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Sandman (DC Comics) (Hector Hall)

Sandman

(Hector Hall)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Hector Hall as the Sandman is part of a minor, but somewhat complex piece of super-hero comic book mythology.

Thus, we strongly recommend that y’all first read these profiles :

  1. Sandman (Dr. Garrett Sanford).
  2. Silver Scarab (Hector Hall).
  3. Silver Scarab (Silver Scarab entity).

Reading the profile for Brute and Glob and the profiles for the Fury (Lyta Hall) is recommended for those who want to dig further into the material.


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Background

  • Real Name: Hector Sanders Hall.
  • Marital Status: Single.
  • Known Relatives: Carter Hall (father, deceased), Shiera Sanders Hall (mother, deceased), Lyta Trevor (fiancée then wife), Admiral Derek Trevor (father-in-law), Joan Trevor (formerly aka Miss America), Nestor Sanders (great-uncle, likely deceased), unnamed great-aunt (likely deceased).
  • Group Affiliation: None.
  • Base Of Operations: The Dream Dome in the “dream dimension”.
  • Height: 6’ Weight: 184 lbs.
  • Eyes: Blue Hair: Blond


Powers and Abilities

The spirit of Hector Hall know inhabits the body of Dr. Sanford, which has been reshaped to resembled Hector’s body when he was alive. Hall thus has the powers that Sanford acquired in the world of dreams, including flight and super-strength.

He also uses the distinctive equipment of the super-heroic Sandman, including the powerful cartridges of sleeping sand and the Hypnosonic Whistle.

Hall is assisted by Glob and Brute, and operates from the Dream Dome.

In short, he does exactly what Sanford used to do.


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History

For a while, it seemed that Hector Hall’s short and unhappy life had become ideal.

His disembodied soul sliver was caught by Brute and Glob, the assistants of the super-heroic Sandman (Dr. Garrett Sanford). Sanford had recently died, but his body had been put in stasis. Glob and Brute magically breathed Hall’s soul into Sanford’s body. Then they reshaped it into Hector’s likeness.

We’re off to never-never land

For all intents and purposes, Hector Hall had been resurrected. He took over Sanford’s responsibilities as the guardian of dreams.

The Sandman (Hector Hall) and a sleeping Lyta Hall

Hall hesitated to announce his reincarnation. One reason for this was that, much like Sanford during his latter years as Sandman, he could only return to the waking world for one hour at a time. At the same time, he couldn’t bear to stay away from Lyta.

Thus, he ended up habitually visiting at night to watch her sleep.

While Nuklon was visiting Lyta and her adoptive parents, the nightly intrusions were detected. Creeped out by the notion of some gold-and-red-clad weirdo spying on Lyta during her sleep, the vacationers made several attempts at trapping the Peeping Tom. Nuklon and Lyta eventually trapped the Sandman, discovering that he was Hector.

Tell him that his lonesome nights are over

With his friends now aware that he was back, Hector still had his responsibilities to manage. Yet he could help from time to time, albeit for no more than an hour. Thus, he soon came to the rescue of Infinity, Inc. who had been trapped as a result of a plot of the Wizard and the Lorelei.

The Sandman single-handedly rescued everyone and allowed Infinity, Inc. to return to Earth. Hector then used the last few minutes of the time he could spend in Earth that day to rush back to Lyta’s vacation home. He kissed her before he had to depart back into the “dream dimension”.

The Sandman (Hector Hall) recap panel

Soon after this case, Lyta (by then about four months pregnant) and Hector decided to marry. They had a big reception.

Two months later, Hector had finished developing a way for Lyta to join him in the ’dream dimension’ as a workaround to ignore the one-hour limit.

Please turn on your magic beam

Howbeit, the ’dream dimension’ had deleterious effects on human minds. Brute and Glob, who never mentioned these, had hoped that they wouldn’t affect the spirit of a dead person such as Hector. But that didn’t work.

Lyta became increasingly stuporous, living in a haze that slowly chipped away at his sanity. Her pregnancy stopped progressing for several years. As to Hector he became completely caught in his adventures as the Sandman. Yet these gradually stopped making any sense.

For instance Hector never really noticed that, despite supposedly being the guardian of children’s dreams all over the world, he only ever protected one boy. It was one Jed Paulsen, prone to strange nightmares.

The adventures of the Sandman, Jed Paulsen and — more rarely — the pregnant Lyta also evolved to resemble some of the classic adventures of Little Nemo in Slumberland, the turn-of-the-century Winsor McCay  comic strip.

As to Hector, while he behaved normally at first, he became increasingly weird. He now acted like a particularly dopey Silver Age  super-hero.

In the wake of adversity

It was all a deception. Glob and Brute were not the Sandman’s assistants, but its manipulators. They had been the architects of a fake dream reality build into the head of a little boy.

Hector and Lyta were increasingly insane. And Brute and Glob had long since completely wrecked the life of Jed Walker, the boy in whose mind the fake dream dimension existed. the damage had been done to build up psychic defences within his battered psyche.

The Sandman (Hector Hall), Brute and Glob

After two years, Glob and Brute’s plot was brought crashing down. Their master, Dream of the Endless, found them. Dream destroyed the fake “dream dimension” without hurting its unwitting host. He then sent Brute and Glob into the Darkness, and returned the shocked Lyta to Earth.

Seeing the presence of the dead Hector as an anomaly, he destroyed the ghost so it would pass on as per the natural cycle. Hector’s last words were to tell Lyta that he loved her.

Yet, curiously, this wasn’t the end of Hector Hall.


Description

See illustrations.


Personality

Originally, as the Sandman, he was the old Hector. But he increasingly became clownish and dissociated in his eagerness to be the guardian of dreams, friend to children everywhere, and having surreal and Slumberland-like adventures.

The quotes provide a good idea of the strangeness that was going on in the Dream Dome.


Quotes

“Say, guys, do you think this nightmare monster’s going to be a tougher battle than the skeleton men from Pluto ? Do you ? Do you ?”

“It’s a ten-alarm nightmare and it’s heading this way ! Better batten down the hatches, team – this is going to be a doozy !”

“I am the Sandman, guardian of the dreams of men, protector against wicked nightmares, lord of the Dream Dome, and friend of children everywhere !”


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Game Stats — DC Heroes RPG Print Friendly

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The Sandman

Dex: 06 Str: 10 Bod: 07 Motivation: Uphold Good
Int: 07 Wil: 05 Min: 05 Occupation: Guardian of the Dream Dimension
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 006
Init: 020 HP: 035

Powers:
Dimension travel: 03, Fabricate: 04, Flight: 08, Invulnerability: 10, Sealed systems: 06

Bonuses and Limitations:

  • Dimension Travel apparently only to return to the “dream dimension”.
  • Invulnerability is granted by the Dream Dome. It can be deactivated from there, and disappears if the Dream Dome is destroyed. It takes about an hour per roll, and is apparently only active in the Dream Stream and the “dream dimension”.
  • Sealed System has the Free Diving Only Limitation.

Skills:
Artist (Actor): 03, Gadgetry: 06, Martial artist: 06, Medicine (First aid, medical treatment): 03, Scientist: 06, Vehicles: 05

Advantages:
Area Knowledge (Dream Stream), Expertise (Nth metal, Solar power, Microbiology), Familiarity (Astronomy, Dreams research), Headquarters (the Dream Dome, Expansive), Leadership.

Connections:
Brute and Glob (Low), Nightmare Wizard (Low), Jed Paulsen (Low), Fury II (Lyta Trevor Hall, High), Infinity, Inc. (Low).

Drawbacks:
Attack Vulnerability (-1CS OV/RV against Blindside attacks), Exile (Involuntary, from the wakeful world, though he can return for one hour per day), Mistrust (Cops in the Jed Paulsen world always try to arrest him).

Equipment:

  • Sand cartridges (x4) [BODY 01, Sleep (ML): 22, Limitation: Sleep has No Range ; each cartridge may have something like Ammo: 06, Note: Sleep attacks AUR/SPI].
  • Hypnosonic Whistle [BODY 04, Dimension travel (Summoning): 04, Disintegration (ML): 22, Sleep (ML): 11, Sonic beam: 12, Telepathy (ML): 12, Bonuses & Limitations: Sonic Beam has Autofire, Telepathy is Transdimensional, Note: the Whistle must be blown for any effect to be triggered] The Whistle can also be blown to return to the Dream Dome, by remotely activating machines there. Any unauthorised user will be subjected to the Sleep effect after blowing it once.
    The Whistle was completely useless against Dream of the Endless. It is likely that its EV drops precipitously against Dreamkin high enough in the hierarchy. A guess would be dividing the APs by three against Major Arcana Dreamkin (such as Brute, Glob or the Corinthian), by four against primal stories (such as Cain or Abel) and five against Dream.
  • The Dream Dome as the same functionalities as it did for Dr. Sanford – see Sanford’s entry for an explanation about those. Hall clearly used Dimensional Travel to move quickly on Earth by returning to the ’dream dimension’, then returning to Earth at a different spot – which Sanford presumably could also do but never demonstrated.

Design Notes

Stats are speculative due the lack of material. We’ve assumed that Hall was identical to Sanford in terms of capabilities, even when not demonstrated.


By Sébastien Andrivet.

Source of Character: Chiefly Infinity, Inc. and Gaiman’s Sandman.

Helper(s): Frank Murdock, Peter Svensson.

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