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The Silencer (Hawkeye enemy) (Marvel Comics)

Silencer

(Dean Helm)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Silencer appeared but once, in the 1983 Hawkeye Limited Series.

But he’s a street-level assassin with a working gimmick, and you need a lot of those in many super-hero tabletop role-playing game campaigns.


Background

  • Real Name: Dean Helm.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Former employee of Crossfire.
  • Base Of Operations: Unrevealed, possibly on the West Coast of the US.
  • Height: 5’11” Weight: 185 lbs.
  • Eyes: Unrevealed Hair: Unrevealed


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Powers and Abilities

Silencer is a hitman with remarkable combat and athletic skills. He’s fast, muscular and is an excellent professional, always prepared and thinking ahead.

His signature asset is his special costume, which nullifies all sounds around him. He thus moves and fights in perfect silence, and even his pistol make no noise whatsoever.

His costume has electrical insulation and polarised eyepieces. Given those characteristics our game stats assume a similar degree of insulation against temperature extremes. It is entirely possible it also has some lightweight breathing filter.


History

Silencer is an assassin who was hired by Crossfire in 1983. He clashed with Hawkeye and Mockingbird following the latter’s investigation of Cross Enterprises. He located Mockingbird’s apartment, picked the locks and sneaked in, putting his pistol to the sleeping Hawkeye’s temple.

The Silencer (Hawkeye enemy) (Marvel Comics) full view

However, the archer somehow woke up and rolled away. Shortly after, Silencer was forced to flee through a window when Mockingbird came back.

When Hawkeye and Mockingbird broke into Cross Technologies to examine secret records, the Silencer found them anew. After a difficult fight, Hawkeye finally managed to take the Silencer out.


Description

See illustration.


Personality

The Silencer cannot emit any sound when in costume, including talking.

He seems to be a competent professional, always mapping out his routes of escape and checking his kills.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Silencer

Dex: 06 Str: 04 Bod: 05 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 015 HP: 025

Skills:
Acrobatics: 05, Martial artist: 05, Thief (Stealth, Security systems, Locks & safes): 05, Vehicles (land): 05, Weaponry (firearms): 05

Advantages:
None demonstrated.

Connections:
Underworld (Low).

Drawbacks:
None demonstrated.

Equipment:

  • COSTUME [BODY 06, Cold immunity: 02, Enhance (Thief (Stealth)): 06 (cap is 12), Flame immunity: 02, Lightning immunity: 02, Shade: 02, Sound nullify: 06, Limitations: Enhance is Contingent upon Sound Nullify, and only works vs. audial detection.]
  • Rebuilt 1940 Luger PO8 9mm handgun w/extended magazine [BODY 05, Projectile weapon: 04, Ammo: 12, R#02, Bonus: The bullets include electronics that allow them to remain covered by the Sound Nullify Power of the COSTUME, even after they have left the normal Volume of the Sound Nullify Power (+1)]
  • It is unclear what the other holster on the left side of the Silencer’s hip contains. It might be another pistol, or it might be about three spare extended magazines.
  • At least one spare Luger.


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Silencer (Dean Helm) — Averaged PL7

STR STA AGL DEX FGT INT AWE PRE
03 03 04 03 05 02 01 01

Devices

Inaudibility suit ● 8 points (Removable) ● Descriptor: Technology
– Insulation — Protection 3 and Enhanced Fortitude 3 (both Limited 1 to the Descriptors cold, heat, flame, electricity, bright light).
– Silence field — Burst-area Concealment 2 (all audial), Enhanced Advantage (Skill Mastery (Stealth)).

Combat Advantages

Defensive attack, Defensive Roll 2, Improved critical (Pistol), Improved trip, Ranged Attack 2.

Other Advantages

Contacts, Equipment 2

Skills

Acrobatics 4 (+8), Athletics 4 (+7), Close combat (Unarmed) 4 (+9), Expertise (Hitman) 6 (+8), Insight 2 (+3), Perception 3 (+4), Ranged combat (Handguns) 3 (+8), Stealth 4 (+8), Technology 6 (+8) (Limited 2 to Security), Vehicles 4 (+7) (Limited 2 to common land vehicles).

Equipment

Luger P08 Light pistol (Feature: at least one spare) ● 7 points

Offense

Initiative +4
Unarmed +9, Close, Damage 3
Light pistol +8, Ranged, Damage 3, Crit 19-20.

Defence

Dodge 10 Fortitude 07
Parry 10 Toughness 03*/05
Will 04

* Without Defensive Roll

Complications

  • Death is our business The Silencer works as a mercenary killer.

Powers Levels

  • Trade-off areas. Attack/Effect PL 6, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort/Will PL 6.
  • Points total 97. Abilities 44, Defences 18, Skills 17, Powers 0, Devices 8, Advantages 10. Equiv. PL 7.


By Sébastien Andrivet.

Source of Character: Hawkeye v1 #2.

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