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Shasti (Dirty Pair enemy)

Shasti


Power Level:
Game system: DC Heroes Role-Playing Game

Context

We still have some ridiculously old notes about Dirty pair, a 1980+ series of light novels, manga  and animé . Back then we weren’t even doing writeups, so these notes are much briefer than more modern entries. And the scale for the stats seems odd. Look, it’s old OK ? 😎


History

Shasti was the 3WA’s attempt to make a superhuman field agent. After they genetically engineered her, they equipped her with WarDrug gland implants, hardwired martial arts, and all the latest cyber-gear. Her personality was divided into four facets : Detective, Inquisitor, Combat, and Social.

Created as a full grown woman in her early 20s, she was treated as a guinea pig half the time. Shasti began to grow sick of her life.

Her partner was Deidre, and they occasionally worked with the Dirty… uh, Lovely Angels on assignments. Even then, the Pair noticed she seemed a bit flaky. Her personality facets weren’t switching correctly.

Eventually, as part of a mission, she had to jack into a criminal’s psychological profile in order to gain insight on how to catch him. She learned how to become free of her programming, and her personality facets finally fractured. She escaped, killing Deidre and critically injured the Pair.

Renegade

Now, she is a renegade, highly dangerous and with her own agenda.

When the Dirty Pair encountered her again after their fateful last meeting in 3WA, Shasti was manipulating two different terrorist groups aboard a new space pleasure cruiser. Shasti failed to warp out with the experimental warp drive and was left in the void of space.

Her words after being picked up by the group who wanted the warp drive stolen : “38 seconds in hard vacuum…” (cough up blood here) “Those two need to DIE !”


Sharing



Game Stats — DC Heroes RPG Print Friendly

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Shasti

Dex: 11 Str: 07 Bod: 08
Int: 11 Wil: 11 Min: 11
Inf: 06 Aur: 06 Spi: 10
Init: 33

Powers:
Jumping: 02, Mind over Matter: 12, Invulnerability: 12, Sealed Systems: 03, Flame Immunity: 06, Cold Immunity: 06

Skills:
Acrobatics: 15, Charisma: 12, Detective: 12, Martial Artist: 15, Medicine: 12, Military Scientist: 12, Thief: 12, Vehicles: 12, Weaponry: 12

Advantages:
Area Knowledge (Galaxy), Attractive, Sharp Eye, Gift of Gab, Iron Nerves, Leadership.

Connections:
Criminal Underground (Low).

Drawbacks:
SIH (3WA), Catastrophic Psychological Instability.

Equipment:
Whatever she needs, weapons, armor, explosives, vehicles, she’ll find a way of getting of them.

By Tony Figureoa, Knight of the Black Rose.

Source of Character: Dirty Pair comics.

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