Shatterfist II of the Cadre (Power Company enemy) (DC Comics)

Shatterfist II


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This article assumes that you’ve read the main article about the Overmaster’s Cadre. Which has all the context.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Cadre ; Society.
  • Base Of Operations: Unrevealed.
  • Height: 5’9” Weight: 170 lbs.
  • Eyes: Unrevealed Hair: Black


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Powers and Abilities

Shatterfist II isn’t as dangerous as his predecessor. This is presumably because his martial art skills are less developed.

Perhaps he’s an elite fighter who received the Overmaster enhancements, but never knew the esoteric chi powers of the first Shatterfist.

Still, Shatterfist has manifested a Iron Fist-like energy. While he never demonstrated the ground-punching trick of his predecessor, he could fire this energy as ranged blasts – or just use it to reinforce his punches.


History

The second Shatterfist was presumably recruited by the Cadre after the death of the original. He then seemingly received his predecessor’s powers. See our main Cadre article for more about that.

Shatterfist once raided Opal City whilst its defender, Starman, was away on a mission. He robbed armoured trucks and the like, confident that the police couldn’t stop a superhuman without help.

However he ran into detective Matt O’Dare — the reincarnation of Brian “Scalphunter” Savage. Shot and heavily bleeding, Shatterfist surrendered and was arrested.

Later on

Shatterfist II was among the Cadre when they worked for, then betrayed, Doctor Polaris.


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In 2008 he was among those Cadre members who requested sanctuary from the Justice League to escape being deported to an alien planet. A few months later he was one of Libra’s early recruits for the Society.

Weeks later Shatterfist II, Black Mass and Fastball II attempted to rob a truck stop — but were quickly stopped by the Flash (Wally West).


Description

Shatterfist II alternates between the horned mask his predecessor used to wear, and a sort of bandanna.


Personality

This Shatterfist seems American. Early on he was a rampaging menace and violent robber. A man who may have been Shatterfist II was glimpsed in the Slabs prison among the most homicidal and uncontrollable prisoners.

Later appearances as a Cadre member rather than a solo villain depicted him as quiet and not particularly aggressive. Perhaps this Shatterfist is a different person ?


Quotes

“This is cool beyond words ! I’m shooting carps in a barrel here ! A city without Starman… unprotected. It’s a beautiful thing for sure !”



Game Stats — DC Heroes RPG

Tell me more about the game stats

Shatterfist II

Dex: 06 Str: 05 Bod: 05 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 016 HP: 025

Powers:
Mental blast: 10

Bonuses and Limitations:

  • Mental blast can also substitute for the EV of his punches (+0).
  • Mental blast has no AV (-1 or -0 depending on house rules).
  • Mental blast has a Range of but 05.

Skills:
Accuracy (Ranged mental blast): 05, Martial artist*: 06

Advantages:
None demonstrated.

Connections:
Cadre (Low).

Drawbacks:
Minor Rage.


Game Stats — DC Adventures RPG

Tell me more about the game stats

Shatterfist II — Averaged PL 7.8

STR STA AGL DEX FGT INT AWE PRE
02 (04) 02 (03) 02 02 06 00 01 01

Powers

Augmented strength ● 10 points ● Descriptor: Overmaster enhancement
Enhanced Strength 2, Enhanced Stamina 1, Enhanced Fortitude 4.

Iron fist Array ● 19 points ● Descriptor: Overmaster enhancement

  • Charged blows — Strength-based Damage 6 ● Descriptor: Blunt (rather than Unarmed).
  • Energy blast — Ranged Damage 10 w/Diminished Range 2 ● Descriptor: Unknown – either Blunt or Energy.

Combat Advantages

All-out Attack, Close attack 2, Defensive roll 2, Ranged Attack 2.

Other Advantages

Benefit 1 (Cadre member).

Skills

Athletics 2 (+6), Close combat (Unarmed) 2 (+10), Perception 2 (+3), Ranged combat (Energy blasts) 4 (+8).

Offense

Initiative +2
Unarmed +10, Close, Damage 4
Charged blows +10, Close, Damage 10
Energy blasts +8, Ranged (Dim. Range 2), Damage 10

Defense

Dodge 10 Fortitude 8
Parry 10 Toughness 5/3*
Will 4

* Without Defensive Roll

Complications

  • Temper At least early on, Shatterfist II is a reckless and aggressive killer.

Power levels

  • Trade-off areas Attack & Effect PL 10, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort & Will PL 6.
  • Point total 91. Abilities 32, Defences 17, Skills 5, Powers 29, Devices 0, Advantages 8. Equiv. PL 7.


By Sébastien Andrivet.

Source of Character: DC comics.

Helper(s): Roy Cowan.