The Silencer (Hawkeye enemy) (Marvel Comics)


(Dean Helm)


The Silencer appeared but once, in the 1983 Hawkeye Limited Series.

But he’s a street-level assassin with a working gimmick, and you need a lot of those in many super-hero tabletop role-playing game campaigns.


  • Real Name: Dean Helm.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Former employee of Crossfire.
  • Base Of Operations: Unrevealed, possibly on the West Coast of the US.
  • Height: 5’11” Weight: 185 lbs.
  • Eyes: Unrevealed Hair: Unrevealed


Powers and Abilities

Silencer is a hitman with remarkable combat and athletic skills. He’s fast, muscular and is an excellent professional, always prepared and thinking ahead.

His signature asset is his special costume, which nullifies all sounds around him. He thus moves and fights in perfect silence, and even his pistol make no noise whatsoever.

His costume has electrical insulation and polarised eyepieces. Given those characteristics our game stats assume a similar degree of insulation against temperature extremes. It is entirely possible it also has some lightweight breathing filter.


Silencer is an assassin who was hired by Crossfire in 1983. He clashed with Hawkeye and Mockingbird following the latter’s investigation of Cross Enterprises. He located Mockingbird’s apartment, picked the locks and sneaked in, putting his pistol to the sleeping Hawkeye’s temple.

The Silencer (Hawkeye enemy) (Marvel Comics) full view

However, the archer somehow woke up and rolled away. Shortly after, Silencer was forced to flee through a window when Mockingbird came back.

When Hawkeye and Mockingbird broke into Cross Technologies to examine secret records, the Silencer found them anew. After a difficult fight, Hawkeye finally managed to take the Silencer out.


See illustration.


The Silencer cannot emit any sound when in costume, including talking.

He seems to be a competent professional, always mapping out his routes of escape and checking his kills.

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 06 Str: 04 Bod: 05 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 015 HP: 025

Acrobatics: 05, Martial artist: 05, Thief (Stealth, Security systems, Locks & safes): 05, Vehicles (land): 05, Weaponry (firearms): 05

None demonstrated.

Underworld (Low).

None demonstrated.


  • COSTUME [BODY 06, Cold immunity: 02, Enhance (Thief (Stealth)): 06 (cap is 12), Flame immunity: 02, Lightning immunity: 02, Shade: 02, Sound nullify: 06, Limitations: Enhance is Contingent upon Sound Nullify, and only works vs. audial detection.]
  • Rebuilt 1940 Luger PO8 9mm handgun w/extended magazine [BODY 05, Projectile weapon: 04, Ammo: 12, R#02, Bonus: The bullets include electronics that allow them to remain covered by the Sound Nullify Power of the COSTUME, even after they have left the normal Volume of the Sound Nullify Power (+1)]
  • It is unclear what the other holster on the left side of the Silencer’s hip contains. It might be another pistol, or it might be about three spare extended magazines.
  • At least one spare Luger.

Game Stats — DC Adventures RPG

Tell me more about the game stats

Silencer (Dean Helm) — Averaged PL7

03 03 04 03 05 02 01 01


Inaudibility suit ● 8 points (Removable) ● Descriptor: Technology
– Insulation — Protection 3 and Enhanced Fortitude 3 (both Limited 1 to the Descriptors cold, heat, flame, electricity, bright light).
– Silence field — Burst-area Concealment 2 (all audial), Enhanced Advantage (Skill Mastery (Stealth)).

Combat Advantages

Defensive attack, Defensive Roll 2, Improved critical (Pistol), Improved trip, Ranged Attack 2.

Other Advantages

Contacts, Equipment 2


Acrobatics 4 (+8), Athletics 4 (+7), Close combat (Unarmed) 4 (+9), Expertise (Hitman) 6 (+8), Insight 2 (+3), Perception 3 (+4), Ranged combat (Handguns) 3 (+8), Stealth 4 (+8), Technology 6 (+8) (Limited 2 to Security), Vehicles 4 (+7) (Limited 2 to common land vehicles).


Luger P08 Light pistol (Feature: at least one spare) ● 7 points


Initiative +4
Unarmed +9, Close, Damage 3
Light pistol +8, Ranged, Damage 3, Crit 19-20.


Dodge 10 Fortitude 07
Parry 10 Toughness 03*/05
Will 04

* Without Defensive Roll


  • Death is our business The Silencer works as a mercenary killer.

Powers Levels

  • Trade-off areas. Attack/Effect PL 6, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort/Will PL 6.
  • Points total 97. Abilities 44, Defences 18, Skills 17, Powers 0, Devices 8, Advantages 10. Equiv. PL 7.

By Sébastien Andrivet.

Source of Character: Hawkeye v1 #2.