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Scavenger of Dragon's Claws (Marvel Comics UK)

Scavenger 8162

(Dragon's Claws)

Power Level:
Game system: DC Heroes Role-Playing Game


Dragon’s Claws was a post-apocalyptic action series from Marvel UK, published in 1988. I don’t think it had a significant visibility in the US. Though it was short-lived, it was sort of cool.

The titular Dragon’s Claws are a group of badass death sports gladiators who become sort-of-good-guys mercenaries on a dying future Earth, in the year 8,162.


  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Member of the Dragon’s Claws ; agent of the National Union of Retired Sports Experts.
  • Base Of Operations: What’s left of Great Britain in the year 8162.
  • Height: 5’10” Weight: 135 lbs Age: Unrevealed.
  • Eyes: Dark brown Hair: Bald


Earth, 8162

At that point of history, Earth is broken. It is slowly drifting toward the sun for unknown reasons. The moon has been at least partially destroyed. Most of the large bodies of water have evaporated – leaving gigantic beaches with a few pools of stagnant saltwater for miles and miles. The animals left are few and far between.

Humanity as a whole seems to have thrown up its hands in the air and given up. There are no apparent great human goals. People just pass the time until they die.

Most countries have broken up in small kingdoms, varying from the high-tech arcocity to Mad Max-esque thugs roaming aimlessly about. Social unrest and riots are a constant problem in major cities. The police forces seem outmatched, outstretched and out of sleep.

Fancy a game ?

There is something that looks more or less like a planetary ruling body – the World Development Council. Its influence seems uneven. In some places it’s the actual government, in some places people have barely heard of it. The W.D.C.’s approach to global unrest was classic : panem et circenses.

Thus was born the Game. Originally it was a sort of team paintball competition. It gradually became a hugely popular bloodsport, and continued to degenerate until it was a free-for-all. The best team in the tournament was the widely popular Dragon’s Claws.

Another favourite and close competitor were the Evil Dead. Unlike the Dragon’s Claws, the ED racked a body count in the hundreds.

As the Game was starting to cause more unrest than it solved, the WDC decided to stop it. They created the National Union of Retired Sport Experts (NURSE) to try to provide gainful employment for ex-players who couldn’t managed to find any. They certainly didn’t want the dogs of war to be let loose.


Powers and Abilities

Scavenger is a solid, vicious close combat specialist and gunman. He is quite handy with unconventional weaponry.

His ability to disappear and move in mysterious ways has every opponent of the Claws scared. During most fights there’s no way to know where Scavenger is and what he’s doing. And, usually, what he’s doing is unexpected.

Scavenger’s rep and unusual ethnicity earned him a reputation as not being human.

At one point, Scavenger demonstrated enough ninjaness to sneak into the middle of a battlefield. Then he untied four other Claws who were prisoners. The Claws didn’t even sense he was there or feel anything. They just were tied at one instant, and free the next.

Scavenger is pretty good at using whatever he can find as an efficient weapon. He also has a dog, which is rare.


Scavenger simply turned up one day Greater Britain. His slight accent and his features hint at an Australian aboriginal heritage. Whether he was actually born in the Austro-Zealand crosslands remains pure speculation.

The first records of someone who might have been Scavenger (though here, once more, much is based on theory and rumour) place him — aged approximately 18 — with a group of sky pirates. These were operating from a base in the North of England.

At first these aerial hijackers confined their activities to unmanned freight transporters. Such vessels were used to bring in supplies of food and medicine to the North. But then a particularly horrifying attack on a manned cargo transporter left all six crew dead.

It is thought that Scavenger was not with the pirates when this attack occurred. Apparently, he mostly dealt with the sale and distribution of the stolen goods on the black market. Further supposition suggests that Scavenger was responsible for the deaths of his fellow sky pirates shortly afterwards.

He next surfaced in 8150. The W.D.C. attempted to relocate a whole colony of men and women who had made their homes beneath the streets of what was once the Birmingham conurb. The resultant series of battles — the “Tunnel Wars” — left many dead on both sides. Scavenger was positively identified as one of the prisoners sent to Chaney maximum security prison.

Get your Claws out

When Chaney collapsed into the ground two years later, Scavenger was assumed to have died. That was until Dragon came across him in the course of a particularly bloody encounter with the team known as The Jesters.

So impressed was Dragon with Scavenger that he soon offered him a place in the fledgling Dragon’s Claws team. A few years later, the Claws made it to world champion status. Then, the Game was stopped by the WDC as it was getting out of hand.

Scavenger got into a lot of trouble and reckless behaviour, and eventually returned to prison. When N.U.R.S.E. reformed the Claws as a law enforcement unit under Dragon’s leadership, Scavenger rejoined the Claws.


See illustrations.


A quiet, weird guy. He doesn’t talk much, but is often weirdly joking when he does. He sometimes takes odd but relevant initiatives.

Scavenger enjoys being mysterious. He will rarely explain what he was doing when he was out of sight. Which is not much of a problem, since for Dragon only results count.

He seems to be something of a pessimist. He is usually the one who points out the possible catastrophes and conspiracies around the Claws.


“Maybe N.U.R.S.E. is in possession of all the facts. And chose not to tell us.”


Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 06 Str: 04 Bod: 05 Motivation: Unknown
Int: 07 Wil: 05 Min: 06 Occupation: NURSE agent
Inf: 06 Aur: 04 Spi: 06 Resources {or Wealth}: 005
Init: 023 HP: 040

Animal handling (predators): 05, Martial artist: 07, Military science: 06, Thief (stealth): 09, Vehicles (Air, Land, Water): 05, Weaponry (melee): 07, Weaponry (firearms, heavy): 06

Credentials (NURSE, Low), Iron Nerves, Lightning Reflexes, Pet (Ladykiller), Sharp Eye.

Dragon’s Claws (High).

Public ID, Creepy Appearance (odd looking, reputed not to be human).


  • Random large metallic object [BODY 05, EV 04 (05 w/STR, 08 w/Martial Artist) – usually an iron bar or a manhole cover].
  • Grenades (x2) [BODY 03, EV 07 (Area of Effect 1 AP), Grenade drawback].
  • Random rag and nearby stone used as a sling (rag : [BODY 01, Range: 03, R#02] ; stone [BODY 03, EV 03, Grenade drawback, EV drops to 01 is not used with a sling)]).
  • Scavenger also has a Lamp [BODY 02, Flash: 02, Limitation : Flash only for steady illumination] mounted on that, mm, headband thing he has. He uses it when sneaking in very dark places.


Scavenger’s pet dog is an horrible, vicious wild mutt. Dogs, like any other animals, are rare and even remarkable in that era. It was living in the vast stretch of beaches that used to be the southern coast of England.

The mutt is extremely aggressive, although he was quickly trained by Scavenger to behave. It is now very friendly toward the Claws.

It was named “Ladykiller” since it helped the Claws defeat the Vanishing Ladies shortly after it was found. The Claws couldn’t see their invisible opponents, but Scavenger’s mangy mutt could smell them.

Dex: 03 Str: 01 Bod: 02 Motivation: Canine
Int: 02 Wil: 01 Min: 03 Occupation: NURSE agent
Inf: 00 Aur: 00 Spi: 02 Resources {or Wealth}: 000
Init: 007 HP: 000

Analytical smell/tracking scent: 07, Extended hearing: 03, Running: 04, Shrinking: 03, Super hearing: 03

Military science (tracking): 03

Expertise (survival), Lightning Reflexes.

By Sébastien Andrivet.

Source of Character: Dragon’s Claws comics (Marvel UK).

Helper(s): Roy Cowan.

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