
DC Heroes RPG – Stock police officers stats
Context
This is a semi-technical article for the DC Heroes RPG.
As with essentially everything on writeups.org this article depicts fiction (particularly super-heroes comic books). References to real-world facts are only thrown in for those who need some verisimilitudeMaking a story feel credible..
Policing of truth
Traditionally, the police has had a poor image among the citizenry. Which of course their stats in stories.
By the early XXth Century, US and European stories often have them as bumbling flatfoots. It’s not rare for elements of brutality and corruption to also be present in their portrayal.
In the US, a PR campaign for a more positive portrayals of the police then gradually emerges. In part to combat the popularity of crime movies inspired by Roaring Twenties charismatic mobsters.
An early, notable step was the 1935 movie G-Men. It was such a success that it started a subgenre about super-tough, untouchable FBI agents that lasted for decades.
One atypical example was Jimmy Woo during the 1950s. The earliest S.H.I.E.L.D. material with Nick Fury also was an evolution over the G-Men subgenre.
Super-hero comic books (1938+) thus usually featured more competent and ethical police than most pulpsCheap, often lurid novels in the US during the 1920s and 1930s. that came before them.
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Modern times
Dragnet (1951+) is often considered a turning point. From there on depictions of police tend to be positive, even heroic.
In comics, the Comics Code of 1954 formalises this, forbidding “disrespect toward authority” – and particularly the police.
This era went on for decades. One example would be the evolution of the competence of police in the The Dukes of Hazzard TV series, which was one of the most successful shows of its time.
However, more realistic depictions were heralded by TV series such as The Wire and The Shield (both 2002-2008). This impacts, in particular, the Hero PointsDC Heroes RPG concept expressing narrative importance/immunity. wot a stock fictional police detective is expected to have.
This accelerated during the 2010s, with smartphones allowing to film the kind of events previously dismissed as hogwash by the majority. The impact on fictional depiction of police ain’t clear yet, though.
Game stats impact
The stats below have a mix of competent and less competent police personnel. This allows for representing these changes in story roles for police.
Even during eras where law enforcement representation had to be positive (or else !), the less competent profiles are useful in niches. A notable one is horror stories, where the cops are usually powerless against the horrible, awful, ghastly threats.
Beyond these evolutions in time, there are evolutions in space. The Wealth score come to mind. In some parts of the US officers are richly compensated, but similar officers in other American regions can have much lower pay.
The basic assumption for all these profiles is Wealth: 004, so it’s not repeated in every stats block. But 05s and 03s — or even 06s with overtime — might be more appropriate for some characters.
The views of police also impact the Motivations you can expect for these characters. The stats blocks below have no Motivation – it’s discussed in a separate section.
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Tell me more about the game stats
The sets of generic stats in this article are presented in rough order of competence and rarity in stories. So it goes from the most common to the most elite.
Herbivore patrol officer
Some police officers consider that they and their colleagues mostly fall into two categories – herbivores and carnivores. Herbivores :
- Mostly try to stay out of trouble.
- Do not aggressively investigate matters if they can help it.
- Do not take risks or train hard.
- Are more at risk from corruption.
Basically, to them, it is just a job and they don’t feel like getting killed over it. Herbivore officers seldom have to discharge a firearm, and train their marksmanship but a few hours per year in static conditions.
The statistics for an herbivore cop will also fit many older officers, or officers in peaceful areas. When you need a random police officer, use the herbivore profile.
Dex: 03 | Str: 02 | Bod: 02 |
Int: 03 | Wil: 02 | Min: 03 |
Inf: 02 | Aur: 02 | Spi: 03 |
Init: 008 | HP: 003 |
Skills:
Detective (Legwork, police procedure): 03, Medicine (First aid): 02, Vehicles (Land): 03, Weaponry (Police): 02
Advantages:
Area Knowledge (their beat), Police Rank (Officer).
Connections:
Street (Low).
Drawbacks:
Usually none.
Equipment:
- Glock handgun [BODY 03, Projectile weapons: 04, Ammo: 15, R#03].
- Belt radio [BODY 03, Radio communications: 05].
- UNDERSHIRT VEST [BODY 03, Blunting: 04, Limitation: Partial coverage (Vest), Drawback: Real armour].
