
Shambler
(Quake monster)
Context
This is a monster from the landmark Quake video game in 1996. For more context, see our Quake Player Character profile.
Powers and Abilities
Shamblers bear formidable talons whose power is increased by these leviathans’ great size. They can also fire large bolts of bioelectricity.
History
These savage beasts are the result of mystical experimentation by Shub-Niggurath. As such, they are ubiquitous throughout Shub-Niggurath’s realms.
Description
Shamblers look like yeti on steroids, their gigantic humanoid frames covered wth white hair. Like Fiends, Shamblers have no eyes and giant jagged-toothed mouths. Their fingers end in brutal talons as well.
By clapping their hands together, Shamblers can complete a bioelectric circuit and fire bolts of lightning.

Art by DoomHD . Click for a larger version.
Personality
Guard a specific location. Charge and attack any intruders.
DC Universe History
Any malevolent mystical entity could seize control of a S.T.A.R. Labs teleportation experiment. These beasts would haunt the invader’s dimension in great numbers, posing a major threat to unwary PCs.
Game Stats — DC Heroes RPG
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Shamblers
Dex: 04 | Str: 07 | Bod: 06 | Motivation: Psychopath |
Int: 02 | Wil: 03 | Min: 04 | Occupation: Servitor |
Inf: 03 | Aur: 03 | Spi: 04 | Resources {or Wealth}: N/A |
Init: 009 | HP: 015 |
Powers:
Claws: 08, Growth (Always On): 03, Lightning (ML): 09, Skin armour: 01
Bonuses and Limitations:
- Growth is Always On and added to STR above (total Physical OV/RV is 3/9) (-1FC).
- Skin armour only vs. explosions (-2).
Advantages:
Iron Nerves.
Drawbacks:
Catastrophic Rage (if hit by an attack that does not come from another creature of the same type as itself, this monster will always attack the offending creature even if it is an ally), Strange Appearance.
Source of Character: Quake (PC game).
Helper(s): Sébastien Andrivet (DooM write-ups).