She-Hulk (Marvel Comics)

She-Hulk

(Jennifer Walters gisted profile)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

She-Hulk (Jennifer Walters) is an enduring, popular Marvel Comics character who frequently carries her own book. She is stronger, taller, perkier and greener than most.

These are older, gisted technical notes to benchmark Shulkie’s game stats, not a full profile. We have started much more in-depth coverage with our She-Hulk (Jennifer Walters) (Profile #1 – Earliest) profile.


Background

  • Real Name: Jennifer Walters.
  • Marital Status: Single.
  • Known Relatives: Robert Bruce Banner (cousin), William Morris Walters (father), Elaine Walters (mother, deceased).
  • Group Affiliation: Avengers, formerly the Fantastic Four and Fantastic Force.
  • Base Of Operations: Mobile.
  • Height: 6’7” Weight: 650lbs.
  • Eyes: Sparkling green. Hair: Deep, lush green.


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Powers and Abilities

She-Hulk possesses superhuman strength and is a “Class 75” brick. She continues training to lift even greater weights, and the uppermost limit of her potential remains unknown. Unlike the Hulk, She-Hulk cannot assume her human form due to further gamma-ray exposure, but retains her normal intelligence and personality.

By and large, She-Hulk is impervious to injury, pain and disease. Her skin is capable of withstanding extremes of temperature, as well as tremendous stresses and impacts without puncture wounds or lacerations. And She-Hulk’s highly efficient physiology renders her immune to all terrestrial diseases.

The She-Hulk is also a professional lawyer and a fair detective.

She Hulk with the white and violet costume, over a white background


History

Jennifer Walters is the first cousin of Robert Bruce Banner, also known as the Incredible Hulk. Despite a five-year age difference, Walters and Banner became as close as brother and sister growing up. But the two saw less of each other as they pursued separate careers: Banner medicine; Walters law.

Some time after exposure to gamma radiation triggered Banner’s first transformation into the Hulk, he visited Walters to re-establish contact with his childhood friend. Driving Banner to her Los Angeles home, Walters was shot and seriously wounded during an attempt on her life by Nicholas Trask, an enemy of one of her clients.

His cousin rapidly losing blood, Banner improvised an emergency transfusion. But he fled as soon as it was evident Walters would survive — for fear that in the excitement, he would turn into the Hulk.

Jennifer Walter called the She-Hulk for the first time

The effect on Walters of receiving Banner’s mutated blood first became clear when Trask’s men infiltrated her hospital room, posing as doctors. Walters recognized them, and anger triggered her transformation into a superhumanly strong female version of the Hulk.

As She-Hulk, Walters exacted vengeance on Trask’s organization. Later in her superhero career, she joined the Fantastic Four during the Thing’s leave of absence. She-Hulk later served as a member of the mighty Avengers.

Jennifer is an advocate for super-heroes in and out of the courtroom, and she currently works as a legal advisor for the Heroes for Hire.


Description

The She-Hulk is a drop-dead gorgeous young woman with a lushly-curved yet powerfully-muscled physique. She stands 6’7 and has bright green skin and eyes and a beautiful mane of dark-green hair.

Her usual ’work clothes’ consist of bright purple body suit that leaves her arms and legs bare, with a white belt, and white boots and bracers.


Personality

The She-Hulk is another one of those heroes who’s really having *fun* at what she does ! She has a strong commitment to the usual super-hero ideals of truth, justice, etc, but she also has a very sharp sense of humor and of priorities. She is unable to take even the most dire threats or circumstances *too* seriously.

She is slightly impulsive an little quick to anger, but just as quick to drop it. She’s a genial and sociable lady who works well in teams and organizations. She also likes to annoy men displaying “macho” attitudes, and is very bad at keeping her mouth shut.

She-Hulk, Namorita, Ant-Man, Human Torch

Part of her love for being She-Hulk is that her strength and size give her the freedom to be bold and confident, in stark contrast to the mousy introvert she was in human form.


Quotes

“Oh suck it in, Jarvis. I go where I please !”


DC Universe History

In the DCU, Jennifer Walters probably became the Green Machine that she is courtesy of the Invasion gene-bomb. She’s probably called something besides ’She-Hulk‘, though(I’d call her Jade, if that name wasn’t already taken…).