- Hardened flashlight [BODY 06, EV 03, Flash: 03, Limitation : Flash only for illumination].
- Pepper spray [BODY 02, Chemical attack (No Range): 04, Ammo: 05, R#03].
- Handcuffs (x2) [BODY 05].
- POLICE CRUISER [STR 05 BODY 07, Running: 06, R#02] with a Repeater Shotgun [BODY 04, Shotgun blast (Range: 03): 06, Ammo: 07, R#03, Recommended STR: 02, Drawback: Very Long Reload] kept handy inside.
Carnivore patrol officer
“Carnivore” officers tend to be very committed to their job, or rather their mission. In contrast with herbivores, they :
- Train seriously.
- Do not hesitate to enter potentially dangerous situations.
- Take care of their tactical equipment.
- In more recent decades, are likely to have a body-building regimen and MMA practice.
They often have domineering, forceful personalities. Risks of corruption are lower, but risks of violent incidents and civil rights violations are higher.
Use those statistics for energetic NPCs or cops from a tough PD frequently involved in violent situations. In fiction that tends to be big city ones such as the NYPD, LAPD, Gotham City PD, etc..
Dex: 03 | Str: 03 | Bod: 03 |
Int: 03 | Wil: 02 | Min: 03 |
Inf: 03 | Aur: 02 | Spi: 03 |
Init: 009 | HP: 005 |
Skills:
Detective (Legwork, police procedure): 03, Medicine (First aid): 03, Vehicles (Land): 04, Weaponry (Police): 03
Advantages:
Area Knowledge (their beat), Police Rank (Officer).
Connections:
Street (Low).
Drawbacks:
Usually none.
Equipment:
- Glock handgun [BODY 03, Projectile weapons: 04, Ammo: 15, R#03].
- Belt radio [BODY 03, Radio communications: 05].
- UNDERSHIRT VEST [BODY 03, Blunting: 04, Limitation: Partial coverage (Vest), Drawback: Real armour].
- Hardened flashlight [BODY 06, EV 03 (04 w/STR), Flash: 03, Limitation : Flash only for illumination].
- Tonfa-type nightstick [BODY 04, EV 03 (04 w/STR), +1CS to Block].
- Backup pistol [BODY 02, Projectile weapons: 03, Ammo: 06, Miniaturisation: 01, R#04 – a subcompact 9mm pistol hidden on the officer’s person, often in an ankle holster].
- Either a Pepper spray [BODY 02, Chemical attack (No Range): 04, Ammo: 05, R#03] or a Taser pistol [BODY 01, Lightning: 04, Range: 02, Ammo: 02, R#3, Limitation: Lightning has no Range – use the listed Range instead, Drawback: Very long reload time].
- Handcuffs (x3) [BODY 05].
- POLICE CRUISER [STR 05 BODY 07, Running: 06, R#02] with a Repeater Shotgun [BODY 04, Shotgun blast (Range: 03): 06, Ammo: 07, R#03, Recommended STR: 02, Drawback: Very Long Reload] kept handy inside.
Herbivore police detective
A plainclothes investigator, just doing their job.
Dex: 03 | Str: 02 | Bod: 02 |
Int: 03 | Wil: 03 | Min: 03 |
Inf: 02 | Aur: 03 | Spi: 03 |
Init: 008 | HP: 003 |
Skills:
Charisma (Interrogation): 03, Detective: 04, Medicine (First aid): 03, Vehicles (Land): 03, Weaponry (Police): 03
Advantages:
Area Knowledge (their city), Police Rank (Detective).
Connections:
Street (Low).
Drawbacks:
Usually none.
Equipment:
- Glock handgun [BODY 03, Projectile weapons: 04, Ammo: 15, R#03].
- UNDERSHIRT VEST [BODY 03, Blunting: 04, Limitation: Partial coverage (Vest), Drawback: Real armour].
- Pepper spray [BODY 02, Chemical attack (No Range): 04, Ammo: 05, R#03].
- Pen flashlight [BODY 01, Flash: 01, Limitation : Flash only for illumination].
- Handcuffs (x2) [BODY 05].
County sheriff
Depictions of such tend to be either incompetent (often due to living in sleepy areas) or quite versatile (often because they face a wide variety of issues with little manpower). The stats below are closer to the second type.
Such characters often have Local Hero and/or Dark Secret when they play a more important role in the story than stock NPC.
