
Slagg
Context
Coven and Slagg are two generic villains from one of the aimless eras of Teen Titans continuity.
As such, they can be used in practically any campaign without any preparation.
They appeared in 1994 and were seen but a few times. The stats thus include noticeable guesswork, but on the other hand they’re generic.
Background
- Real Name: Donalley (last name unrevealed).
- Marital Status: Married.
- Known Relatives: Coven (wife).
- Group Affiliation: Partner of Coven ; former employee of the Crimelord ; former member of the Force-Troop (along with Deadzone, Powerhouse, Bolt, Mammoth and Sudden Death).
- Base Of Operations: Unrevealed.
- Height: 6’3” Weight: 228 lbs.
- Eyes: Brown Hair: Brown
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Powers and Abilities
Slagg is a tall, muscular man who seems to be a trained soldier and mercenary.
He wears a suit of power armour . It likely has enhanced strength. But its main offensive abilities are high-pressure jets of flames that can be shot from the gauntlets. Those are powerful enough to engage superhumans or destroy small buildings. Slagg is an excellent shot with those.
The Slagg suit might have further capabilities.
One panel can be interpreted as Slagg’s flame powers being innate.
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History
Slagg is the husband of Coven. The mercenary couple worked for the vast criminal organisation of the Crimelord in the mid-1990s. That was during the general time of the war between the Crimelord and the alien Syndicate.
Though they generally operated as a duo of enforcers, they also were a part of the superhuman squad of the Crimelord, called the Force-Troopers. As such, they were deployed during the large battle in Dallas involving the Crimelord, the Syndicate, Checkmate, the Titans and the Darkstars.
Neither Coven nor Slagg have been seen since this battle.
Description
See illustration.
Personality
Slagg seems to genuinely care about Coven, and they are protective of each other. He lets her do the talking and take the decisions, as she seems to be more determined, aggressive and resourceful than him.
Slagg and Coven serve the Crimelord in part because betraying him would result in the death of their relatives.
Quotes
“C’mon, let’s vent some rage !”
(After Guy Gardner slams Coven against a wall) “Hon, are you hurt ?”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Slagg
Dex: 04 | Str: 04 | Bod: 05 | Motivation: Mercenary |
Int: 04 | Wil: 03 | Min: 04 | Occupation: Mercenary |
Inf: 04 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 005 |
Init: 012 | HP: 020 |
Skills:
Weaponry (Slagg suit flame-throwers): 06. Possibly some military skills – see the generic soldier writeup.
Advantages:
None demonstrated.
Connections:
Underworld (Low).
Drawbacks:
Dependent (Coven, 0 pts), Minor Rage.
Equipment:
- SLAGG SUIT HELMET [BODY 08, Radio communications: 07, Sealed systems: 04, Shade: 02, Drawback: All Perception Rolls have their OV/RV increased by one CS whilst the HELMET is on, Note: the OV/RV for yanking the HELMET off the SUIT is 05/07, with one or more RAP meaning success]. Since Slagg doesn’t always wear the HELMET, I have assumed that there was a drawback to doing so.
- SLAGG SUIT [/STR/ 09 /BODY/ 08, Flame project: 09. Note: without the HELMET, the SUIT offer Partial Protection (-3CS Trick Shot to Bypass) and no longer protects from most perception-based and aerosol attacks].
Game Stats — DC Adventures RPG
Tell me more about the game stats
Slagg — Averaged PL 7.4
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
02 (08) | 03 | 01 | 01 | 02 | 00 | 01 | 01 |
Devices
Slagg armour ● 47 points (Noticeable, Removable)
– Power armature — Enhanced Strength 6.
– Armour plating — Impervious Protection 5, Impervious Toughness 5.
– Sealed — Immunity (All environments), Immunity (All suffocation and disease, Limited 1 – 20 minutes of air).
– Polarised visor — Enhanced Impervious Fortitude 4 (Limited 3 – only vs. Bright Light).
– Flamethrowers — Ranged Fire Damage 9 (Diminished Range 2).
– Tactical radio — Communication 2.
Combat Advantages
All-Out Attack, Close attack 3, Defensive roll 2, Ranged attack 4.
Other Advantages
None demonstrated.
Skills
Athletics 2 (+4), Perception 3 (+4), Ranged combat (Flamethrowers) 4 (+5). Possibly some military Skills.
Offense
Initiative +1 |
Unarmed +5, Close, Damage 2 |
Slagg suit close combat +5, Close, Damage 8 Blunt |
Slagg suit flamethrowers +9, Ranged, Damage 9 Fire |
Defense
Dodge | 5 | Fortitude | 7 |
Parry | 6 | Toughness | 10**/8***/5/3* |
Will | 3 |
* Without Defensive Roll
** With power armour
*** With power armour without Defensive Roll Bonus
Complications
- Motivation Mercenary.
- Temper Very aggressive, particularly to defend his wife.
- Power loss Not perceiving something because he’s wearing the suit’s cumbersome helmet, or being vulnerable because he’s not wearing it.
- Relationship With Coven.
- Relationship Serves the Crimelord under threat of death to his relatives.
Power levels
- Trade-off areas Attack & Effect PL 9, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort & Will PL 5.
- Point total 97. Abilities 22, Defences 14, Skills 4, Powers 0, Devices 47, Advantages 10. Equiv. PL 7.
Source of Character: DC Universe.
Writeup completed on the 2nd of April, 2011.