She’s another Marvelite whom Kevin could see fitting nicely into the Giffen-era Justice League.



Game Stats — DC Heroes RPG

Tell me more about the game stats

She-Hulk

Dex: 06 Str: 18 Bod: 13 Motivation: Thrill
Int: 06 Wil: 06 Min: 06 Occupation: Adventurer
Inf: 07 Aur: 05 Spi: 06 Resources {or Wealth}: 006
Init: 019 HP: 070

Powers:
Cold Immunity: 05, Density increase: 02, Digging: 03, Flame Immunity: 05, Jumping: 07, Invulnerability: 13, Running: 06, Systemic Antidote: 08

Bonuses and Limitations:
Density increase is Always On (-1) and already factored in.

Skills:
Charisma: 05, Detective: 06, Vehicles: 05

Advantages:
Iron nerves.

Connections:
Avengers (High), Fantastic Four (High), NYC DA’s office (High), Wyatt Wingfoot (High), Bruce Banner (Low), Heroes for Hire (Low).

Drawbacks:
Public ID, Distinct Appearance.

Equipment:
Occasionally a FLYING ’59 DODGE [STR 05 BODY 07, R#2, Flight: 08, Running: 06].


Design notes

The Charisma Skill is there for those campaigns with house rules about Unskilled Charisma use.


Savage She-Hulk

As the years went by, Jen’s original STR in She-Hulk form slowly went from an original 13 to the current 18 ; likewise her BODY score started at 10.


The comedy She-Hulk

If you want to use Shulkie in her metacomics incarnation, add the following :

Powers:
Add Awareness: 05 and Reality check: 05

Advantages:
Add Gift of gab, Scholar (comics), Sidekick (Louise ’Weezie‘ Mason).

Connections:
Add Marvel comics (Low), Santa Claus (Low).

Drawbacks:
Add Misc.: She-Hulk often confuses other characters who don’t possess her special awareness by talking or referring to her readers. This causes some people to consider her a little crazy.

In this version, Jennifer possess a transcendent awareness of her own identity as a comic character, living in a comic universe, watched by comic readers. This awareness gives her the ability to perform many curious little stunts with her limited Omni-Power, as described above.


New rules

Reality Check (from Ambush Bug module)
Link:
Int
Mental Power
Range:
Self.
Type: Dice.
Base Cost: 100
Factor Cost: 03

If your adventures or campaigns are nice solid down-to-reality types, read no further. However, if they include strange dreams, unreality, extra-dimensional crossovers, and Player to Character interaction, read on. This Power is used to determine whether or not the current situation the Character is in is a hoax, dream, imaginary tale, or taking place in an alternate universe.

Reality Check tends to make the game more of a free-form interaction between the GM and the Players as opposed to the normal, nice, well-constructed game.

She-Hulk (Jennifer Walter) and Wolverine do a fastball special

With Reality Check, Players can cut through to the truth of the matter, much in the same way that a burst of clear thinking would work. A Player may even use it to discover if something is really happening, cutting through game-illusions or GM-created silliness.

However, if a Player attempts to dispute a situation and the roll fails, the Power will backfire, attacking the Character’s Mental Attributes as he tries to deal with the backfire.

To perform a Reality Check, AV/EV equals the APs of Reality Check, while the GM’s age is the OV/RV. Resulting RAPs deem how much information (in Knowledge Points) the GM may tell the Player concerning what is really happening.

The GM may use money to boost the OV and RV in the same manner that Hero Points are used in the roll. He does not have to give any money away, but must show that it exists. Five dollars (or nearest value in foreign countries) equals one Hero Point.

When a Reality Check backfires, there’s usually trouble. The APs of Reality Check become the AV/EV in an attack on the Player Character’s Int/Mind. This damage is never Killing Combat, and Mind will never go below zero due to any backfire, cumulative or not. This Power is best suited for the Humor Genre, to help simulate comics where the Character interacts with the writers and editors.

By Kevin Mulder and Sébastien Andrivet.

Source of Character: Marvel Universe.

Helper(s): Marvel.com , SAGA Avengers Roster Book, Women from Marvel comics site, Jackson, Gareth Lewis, Z, Eric Langendorff.