For the first use the herbivore police with no HPs, and one fewer AP in one of his Skills –
- Less Weaponry for a very quiet area. Example – Barney Fife .
- Less Vehicles and perhaps less INT for a somewhat dim type. Example – Rosco P. Coltrane .
- Less Detective for the motivated guy who only puts everything together a mite too late. Example – many horror movie characters.
Dex: 03 | Str: 02 | Bod: 03 |
Int: 03 | Wil: 04 | Min: 03 |
Inf: 02 | Aur: 03 | Spi: 03 |
Init: 008 | HP: 003 |
Skills:
Charisma (Interrogation, Persuasion): 03, Detective: 03, Medicine (First aid): 03, Vehicles (Land): 03, Weaponry (Police): 03
Advantages:
Area Knowledge (the county), Familiarity (People and gossip in the country), Police Rank (Sheriff).
Connections:
Street (Low).
Drawbacks:
Usually none.
Equipment:
- Glock handgun [BODY 03, Projectile weapons: 04, Ammo: 15, R#03].
- UNDERSHIRT VEST [BODY 03, Blunting: 04, Limitation: Partial coverage (Vest), Drawback: Real armour].
- Hardened flashlight [BODY 06, EV 03 (04 w/STR), Flash: 03, Limitation : Flash only for illumination].
- Handcuffs (x2) [BODY 05].
- Repeater Shotgun [BODY 04, Shotgun blast (Range: 03): 06, Ammo: 07, R#03, Recommended STR: 02, Drawback: Very Long Reload].
- POLICE CRUISER [STR 05 BODY 07, Running: 06, R#02].
Deputy Chambers and Shotgun Smith.
Carnivore police detective
A sharp, determined, experienced professional. This profile exists at the cusp of being a named character with a full role in the story.
Undercover police has similar stats plus :
- 4 APs in Artist (Actor).
- 3 APs in Thief (Stealth).
- A Familiarity with mob culture and a speciality area – often the drugs trade.
Dex: 03 | Str: 03 | Bod: 03 |
Int: 04 | Wil: 04 | Min: 03 |
Inf: 03 | Aur: 03 | Spi: 03 |
Init: 010 | HP: 005 |
Skills:
Charisma (Interrogation): 04, Detective: 04, Medicine (First aid): 03, Vehicles (Land): 04, Weaponry (Police): 04
Advantages:
Area Knowledge (their beat), Police Rank (Detective).
Connections:
Street (Low).
Drawbacks:
Usually none.
Equipment:
- Glock handgun [BODY 03, Projectile weapons: 04, Ammo: 15, R#03].
- UNDERSHIRT VEST [BODY 03, Blunting: 04, Limitation: Partial coverage (Vest), Drawback: Real armour].
- Hardened flashlight [BODY 06, EV 03 (04 w/STR), Flash: 03, Limitation : Flash only for illumination].
- Pepper spray [BODY 02, Chemical attack (No Range): 04, Ammo: 05, R#03].
- Backup pistol [BODY 02, Projectile weapons: 03, Ammo: 06, Miniaturisation: 01, R#04 – a very compact 9mm pistol hidden on the officer’s person, often in an ankle holster].
- Handcuffs (x3) [BODY 05].
Starsky and Hutch was a popular police drama TV series of the 1970s.
Riot control officer
In the US these are usually patrol officers issued riot gear to monitor citizens exercising their right to assembly and petition.
Some countries have officers trained specifically in social, observation, tactical, martial and paramedical skills to handle large assemblies.
The main difference is equipment. The stats are those for the carnivore patrol officers who will usually be at the forefront of the events.
Dex: 03 | Str: 03 | Bod: 03 |
Int: 03 | Wil: 02 | Min: 03 |
Inf: 03 | Aur: 02 | Spi: 03 |
Init: 009 | HP: 005 |
Skills:
Detective (Legwork, police procedure): 03, Medicine (First aid): 03, Vehicles (Land): 04, Weaponry (Police): 03
Advantages:
Area Knowledge (their beat), Police Rank (Officer).
Connections:
Street (Low).
Drawbacks:
Usually none.
Equipment:
- RIOT ARMOUR [BODY 06, Flame immunity: 02, Skin armour: 02, Drawback: Real armour]. Full body armour plus riot helmet (with huge visor), riot gloves, leg armour, forearms/elbows/arms-and-shoulders guards.
