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Sagat from Street Fighters

Sagat

(Sean's profile)


Context

This is our older, 1990s writeup for this classic Street Fighter video game character.

The main goal of this writeups series was to experiment with DCH game mechanics for SF-style signature combat techniques.


Background

  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: Shadoloo.
  • Base Of Operations: Thailand.
  • Height: 7’4” Weight: 283 lbs.
  • Eyes: One Hair: None


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History

The great and feared one-eyed “tiger”, Sagat has lost his title of the World’s Greatest Fighter to a mere boy named Ryu, twice. Everyday, when Sagat looks at the scar that Ryu left of his chest, his heart burns with fury and anger. Every moment of his life, Sagat vows revenge on Ryu for ruining his life and dethroning him from what was his.

Bison sees Sagat having potential and thus, took him in to be one of his Shadowloo agents. Sagat accepts.

When Sagat heard of Ryu entering the tournament held by Shadowloo, he was overwhelmed, as he has been training really hard to get back at Ryu. Sagat promises himself that this time, he’ll not lose to Ryu again.


Quotes

“You are not a warrior, you are a beginner.”


DC Universe History

The entire Street Fighter story could easily be transported into the DCU with little difficulty. However, it seems unlikely that only the Street Fighters would oppose M. Bison’s tyranny, but that’s typical of comics in which only the protagonist can save the day.


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Game Stats — DC Heroes RPG Print Friendly

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Sagat

Dex: 07 Str: 04 Bod: 05 Motivation: Power Lust
Int: 06 Wil: 07 Min: 07 Occupation: Mercenary
Inf: 06 Aur: 06 Spi: 06 Resources {or Wealth}: 006
Init: 021 HP: 085

Powers:
Energy Blast: 05, Jumping: 02, Super Power Reserve: 05

Bonuses and Limitations:

  • Energy Blast can be fired either low or high to distract his opponent (this causes his opponent to suffer a -1 Column to his OV).
  • Energy Blast may not be used while in the air.
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  • Super Power Reserve only augments his Tiger Uppercut.

Skills:
Martial Artist: 09

Advantages:
Combat Scholar (tiger uppercut, tiger knee).

Connections:
Shadoloo (High).

Drawbacks:
SIA: revenge on Ryu.

Equipment:
Eyepatch [BODY 01].


New rules

Combat Scholar is a new advantage meant to simulate Dragon Punches and other video game maneuvers that translate poorly into DCH. When the advantage is chosen, a specific flashy combat maneuver must be chosen to go with it. When this maneuver is then used, the character must Critical or Devastate.

However, the Combat Scholar gives a +1 column to AV. However, all opponents gain a +1 column to their AV when attacking this character this round.

For example, when Ryu performs a Dragon Punch, he might Critical, thereby gaining -1/+3 with his Combat Scholar. However, anyone attacking him this round (whether their actions occur before or after his) will get a +1 to hit him.

Typically, Combat Scholar maneuvers are only done when one has initiative and expects to knock down/out one’s opponent. Note that this combines well with Laying Back or Pressing the Attack.

Super Power Reserve is really just a variation on Power Reserve. It represents the Super moves that Street Fighters have, which can only be done after fighting for a while. That is, after a character with SPR has done a total of 15 RAPs of damage to opponents in a fight (these RAPs may have been bought off with Last Ditch Defense), he may then use his SPR.

When he uses the SPR, it then resets; that is, to use it again, he must score another 15 RAPs of damage. RAPs may not be saved up; that is, after doing 18 RAPs, one can not “spend” 15 and have 3 left over.

In later versions of SF, however, these RAPs may be saved up, up to 45 at a time. When SPR is purchased, the character must choose one maneuver to which it applies; often this choice is a Combat Scholar maneuver. It may be purchased multiple times if it is to be applied to several different maneuvers.

Also, many Street Fighters have movement powers which add to their EV. For example, Blanka’s Flight: 5 which may add to his STR: 4 for a total of 6. This may seem pointless, since he can have an EV of 8 with Martial Artist. However, when spending HPs to increase Martial Artist EV, one may only spend as many HPs as one’s STR.

These movement power additions are considered to add to STR for these purposes. Thus, Blanka could spend 6 Hero Points on his 8 Martial Artist EV when performing his flying ball attack, instead of the normal 4.

By Sean MacDonald.

Source of Character: Street Fighter 2 videos games (including SF2: CE, SF2T, SSF2, and SSF2T.).

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