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Saibamen (Dragon Ball Z creatures)

Saibamen


Context

These are the green warriors whom Vegeta and Nappa planted to play with the Dragonball Z heroes before the big showdown. In the animé , they appeared during the 1989/90 Vegeta Saga story arc.

“Saibamen” sounds like a Japanisation of the word “cybermen”, as with various other Dragonball names. But there’s actually no relation.

Our Dragonball were taken back when the animé was huge, so there isn’t much context explanation. People were assumed familiar with the material.


Background

  • Base Of Operations: Wherever planted.
  • Height: About 4’ Weight: About 80 lbs.
  • Eyes: Green Hair: None Skin: Green


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Powers and Abilities

Saibamen are fast, strong soldiers.

They can open their heads to project a stream of acid. Against stronger enemies they will grapple and then explode, usually terminating both them and their target.


History

Vegeta told Nappa to plant their last six Saibamen seeds when they first met Goku’s friends. They thought the newcomers didn’t deserve to fight with real Saiyajins.

Saibamen were supposed to be as strong as Radits, but the first one was easily dealt with by Ten Xin Han and killed by his own master Vegeta.

Yamcha seemed to defeat the second one. But he was tricked to get close and the Saibaman killed himself and the former thief.

Enraged, Krillin multi-attacked with a blast the remaining four Saibamen and the two Saiyajin. Three of the green seed-men died. The fourth escaped, tried to attack Songohan and was finished by Piccolo Jr.. The two Saiyajins were pretty much unscathed.


Description

Little green men with three claws in each hand and foot, instead of fingers or toes. Their torso is black, and their chest is a bit bone-like. They have no nose, which together with their vicious stare and grimace gives them a permanent menacing look. Their arms and legs seem to be segmented, like those of Namek inhabitants.


Personality

Sadistic fighters that obey their masters’ orders without hesitation.

They show more intelligence than expected from such monstrous thugs and can trick their enemies into dangerous situations.


DC Universe History

Use them as elite thugs for those villains that deal with space. Making them yet another Simyan and Mokkari experiment wouldn’t be that bad, neither.

Or be nasty and make their green colour Kryptonite induced.


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Game Stats — DC Heroes RPG Print Friendly

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Typical Saibaman

Dex: 09 Str: 06 Bod: 07 Motivation: Nihilist/Mercenary
Int: 06 Wil: 03 Min: 03 Occupation: Soldiers
Inf: 04 Aur: 06 Spi: 06 Resources {or Wealth}: N/A
Init: 031 HP: 010

Powers:
Acid: 08, Bomb: 12, Claws: 07, Invisibility: 06, Joined: 02, Jumping: 05, Mind over Matter: 04, Skin Armor: 03, Superspeed: 10

Bonuses and Limitations:

  • Acid has a Range of 3 and a Catastrophic Power Burnout.
  • Bomb is Diminishing (in addition to the usual -2/AP of distance) and the user is affected by their own Bomb power.
  • Invisibility: Only when moving at +6 APs of speed.
  • Skin Armor is Partial and can be bypassed with a +2 cs Trick Shot.

Notes:
Mind Over Matter is DCH version, not BOH’s.

Skills:
Martial Artist: 08

Drawbacks:
Attack Vulnerability (-4 cs, own Bomb), Strange Appearance.

By KalEl el Vigilant.

Source of Character: Dragon Ball Z.

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