- Riot baton (basic use) [BODY 03, Enhance (EV): 01 (cap is 04), Limited Penetration, Descriptor: Blunt].. Usually made of a dense plastic, and often 30+ inches long.
- TRANSPARENT SHIELD [BODY (Hardened Defenses) 04, EV 02 (04 w/STR), Note: the OV/RV bonus when using the Block Manoeuvre is 2 APs (3 APs vs thrown projectiles) ; the OV bonus for the Shield Cover Manoeuvre is 2 APs.]. Usually 4mm shatter-resistant transparent polycarbonate.
- GAS MASK [BODY 02, Enhance (RV vs. particulates, vapors and gasses): 05 (cap is 11), R#02.]. A sealed, shatterproof mask that can accept a screw on air filter on the right or left side. Protects against common riot control gasses, pepper spray and some poison gasses.
- Tear Gas Grenades (x6) [BODY 01, Fog: 03, Chemical attack: 04, R#03, Grenade drawback, Bonus: Chemical attack is Combined With and Active Throughout the Fog]. CS gas grenades, often delivered using a 37mm launcher (often single-shot, occasionally 6-shots).
Tactimook
In some stories, tactical officers are but mooks and redshirts.
Like with some ninja assassins, the scary black faceless uniform is used because it looks cool. But these characters lack any of the acumen, training or tactics associated with the look. They will just get overwhelmed by the opposition.
Dex: 03 | Str: 02 | Bod: 03 |
Int: 03 | Wil: 02 | Min: 03 |
Inf: 02 | Aur: 02 | Spi: 03 |
Init: 008 | HP: 000 |
Skills:
Detective (Police procedure): 03, Medicine (First aid): 03, Vehicles (Land): 03, Weaponry (Police): 03
Advantages:
Police Rank (Officer).
Connections:
Usually none.
Drawbacks:
Usually none.
Equipment:
- BODY ARMOUR [BODY 04, Blunting: 04, Skin armour: 01, Limitation: Partial coverage (vest), Drawback: Real armour].
- Submachinegun [BODY 04, Projectile weapons: 05, Ammo: 07, R#03, Advantage : Autofire].
- Flash-Bang Grenade (x1) [BODY 01, EV 02 (Area of effect 1 AP), Flash: 04 (Area of effect 2 APs), Sensory block (Audial): 06, Note : all Powers are Combined, Grenade drawback, R#03].
SWAT duty officer
Special Weapons And Tactics teams slowly emerged during the XXth century to deal with well-armed mobsters. Then suddenly spread nationwide in the late 1960s and 1970s when it came to dealing with Black militants .
In most cases there are volunteer officers who receive specialised training allowing them to better handle tactical situations. It’s not a full-time posting – only a few large cities require full-time tactical police officers. Tactical equipment will be stored at the station (or sometimes in the cruiser), often in a go-bag.
The quality of SWAT teams varies a lot. The stats below are intended for a competent professional, able to reliably handle the very complex jobs facing tactical officers.
Dex: 03 | Str: 03 | Bod: 03 |
Int: 03 | Wil: 02 | Min: 03 |
Inf: 03 | Aur: 02 | Spi: 03 |
Init: 009 | HP: 005 |
Skills:
Detective (Legwork, Police procedure): 03, Medicine (First aid): 03, Vehicles (Land): 04, Weaponry (Police): 04
Advantages:
Police Rank (Officer).
Connections:
Street (Low).
Drawbacks:
Usually none.
Equipment:
- BODY ARMOUR [BODY 06, Blunting: 06, Flame immunity: 01, Skin armour: 01, Limitation: Partial coverage (vest), Drawback: Real armour].
- TACTICAL RADIO HEADSET [BODY 01, Radio communications: 04, Shade (Audial): 01, R#2].
- Submachinegun [BODY 04, Projectile weapons: 05, Ammo: 07, R#02, Advantage: Autofire] plus two extra magazines.
- Glock handgun [BODY 03, Projectile weapons: 04, Ammo: 15, R#03].
- Flash-Bang Grenade (x2) [BODY 01, EV 02 (Area of effect 1 AP), Flash: 05 (Area of effect 2 APs), Sensory block (Audial): 07, Note : all Powers are Combined, Grenade drawback, R#03].
