Dragon’s Claws was a post-apocalyptic action series from Marvel UK, published in 1988. I don’t think it had a significant visibility in the US. Though it was short-lived, it was sort of cool.
The titular Dragon’s Claws are a group of badass death sports gladiators who become sort-of-good-guys mercenaries on a dying future Earth, in the year 8,162.
This profile is intended to be read *after* the Dragon 8162 character profile. Which presents all the context.
- Known Relatives: None.
- Group Affiliation: Member of the Dragon’s Claws. Agent of the National Union of Retired Sports Experts.
- Base Of Operations: What’s left of Great Britain in the year 8162.
- Height: 5’10” (1.78m). Weight: 135 lbs. (61 Kg.).
- Eyes: Dark brown. Hair: Bald.
Powers and Abilities
Scavenger is a solid, vicious close combat specialist and gunman. He excels using whatever he can find as an efficient weapon.
He also has a dog, which is rare.
Scavenger’s rep and unusual ethnicity earned him a reputation as not being human.
Australian ninja: the confrontation
His ability to disappear and move in mysterious ways has every opponent of the Claws scared.
During most fights there’s no way to know where Scavenger is and what he’s doing. And, usually, what he’s doing is unexpected.
Scavenger once demonstrated enough ninjaness to sneak into the middle of a battlefield. Then he untied four other Claws who were prisoners. The Claws didn’t even sense he was there – or feel anything. They just were tied down one instant, and free the next.
Scavenger simply turned up one day Greater Britain.
His slight accent and his features hint at a Native Australian heritage. Whether he was actually born in the Austro-Zealand crosslands is unrevealed.
The first records of someone who might have been Scavenger (though here, once more, much is based on theory and rumour) place him — aged approximately 18 — with a group of sky pirates. These were operating from a base in the Northern England.
At first these aerial hijackers confined their activities to unmanned freight transporters. Such vessels were used to bring in supplies of food and medicine to the North. But a horrifying attack on a manned cargo transporter then left all six crew dead.
It is thought that Scavenger was not with the pirates when this attack occurred. Apparently, he mostly dealt with the sale and distribution of their stolen goods on the black market.
Further supposition suggests that Scavenger was responsible for the deaths of his fellow sky pirates shortly afterwards.
He next surfaced in 8150. The W.D.C. attempted to relocate a whole community who had made their homes beneath the streets of what was once the Birmingham conurb.
The resultant series of battles — the “Tunnel Wars” — left many dead on both sides.
Scavenger was positively identified as one of the prisoners sent to Chaney maximum security prison. When Chaney collapsed into the ground two years later, Scavenger was assumed to have died.
Get your Claws out
However, Dragon then came across Scavenger in the course of a particularly bloody Game match against The Jesters. So impressed was Dragon with Scavenger that he soon offered him a place in the fledgling Dragon’s Claws team.
A few years later, the Claws made it to world champion status. Then, the Game was stopped by the WDC as it was getting out of hand.
Scavenger got into a lot of trouble and reckless behaviour, and eventually returned to prison. When N.U.R.S.E. reformed the Claws as a law enforcement unit under Dragon’s leadership, Scavenger rejoined the Claws.
A quiet, weird guy. He doesn’t talk much, but is often weirdly joking when he does. He sometimes takes odd but relevant initiatives.
Scavenger enjoys being mysterious. He will rarely explain what he was doing when he was out of sight. Which is not much of a problem, since for Dragon only results count.
He seems to be something of a pessimist. He is usually the one who points out the possible catastrophes and conspiracies around the Claws.
“Maybe N.U.R.S.E. is in possession of all the facts. And chose not to tell us.”
DC Heroes RPG
|Dex: 06||Str: 04||Bod: 05|
|Int: 07||Wil: 05||Min: 06|
|Inf: 06||Aur: 04||Spi: 06|
|Init: 023||HP: 040|
Animal handling (Predators): 05, Martial artist: 07, Military science: 06, Thief (Stealth): 09, Vehicles (Air, Land, Water): 05, Weaponry (Melee): 07, Weaponry (Firearms, heavy, missiles): 06
Credentials (NURSE, Low), Iron Nerves, Lightning Reflexes, Pet (Ladykiller), Schtick (Make-do equipment (Weaponry (Melee, Missiles))), Sharp Eye.
