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Siege (Marvel Comics)

Siege

(John Kelly)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Siege is a powerful war cyborg, using Deathlok technology. He first appeared in 1993, and the bulk of his appearances took place in 93/94.

The following isn’t a full writeups.org profile. These are old notes that I took during the 1990s as I was clearing through Silver Sable and the Wild Pack, though some later Daredevil material was thrown in. Redoing it would mean redoing Deathlok (Collins) as well.


Background

  • Real Name: John Kelly.
  • Marital Status: Divorced.
  • Known Relatives: Karen Kelly (ex-wife), Sara Kelly (daughter), Biohazard (reanimated remnants of his human brain).
  • Group Affiliation: New Wave members, sometimes works for Silver Sable Inc. or SHIELD.
  • Base Of Operations: Mobile.
  • Height: 8’ Weight: 950lbs.
  • Eyes: Red Hair: None


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Powers and Abilities

As an advanced, high-end combat cyborg, Siege sports :

  • A powerful body with “Class 90” strength.
  • A gattling plasma gun -in DC Heroes RPG terms, Projectile weapons) on the right forearm.
  • A plasma cannon (Energy blast) on the left forearm.
  • Superb target acquisition systems including a battery of enhanced senses.
  • A vast database.

Being a ghostcomp  (i.e., a human personality described by computer code), he’s nearly immune to telepathy.


History

John Kelly, a former police officer turned military man, should have been the human template for the powerful Deathlok III cyborg. However, something went wrong and his brain was electrocuted by the Deathlok systems.

However his lungs, parts of his digestive systems, etc. stayed alive. Charmingly, they remained in place in this prototype Deathlok body even after Michael Collins’ brain was successfully transplanted within.

Yet, Kelly wasn’t quite dead.


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Ah’ll be bahk

First, the remains of his brains were reanimated and mutated into the revolting creature called Biohazard.

Later, Collins found that the Kelly persona had been downloaded before the accident. Collins downloaded it into the Siege cyborg body so Kelly’s digitised consciousness would again have a physical form/

The bitter, violent Kelly has since operated as an ally of Deathlok and superpowered mercenary.


Description

See illustration.


Personality

Siege is an hardcore military man, harsh and crude. He doesn’t understand jack about the way the ultra-sophisticated systems he uses work, and doesn’t give a shit.

However, behind this leatherneck my-country-right-or-wrong attitude lies a tortured man. He cannot tell whether he’s truly John Kelly trapped inside a machine or a machine that dreams it is John Kelly.

Despite his shortcomings, Kelly is a reliable and honourable man. But he greatly enjoys violence, is self-righteous and aggressive, and is obsessed with winning, winning and winning – in that order.


Quotes

“They wouldn’t let me win in ’Nam… or on the streets… an’ I’m takin’ all my frustrations out here an’ now ! Don’t think for a minute ya can win this war while I’m around !”.


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Game Stats — DC Heroes RPG Print Friendly

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Siege

Dex: 06 Str: 18 Bod: 08 Motivation: Psychopath
Int: 03 Wil: 06 Min: 06 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 05
Init: 013 HP: 040

Powers:
Comprehend languages: 08, Density increase: 02, Detect (energy): 07, Directional hearing: 08, Energy blast: 15, Enhanced hearing: 08, Flight: 09, Self-Link (Gadgetry): 19, Invulnerability: 04, Life sense: 05, Mind blank: 10, Postcognition: 15, Projectile weapons: 08, Radar sense: 06, Radio communications: 10, Recall: 19, Running: 05, Sealed systems: 09, Sonar: 06, Super-hearing: 08, Telescopic vision: 04, Thermal vision: 08, Ultra-vision: 08

Bonuses and Limitations:

  • Comprehend Languages only works on terrestrial languages (-1).
  • Density Increase is Always On (-1) and already factored in.
  • Postcognition only if physical evidence is left (-1).
  • Projectile Weapons has an Area of Effect 1 AP (+1).

Skills:
Detective*: 03, Military science: 04, Weaponry (Projectile weapons): 08

Advantages:
Omni-Scholar (database).

Connections:
Deathlok III (Low), Silver Sable (Low).

Drawbacks:
Strange Appearance, MIA toward brutality, MPI, MPR (no sense of touch), MPR (must be fed baby food).

By Sébastien Andrivet.

Source of Character: Deathlok comics (Marvel Universe).

Helper(s): Roy Cowan.

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