with people who know he can talk. Occasionally surprises people who know he can talk by acting like a cat.

Somewhat disdainful of “normal” cats, whom he sees as hopelessly backward and stupid. For all intents and purposes, he is a unique species, an intelligent being who happens to look like a cat.


Quotes

(On being discovered talking aloud) “Meow ?”


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Game Stats — DC Heroes RPG Print Friendly

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Robert the Cat

A 825 Point Character

Dex: 05 Str: 01 Bod: 03 Motivation: Seeking Tuna
Int: 06 Wil: 06 Min: 06 Occupation: Cat, Police Informant
Inf: 04 Aur: 02 Spi: 04 Resources {or Wealth}: 000
Init: 022 HP: 020

Powers:
Analytical Smell: 08, Claws: 02, Ultra Vision: 06, Danger Sense: 08, Teleportation (“Blurring”): 04, Invulnerability (“9 Lives”): 06, Superspeed: 05, Super Hearing: 03, Shade: 05(03), Shrinking: 04

Bonuses and Limitations:

  • Danger Sense: Only Usable while “Blurring”.
  • Teleportation: Range in Normal Rather than +7, Self Only, Must be Mostly Vertical or Mostly Horizontal.
  • Invulnerability: Counteracts Physical, Mental & Mystical Damage, Only has 9 Uses.
  • Superspeed: Does Not Reduce Time for Tasks.
  • Shade: Shade vs Sonics & Olfactory, Usable at 3 APs vs other than Sight.
  • Shrinking: Always On (He’s a Cat).

Skills:
Thief (Escape Artist, Stealth): 06, Detective (Police Procedures)*: 06, Acrobatics*: 05

Advantages:
Lightning Reflexes, Luck, Sharp Eye, Iron Nerves, Connoisseur [Cat things], Scholar (Cartoons).
After Invulnerability Use, Robert may purchase ONE power to increase his RV against Whatever killed him using Character Creation Tables, HP Reserve: Robert maintains a Reserve of HP that may only be used to Purchase new Powers after being Killed

Connections:
Tach (Low).

Drawbacks:
Minor Physical Restriction (Poor Manipulative Abilities), Secret Identity, Altered Anatomy (Cat).

By Warren da Warlock.

Helper(s): Pufnstuff.

Source of Character: A 1990s DCH campaign.

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