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Slasher (Iron Man enemy) (Marvel Comics)

Slasher


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character appeared in 1971, as part of a strange proto-cross-over. It is best to first read the Mister Kline the Assassin character profile for context.

The villains in this story arc, such as Slasher, have an odd quality that makes them both weird and generic. They are thus quite useful for gamemasters.


Background

  • Group Affiliation: Agent of Mr. Kline aka the Assassin.
  • Base Of Operations: Mobile.
  • Height: 5’10” Weight: 215 lbs.
  • Eyes: Unrevealed Hair: Unrevealed


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Powers and Abilities

Though the material leaves it unclear, this profile assumes that the Slasher was a sophisticated robot. His three main powers/weapon systems were :

  1. Hands that could slash through solid steel.
  2. The ability to fire energy blasts and hard radiation from his wrists.
  3. The ability to emit laser beams from his eyes.

The Slasher was as intelligent as any human being. In fact his AI may have been too sophisticated for his own good, as he seemed to have mental health problems.

Beyond those, he seems to be a fairly skilled mercenary, terrorist and saboteur.

Demitrius and the Slasher were driven around in a van full of gear. Their chauffeur was one Lucie. Her weirdly fixed gaze likely indicates a robotic nature.


History

Slasher and Demitrius were agents of Mr. Kline, aka the Assassin.

They worked on ruining Tony Stark’s reputation as an industrialist. With that achieved, the future that spawned the Assassin would never come to pass. Another target was the head of United Skyrise Incorporated (USI), Mr. Crandal.

Slasher and Demitrius covertly set up a sonic cannon. It could crumble a building built by USI, and the company would be blamed for the numerous deaths. But as it turned out, Stark was close by. He intervened as Iron Man, saving many lives.

Demitrius and Slasher also sabotaged the K-X59 anti-missile cannon built by Stark Industries. Then the Assassin-manipulated government investigation showed massive faults in the work of both companies.


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A third strike

The Slasher and Demitrius then started collapsing the building where the government investigation was headquartered. But Iron Man came in. The Slasher couldn’t quite damage Iron Man, and involuntary psionic  interference from Marianne Rogers forced Demitrius to adopt his giant form.

Now irrational, Demitrius attacked Slasher as well as Iron Man. Slasher fired back. The approaching Marianne Rogers’s influence then forced Demitrius into a catatonic state. Iron Man finished the Slasher off.

What happened to the two operatives after their defeat is unrevealed.


Description

See illustrations.


Personality

The Slasher is contemptuous and dominating. He “slashes” at people with his words, too. He seems to be psychiatrically borderline – or sociopathic.

He has Stan Lee dialogue, though, as can be observed in the quotes.


Quotes

“Not now, Demitrius. The adjustment must be exact. The transmitter must be minutely tuned. I’ve no time for your visions of doom… your mouthings of pathetic prophecy. In truth… I struggle to understand why we two were chosen for this of all assignments.”

“I’m aware of that, fool.”

“We destroyed enough. Save me your paranoid delusions, Demitrius.”

“Words. You speak as much as Demitrius — and with as little to say.”


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Game Stats — DC Heroes RPG Print Friendly

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Slasher

Dex: 04 Str: 04 Bod: 06 Motivation: Programmed
Int: 03 Wil: 03 Min: 04 Occupation: Agent
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: N.A.
Init: 011 HP: 020

Powers:
Claws: 10, