
Sandy
(Justice League of Kildar)
Context
This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.
Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.
This specific character is part of a Dungeons & Dragons-style version of the Justice League. Back in the days, it would have been called an Elseworld take.
(Sandy mostly evokes Jack Kirby’s Sandman. And her name is the same as the sidekick of the previous Sandman. I guess Kal could also have gone with Dream Girl — Ed.).
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Background
- Real Name: Hermia Battlestar.
- Known Relatives: A dream (father), Justine Battlestar (mother).
- Group Affiliation: Justice Guild of Kildar.
- Base Of Operations: Kildar city.
- Height: 5’7” (1.70m). Weight: 140lbs. (63 Kg.). Age: 35.
- Eyes: Black. Hair: Black.
Powers and Abilities
Sandy is a somniomancer. That is, a wizard specialized in dreams, nightmares, dreamlands and dreaming.
During her travels to theAstral Plane and the Dream Lands, she has learned to fight the many monsters that live in there. Both magically and physically.
She is also half made of dream stuff, as his father was one. As such she is fairly impervious to normal damage.
Sandy wields:
- A magic staff that can put to sleep most creatures.
- A bag that allows access to many dimensionsOther realms of existence that are not our universe and the pulling out of dreams – in practice, illusions.
History
Hermia Battlestar felt strange all of her life. She lived under the care of a wizard, without knowing who her mother was.
On her 17th birthday, she got a visit : her father. He came unnamed, and inhuman. He was a character from a romantic dream, who had fallen in love with the dreamer. The dream creature had managed to manifest in the real world.
Legacies
The wizard then thought it was time for Hermia to know her full destiny. She gave her the bag of dreams and the staff that her mother left her.
Hermia’s mom had been a powerful warrior during the Monster War. But she was killed while rescuing children in a burning school.
“I never understood how she got to own these powerful items. She was a woman-at-arms, not a wizard. So I suppose it was your father who gifted her with them. Now they are yours, and you must use what I have taught you — and these powerful artifacts — to forge your own destiny.”
Sandy considered her master’s words and thought that she had to follow her mother’s example.
Land of adventures
She wandered the imperial lands, and especially the frontiers, in search of people in trouble. She would relieve the nightmares of the pioneers and soldiers.
When John the Quick, Amazon and Big Brother joined in a heroic team, she didn’t hesitate. She became a part of the Justice Guild of Kildar.
Description
Hermia wears a tunic, half white, half black, with some golden stars across the black part. She has a delicate beauty and a toned body.
Her skin is tanned and her eyes very expressive, specially when she is serious.
(I drew some arbitrary portraits (including black eyes evoking Dream (Morpheus)) many years after this article was written — Ed.).
Personality
As a somniomancer, Hermia knows she must be always in the balance. Nightmares are also dreams and they must be controlled, but not usually destroyed.
With evil people, on the other side, she can be quite ruthless. She expects a spotless morality from powerful people.
Quotes
“Sleep well, my dear.”
DC Universe Adaptation
(This section proposes ways of using this character in DC Universe stories).
A crossover with Sandman and the Dreaming is the easiest way to make Sandy appear into the DC Universe. She could even take the whole JGK with her.
As a regular inhabitant of the DCU, she could be just another member of the mystic community. Just a bit more active than the norm, like Zatanna.
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DC Heroes RPG
Tell me more about the game stats
Sandy
A 938 Point Character.
Dex: 06 | Str: 03 | Bod: 10 |
Int: 07 | Wil: 06 | Min: 09 |
Inf: 07 | Aur: 04 | Spi: 07 |
Init: 020 | HP: 070 |
Skills:
Martial Artist: 06, Occultist: 06, Weaponry (Exotic, Melee)*: 06
Advantages:
Scholar (Dreams), Sharp Eye.
Connections:
Justice Guild of Kildar (High).
Drawbacks:
Secret Identity, Slow Feet.
Motivation:
Seeking Justice.
Occupation:
Somniomancer.
Wealth:
005
Equipment:
- Bag of Dreams [BODY 09, Dimension Travel: 06, Illusion (ML): 08, HP Cost: 213].
- Dream Staff [BODY 07, EV 02, Fog: 03, Poison Touch: 09, R#: 2, HP Cost: 45. Bonuses: Poison Touch: Can be Combined with Fog (+1). Limitations: Poison Touch: Bashing Damage only (-1)].
New rules
Drawback: Slow feet (20 HPs)
The character is slower than the usual, and so loses 2 (-2) points of his initiative score.

Source of Character: Homemade “AD&D/DC Heroes” crossover / Justice Guild of Kildar.