Dragon’s Claws (High).
Public ID, Creepy Appearance (odd looking, reputed not to be human).
- Random large metallic object [BODY 05, Enhance (EV): 02 (cap is 06), Rec. STR 03 – usually an iron bar or a manhole cover].
- Grenades (x2) [BODY 03, EV 07 (Area of Effect 1 AP), Grenade drawback].
- Random rag and nearby stone used as a sling (rag : [BODY 01, Range: 03, R#02] ; stone [BODY 03, EV 03, Grenade drawback, EV drops to 01 is not used with a sling)]).
- Scavenger also has a Lamp [BODY 02, Flash: 02, Limitation : Flash only for steady illumination] mounted on that, mm, headband thing he has. He uses it when sneaking in pitch black places.
Scavenger’s pet dog is an horrible, vicious wild mutt.
Dogs, like any other animals, are rare and even remarkable in that era. It was living in the vast stretch of beaches that used to be the southern coast of England.
The mutt is extremely aggressive, although he was quickly trained by Scavenger to behave. It is now very friendly toward the Claws.
It was named “Ladykiller” since it helped the Claws defeat the Vanishing Ladies shortly after it was found. The Claws couldn’t see their invisible opponents, but Scavenger’s mangy mutt could smell them.
|Dex: 03||Str: 01||Bod: 02|
|Int: 02||Wil: 01||Min: 03|
|Inf: 00||Aur: 00||Spi: 02|
|Init: 007||HP: 000|
Analytical smell/tracking scent: 07, Extended hearing: 03, Running: 04, Shrinking: 03, Super hearing: 03
Military science (tracking): 03
Expertise (survival), Lightning Reflexes.
DC Adventures RPG
Scavenger 8162 — Averaged PL 8.6
Close Attack 4, Defensive Attack, Defensive Roll 2, Improved critical (Improvised weapons) 1, Improved initative, Improved trip, Improvised weapon, Power Attack, Ranged attack 4.
Animal empathy, Benefit 1 (N.U.R.S.E. Officer), Equipment 4, Hide in plain sight, Improvised tools, Minion 2 (wolf stats), Seize Initiative, Skill Mastery (Stealth), Tracking.
Athletics 3 (+6), Deception 3 (+5), Expertise (Commando) 6 (+10), Expertise (Game lore) 3 (+7), Insight 4 (+7), Perception 6 (+9), Persuasion 1 (+3), Ranged combat (Missile weapons) 2 (+10), Ranged combat (Firearms) 2 (+10), Stealth 11 (+13), Vehicles 3 (+7).
Improvised weapon ● Strength-based damage 2 ● 2 pts
Frag grenades ● Burst Area Damage 5 ● 15 pts
Improvised sling ● Ranged Damage 1 ● 2 pts
Brow-mounted lamp ● 1 pt
|Unarmed +11, Close, Damage 3.|
|Melee weapon +11, Close, Damage 6.|
|Sling +10, Ranged, Damage 1.|
|Grenade +10, Ranged, Damage 5 (Burst Area)|
* Without Defensive Roll.
- Ne’er-do-well Left on his own, Scavenger tends to run his life into a hole.
- Idoru Scavenger was a star in the hugely popular Game. People will recognise him.
- Misfit Scavenger has a scary rep. And many people fixate on his unfamiliar-to-them appearance.
- Trade-off areas. Attack/Effect PL 9, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort/Will PL 9.
- Points total 129. Abilities 56, Defences 22, Skills 22, Powers 0, Devices 0, Advantages 29. Equiv. PL 9.
For the Claws, I’m being more heavy-handed than usual with Advantages. It reflects their edge in the Game.
Source of Character: Dragon’s Claws comics (Marvel UK).
Helper(s): Roy Cowan.