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Scorpion (DC Heroes RPG)

Scorpion

Richard Tabscott


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event. This specific character was part of a RPG campaign run by writeups.org contributor Bil.


Background

  • Real Name: Richard Tabscott
  • Marital Status: Married
  • Known Relatives: Rachel (wife, deceased), Warren Tabscott (grandfather, the first Scorpion), William Tabscott (father, the second Scorpion)
  • Group Affiliation: UNION
  • Base Of Operations: Mobile
  • Height: 5’11” Weight: 175lbs Age: 22
  • Eyes: Grey Hair: Brown


Powers and Abilities

Just like his father and grandfather, Richard has superhuman resistance to injury, mild superhuman strength, and an increased healing factor. Unlike his predecessors, he also appears to have considerably greater resistance to heat and flame than they did.

Scorpion has also been raised from a young child to be a super hero. He has been extensively trained in numerous styles of martial arts, is one of the best detectives in the world, can operate nearly any vehicle, and has EMT level ability with first aid and triage. He is also quite charming, and has certain abilities the authorities frown upon, such as a sure hand with a lock pick.


History

Richard Tabscott is the grandson of the original Scorpion, the first metahuman adventurer of this world. As such, it has been expected since his birth that he would one day take on the mantle his father and grandfather wore. He has been trained in athletics, martial arts, weaponry, police procedures, and other skills, as well as confidence training to fully understand the limits of his resistance to injury.

Four years ago, his father, Scorpion II, was killed in a fight alongside several other metahumans. Distraught, he took up his father’s costume, and tracked down his father’s killer. Finding him,he nearly beat the murderer to death, but was stopped by his own conscience. He joined UNION shortly thereafter.

The hardest thing about his adventuring career has been living up to the expectations of the public about who and what the first true superhero should be, and the constant bickering by the press as to whether or not he is worthy of the mantle. This has led to him to lose some of his confidence, as he will second-guess himself, saying, “What would Dad and Grampa do ?”


Description

The grandson of the original Scorpion, the first metahuman adventurer of the modern age, he wears the green bodysuit and long coat of the original, as well as a green cowl, though he has no dual identity.


Personality

Under normal circumstances, Scorpion is a consummate professional. A more skilled fighter than his father or grandfather, he also takes less pride in victory. He is more approachable than his predecessors, which has led to far more publicity than he expected.

In battle, he is quick to respond to suggestions from Blacksmith, and also shows exceptional initiative in tough times. However, he also has been known to hesitate, caught between his legacy and his own career.


DC Universe History

Rather than being the ’first‘ super adventurer, the original Scorpion could have been another Golden Age hero. While the original in my universe began adventuring in 1929, this version could appear a little later. Either way, the current Scorpion would probably get along well with Green Arrow, Green Lantern, and the Flash, other heroes trying to deal with living up to a legacy.


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Scorpion III

Dex: 09 Str: 07 Bod: 07 Motivation: Upholding The Good
Int: 09 Wil: 06 Min: 07 Occupation: Adventurer, Investigator
Inf: 06 Aur: 05 Spi: 08 Resources {or Wealth}: 006
Init: 026 HP: 085

Powers:
Skin Armor*: 07, Regeneration*: 06, Flame Immunity*: 07

Skills:
Acrobatics*: 09, Charisma*: 06, Detective: 12, Martial Artist*: 09, Military Science*: 09, Thief (Locks and Safes, Security Systems, Stealth)*: 09, Vehicles*: 09, Weaponry*: 09, Medicine (First Aid, Forensic)*: 09

Advantages:
Intensive Training, Iron Nerves, Headquarters: Expansive, Sharp Eye

Connections:
U.N.I.O.N. (High)

Drawbacks:
Limelight, Legacy Of Heroes, Uncertainty


Legacy of Heroes (15 HPs Drawback)

Usually used in concert with the advantage, Popularity, and the drawbacks, Limelight and Uncertainty, this drawback adds in those specific complications common to a hero who is a legacy hero. Namely, the character inherits old enmities, rivalries, and expectations, and is constantly being compared to his or her predecessor.

In addition to any uncertainty, he or she may also be plagued by a constant sense of trying to live up to the legend his or her predecessor created. In fact, before he changed his name to Nightwing, Dick Grayson had a version of this drawback, trying to get out from under the shadow of Batman.

By William Chamberlin

Source of Character: Homegrown

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