- Handcuffs (x2) [BODY 05].
- At least one man will carry a Mirror-on-a-wand [BODY 01] to look around corners. At least one man will carry a Go-bar [BODY 07 /STR/ 05, /STR/ only to force open doors and the like].
This gear is for the 1990s and early 2000s. After that, in the US, the police increasingly militarizes. This result in the exact same gear, including armoured vehicles, as used in the armed forces.
However, you can still use the equipment stats above. In a super-hero story this depiction of SWAT officers is going to be out of their depths, so smaller numbers for their ordnance are fine.
It’s writeups.org, so any SWAT team illustration must by necessity include Michelle Rodriguez.
Tactical specialist
A full-time, extensively-trained, experienced tactical officer – which normally only exists in huge police departments in violent cities.
This profile exists at the cusp of being a “named” character. They are sometimes depicted as being able to make headway against super-villains.
Many such officers are ex-military.
Furthermore, the team will have ready access to specialists such as negotiators, emergency medical technicians, demolitions experts, snipers, etc.. Some may be attached full-time to the unit and wear the same uniform as the assaulters.
These units are well-equipped, and in comic-book worlds may have access to super-tech. The SCU of the Metropolis PD is a major example of such thanks to STAR Labs.
They also are the most likely to use real-world SWAT tactics and techniques.
Dex: 03 | Str: 03 | Bod: 04 |
Int: 04 | Wil: 03 | Min: 04 |
Inf: 03 | Aur: 02 | Spi: 03 |
Init: 010 | HP: 010 |
Skills:
Detective (Police procedure): 03, Medicine (First aid): 03, Vehicles (Land): 04, Weaponry (Police): 04
Advantages:
Police Rank (Officer).
Connections:
Tactical officers in their PD (High).
Drawbacks:
Usually none.
Equipment:
- BODY ARMOUR [BODY 06, Blunting: 06, Flame immunity: 01, Skin armour: 01, Limitation: Partial coverage (vest), Drawback: Real armour].
- GAS MASK [BODY 06, Sealed systems: 06, Limitations: Sealed systems only to increase OV/RV against gas].
- TACTICAL RADIO HEADSET [BODY 01, Radio communications: 04, Shade (Audial): 01, R#2].
- Assault Carbine [BODY 04, Projectile weapons: 06, Ammo: 08, R#02, Advantage : Autofire] plus three extra magazines. Usually a Colt M4A1.
- Handgun [BODY 03, Projectile weapons: 04, Ammo: 15, R#02] plus one extra magazine.
- Flash-Bang Grenade (x3) [BODY 01, EV 02 (Area of effect 1 AP), Flash: 05 (Area of effect 2 APs), Sensory block (Audial): 07, Note : all Powers are Combined, Grenade drawback, R#02].
- Tear Gas Grenades (x1) [BODY 01, Fog: 03, Chemical attack: 04, R#03, Grenade drawback, Bonus: Chemical attack is Combined With and Active Throughout the Fog].
- Handcuffs (x3) [BODY 05].
- Several officers on the assault team will carry:
- Fiber optic wand [BODY 01, Remote sensing: 00]. The tip of the wand has a fisheye lens, and one can see what the wand “sees” on a small console. A higher-tech version of the mirror-on-a-wand.
- Go-bar [BODY 07 /STR/ 05, /STR/ only to force open doors and the like]. A specialised pry bar.
- Underbarrel Breaching Shotgun Breaching shotgun [BODY 04, Shotgun blast (Range 00): 08, Ammo: 04, R#02, Limitation: Shotgun blast only against doors, locks and hinges. Against other targets treat as Shotgun blast (Range 02): 04, Drawback: Long Reload, Misc.: Needs an Automatic Action to ready a new round to fire]. See the small arms #2 article.
- Snipers will not have all this entry equipment, but will be armed with a Bolt-Action Sniper Rifle [BODY 01, Projectile weapon: 06, Range: 08, Telescopic vision: 04, Ammo: 06, R#02. Limitation: Projectile weapon has No Range – use the Range given next instead ; must expand one Automatic Action to ready a new round] and work with a spotter.
- One officer may carry a Tactical Shield. See the shields article for everything about those.
