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Scavenger of Dragon's Claws (Marvel Comics UK)

Scavenger 8162

(Dragon's Claws)


Context

Dragon’s Claws was a post-apocalyptic action series from Marvel UK, published in 1988. I don’t think it had a significant visibility in the US. Though it was short-lived, it was sort of cool.

The titular Dragon’s Claws are a group of badass death sports gladiators who become sort-of-good-guys mercenaries on a dying future Earth, in the year 8,162.

This profile is intended to be read *after* the Dragon 8162 character profile. Which presents all the context.


Background

  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Member of the Dragon’s Claws. Agent of the National Union of Retired Sports Experts.
  • Base Of Operations: What’s left of Great Britain in the year 8162.
  • Height: 5’10” Weight: 135 lbs. Age: Unrevealed.
  • Eyes: Dark brown Hair: Bald.


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Powers and Abilities

Scavenger is a solid, vicious close combat specialist and gunman. He excels using whatever he can find as an efficient weapon.

He also has a dog, which is rare.

Scavenger’s rep and unusual ethnicity earned him a reputation as not being human.

Australian ninja: the confrontation

His ability to disappear and move in mysterious ways has every opponent of the Claws scared. During most fights there’s no way to know where Scavenger is and what he’s doing. And, usually, what he’s doing is unexpected.

Scavenger once demonstrated enough ninjaness to sneak into the middle of a battlefield. Then he untied four other Claws who were prisoners. The Claws didn’t even sense he was there or feel anything. They just were tied down one instant, and free the next.


History

Scavenger simply turned up one day Greater Britain.

His slight accent and his features hint at a Native Australian heritage. Whether he was actually born in the Austro-Zealand crosslands is unrevealed.


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Sky pirate

The first records of someone who might have been Scavenger (though here, once more, much is based on theory and rumour) place him — aged approximately 18 — with a group of sky pirates. These were operating from a base in the North of England.

At first these aerial hijackers confined their activities to unmanned freight transporters. Such vessels were used to bring in supplies of food and medicine to the North. But then a particularly horrifying attack on a manned cargo transporter left all six crew dead.

It is thought that Scavenger was not with the pirates when this attack occurred. Apparently, he mostly dealt with the sale and distribution of the stolen goods on the black market.

Further supposition suggests that Scavenger was responsible for the deaths of his fellow sky pirates shortly afterwards.

Hello Birmingham

He next surfaced in 8150. The W.D.C. attempted to relocate a whole colony of men and women who had made their homes beneath the streets of what was once the Birmingham conurb.

The resultant series of battles — the “Tunnel Wars” — left many dead on both sides.

Scavenger was positively identified as one of the prisoners sent to Chaney maximum security prison. When Chaney collapsed into the ground two years later, Scavenger was assumed to have died.

Get your Claws out

However, Dragon then came across Scavenger in the course of a particularly bloody Game match against The Jesters. So impressed was Dragon with Scavenger that he soon offered him a place in the fledgling Dragon’s Claws team.

A few years later, the Claws made it to world champion status. Then, the Game was stopped by the WDC as it was getting out of hand.

Scavenger got into a lot of trouble and reckless behaviour, and eventually returned to prison. When N.U.R.S.E. reformed the Claws as a law enforcement unit under Dragon’s leadership, Scavenger rejoined the Claws.


Description

See illustrations.


Personality

A quiet, weird guy. He doesn’t talk much, but is often weirdly joking when he does. He sometimes takes odd but relevant initiatives.

Scavenger enjoys being mysterious. He will rarely explain what he was doing when he was out of sight. Which is not much of a problem, since for Dragon only results count.

He seems to be something of a pessimist. He is usually the one who points out the possible catastrophes and conspiracies around the Claws.


Quotes

“Maybe N.U.R.S.E. is in possession of all the facts. And chose not to tell us.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Scavenger

Dex: 06 Str: 04 Bod: 05 Motivation: Unknown
Int: 07 Wil: 05 Min: 06 Occupation: NURSE agent
Inf: 06 Aur: 04 Spi: 06 Resources {or Wealth}: 005
Init: 023 HP: 040

Skills:
Animal handling (Predators): 05, Martial artist: 07, Military science: 06, Thief (Stealth): 09, Vehicles (Air, Land, Water): 05, Weaponry (Melee): 07, Weaponry (Firearms, heavy, missiles): 06

Advantages:
Credentials (NURSE, Low), Iron Nerves, Lightning Reflexes, Pet (Ladykiller), Schtick (Make-do equipment (Weaponry (Melee, Missiles))), Sharp Eye.

