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Secbots (X-Men power armor) (Marvel Comics)

Secbots


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The secbots are a military power armour  unit that reluctantly clashed with the X-Men in a surprisingly important 1985 story.

For gamemasters, they are a good example of mass-produced power armour.


Powers and Abilities

Medium weight power armour intended for coordinated, close quarters base defence. The strength seems to be in the 2-or-3 tons range, it ignores small arms, and various weapons and tools can be mounted on.

You can see the Game Stats section for a bit more about the weapons that were seen.


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History

Secbots are lighter versions of the Stark-designed Mandroid suits, intended to stiffen base defence against superhuman attackers. They have been seen at the Strategic Air Command base at Cheyenne Mountain. The SAC is an underground base where conventional heavy firepower would be hard to deploy.

The X-Men clashed with the Cheyenne Mountain security due to scheme by two Hellions, Empath and Roulette. While this incident was started by two trouble-seeking, vicious teenagers with too much power on their hands, it had very serious consequences. It created a major shift between the X-Men and the military at a time when the anti-mutant hysteria was at a low ebb.


Description

See illustrations.


Personality

Aggressive shock soldiers who feel quite confident due to the heavy metal they are riding. Those guys, despite some very poor grammar, were not dumb. For instance they openly wondered why the Hell they were fighting the same X-Men who had helped the Cheyenne base some time before during the Nefaria attack.

In fact, those doubts led them to favour non-lethal force despite their orders to shoot to kill. This is why they used catchwebs and wrestling, rather than the lethal weaponry those units likely also carry.


Quotes

“Sound a secbot alert ! Command sanctions the use of terminal force !”

“Surprise, suckers ! Ain’t nothin’ can hide – or escape – from the secbots !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Secbots

Dex: 03 Str: 03 Bod: 03 Motivation: Patriot
Int: 03 Wil: 02 Min: 03 Occupation: Soldier
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 002
Init: 009 HP: 010

Skills:
Military science (Camouflage, cartography, demolition): 03, Vehicles (Land): 03, Weaponry (Infantry weapons, secbot systems): 04

Advantages:
Familiarity (Military equipment and protocols), Rank (Private first class).

Connections:
None.

Drawbacks:
Minor Rage.

Equipment:

  • SECBOT ARMOUR [/STR/ 07 BODY 09, Cold immunity: 02, Detect (Abnormal energy signatures): 05, Flame immunity: 02, Radio communications: 06, Sealed systems: 06, Shade: 01, Skin armour: 06, Limitation: Skin armour is capped to a max RV of 10 (-0) ; Skin Armour also works against Energy Attacks (+2), R#02]. Note that the Radio Coms is also used to interface with the security grid of their base.
  • Some secbots have no hands (which is a SPR of the armour) – those are replaced with two CATCHWEB LAUNCHERS [BODY 06, EV 06, Snare: 09, Bonus: EV and Snare are Combined, Snare is its own AV (+1 or +0 dep.on house rules), Limitations: Snare has No Range (0 APs Range), EV is capped by the STR of the target and will be reduced to 0 if the target stays still, R#02]. The EV comes from the web constricting around the target if it moves, with enough force to make most people pass out.
  • Some secbots have one hand replaced with a powerful SEARCHLIGHT [BODY 06, Flash (Steady illumination only): 08].
  • Various other attachments in the 7-8 APs range (Energy Blast, Flame Project with a Range of 03, a grenade launcher…) are definitely possible – in fact probable – but were not demonstrated since the one documented fight was at very close quarters. It is also quite possible that they carry other sensors (such as IR and/or light amplification imagers) – I’d assume one can just wear standard issues night vision goggles within the armour anyway.

Design Notes

Note the very good Hero Points for mooks. They were actually quite effective, though even a big dogpile of them was hopelessly outmatched by Colossus.

They tend to use their HPs for one big attacks, like the guy who caught Nightcrawler in his catchwebs did. He maxed his EV and boosted his AV with what was left, then ran away with his prisoner since he was out of HPs anyway.

By Sébastien Andrivet.

Source of Character: Uncanny X-Men #193.

Helper(s): Kal El el Vigilante.

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