- The team will often travel in a van where they can stash a lot of equipment, though with the increased militarisation of US police forces a wheeled Armoured Personnel Carrier is a distinct possibility.
AS I WAS SAYING.
Motivations
Through the sheer volume of police/crime fiction, and its evolutions over the decades, various stock Motivations are recurrent.
These are :
Upholding the Law
This officer is similar to Upholding the Good, except that they see the law in black and white terms that should never be bent or broken. While often these guys are part of the ’good guys’, they can also be quite authoritarian in carrying out their duties.
A deformed, extreme example of this would be Judge Dredd.
To Serve and Protect
A little more close to the traditional Responsibility of Power, these officers see themselves more as protectors of their neighborhoods and servants of the people they protect.
Andy Griffith , Ace Harlem, the sheriff on Eureka or Lt. Mullins are examples of this.
Weight of the Badge
These officers feel the responsibility of their position heavily.
Often them being a police officer has destroyed some section of their lives (marriage and alcoholism being a common trope). But some just feel the eyes of their community looking up to them (and might even warrant the Authority Figure Drawback in specific cases).
Undercover detectives often have this Motivation due to the personal toll being undercover takes on their lives. Other examples include DC Comics’ Renee Montoya, or Specialagent Englund.
Dirty Harry’s Justice
Typical action movie detectives who will bend the law to enforce “justice” no matter what.
An exaggerated example would be Sledge Hammer.
On the take
This is a corrupt cop, who may or may not be on the direct payroll of the mob. This may be due a slippery slope of misguided ideals, blackmail, fear… or just a bad egg.
Mercenary
This officer similar to one On the Take, but will simply go with whatever makes themselves a good score at the moment.
The DEA member who steals half the drugs for personal use is a classic example/ And some interpret Vic Mackey’s behaviour as fitting this Motivation.
An extreme version of thus would be police that are but criminals in uniform. Such as Marvel Comics’ Freedom Force when it enforced anti-mutants laws.
Blue Brotherhood
Loyal to their fellow officers to a fault. They’ll reflect the motivations of the cops around him, and resist anyone who goes after his brothers in arms – especially IA.
They see their job, the law, and outsiders a secondary to having their brothers’ backs. After all, if the police don’t have each others’ backs, who does ?
Such characters often have relatives on the force.
Big for their britches
This officer is the kind of guy who got into law enforcement because it would give them power over others.
Sometimes this is the jerk who pulls people over for a speeding ticket just because they can, or busts the tail light and then writes a ticket for it. Sometimes this is the Police Chief with political aspirations.
They’re not necessarily all bad. The IA officer who bullies everyone in the precinct because they suspects they’re all corrupt might be another example.
Burn the heretic, kill the mutant
Such officers see themselves as guardians of a strict societal hierarchy. At the top are specific groups protected but not bound by the law, underneath are groups bound but not protected by the law.
Specifics chiefly vary by era. From 1960s suppression of anti-war and Civil Rights long-haired activists, to deliberate infiltration of police depts by Far Right movements in the 2010s+.
This Motivation tends to show up in stories reflecting minorities concerns (say, some Nighthawk or Luke Cage tales). Or in stories serving as a metaphor for minority experiences (say, X-Men stories or Mermaid Project).
Whodunit breaker
Such detectives tend to be private detectives, such as Hercules Poirot or Sherlock Holmes. But they are sometimes seen as public law enforcement, such as Special Agent Helligan.
They don’t usually engage in realistic policing activities, but in cerebral investigations of mysteries requiring high deductive intelligence and power of observation.
Many “police investigation stories” protags, such as Harry Bosch, draw a bit from this one and a bit from others.
Burnout
Some combination of stress, injustice, in-group thinking, societal evolutions and in-group thinking has caused the character to fall out of the normal workings of law enforcement.
Such characters often become private eyes. This was an important dynamic in noir, gumshoe, hard-boiled fiction à la Dashiell Hammett . And it’s still homaged in more modern protags, such as Dex Parios.
But there are cases where the character is still kind of, sort of a police officer. Such as with Richard Fell, Kerann Mardirossian or Travis Clevenger.
Raccoon
Sometimes, the cop is a racoon.

Helper(s): Roy Cowan, Adam Fuqua, Peter Piispanen, Frank Murdock, Jobe, Tom Eilers.