Connections:
Dragon’s Claws (High).

Drawbacks:
Public ID, Creepy Appearance (odd looking, reputed not to be human).

Equipment:

  • Random large metallic object [BODY 05, Enhance (EV): 02 (cap is 06), Rec. STR 03 – usually an iron bar or a manhole cover].
  • Grenades (x2) [BODY 03, EV 07 (Area of Effect 1 AP), Grenade drawback].
  • Random rag and nearby stone used as a sling (rag : [BODY 01, Range: 03, R#02] ; stone [BODY 03, EV 03, Grenade drawback, EV drops to 01 is not used with a sling)]).
  • Scavenger also has a Lamp [BODY 02, Flash: 02, Limitation : Flash only for steady illumination] mounted on that, mm, headband thing he has. He uses it when sneaking in pitch black places.

Ladykiller

Scavenger’s pet dog is an horrible, vicious wild mutt.

Dogs, like any other animals, are rare and even remarkable in that era. It was living in the vast stretch of beaches that used to be the southern coast of England.

The mutt is extremely aggressive, although he was quickly trained by Scavenger to behave. It is now very friendly toward the Claws.

It was named “Ladykiller” since it helped the Claws defeat the Vanishing Ladies shortly after it was found. The Claws couldn’t see their invisible opponents, but Scavenger’s mangy mutt could smell them.

Dex: 03 Str: 01 Bod: 02 Motivation: Canine
Int: 02 Wil: 01 Min: 03 Occupation: NURSE agent
Inf: 00 Aur: 00 Spi: 02 Resources {or Wealth}: 000
Init: 007 HP: 000

Powers:
Analytical smell/tracking scent: 07, Extended hearing: 03, Running: 04, Shrinking: 03, Super hearing: 03

Skills:
Military science (tracking): 03

Advantages:
Expertise (survival), Lightning Reflexes.


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Scavenger 8162 — Averaged PL 8.6

STR STA AGL DEX FGT INT AWE PRE
03 03 02 04 07 04 03 02

Combat Advantages

Close Attack 4, Defensive Attack, Defensive Roll 2, Improved critical (Improvised weapons) 1, Improved initative, Improved trip, Improvised weapon, Power Attack, Ranged attack 4.

Other Advantages

Animal empathy, Benefit 1 (N.U.R.S.E. Officer), Equipment 4, Hide in plain sight, Improvised tools, Minion 2 (wolf stats), Seize Initiative, Skill Mastery (Stealth), Tracking.

Skills

Athletics 3 (+6), Deception 3 (+5), Expertise (Commando) 6 (+10), Expertise (Game lore) 3 (+7), Insight 4 (+7), Perception 6 (+9), Persuasion 1 (+3), Ranged combat (Missile weapons) 2 (+10), Ranged combat (Firearms) 2 (+10), Stealth 11 (+13), Vehicles 3 (+7).

Equipment

Improvised weapon ● Strength-based damage 2 ● 2 pts
Frag grenades ● Burst Area Damage 5 ● 15 pts
Improvised sling ● Ranged Damage 1 ● 2 pts
Brow-mounted lamp ● 1 pt

Offense

Initiative +6
Unarmed +11, Close, Damage 3.
Melee weapon +11, Close, Damage 6.
Sling +10, Ranged, Damage 1.
Grenade +10, Ranged, Damage 5 (Burst Area)

Defence

Dodge 10 Fortitude 08
Parry 10 Toughness 03*/05
Will 09

* Without Defensive Roll.

Complications

  • Ne’er-do-well Left on his own, Scavenger tends to run his life into a hole.
  • Idoru Scavenger was a star in the hugely popular Game. People will recognise him.
  • Misfit Scavenger has a scary rep. And many people fixate on his unfamiliar-to-them appearance.

Powers Levels

  • Trade-off areas. Attack/Effect PL 9, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort/Will PL 9.
  • Points total 129. Abilities 56, Defences 22, Skills 22, Powers 0, Devices 0, Advantages 29. Equiv. PL 9.

Notes

For the Claws, I’m being more heavy-handed than usual with Advantages. It reflects their edge in the Game.

By Sébastien Andrivet.

Source of Character: Dragon’s Claws comics (Marvel UK).

Helper(s): Roy Cowan.

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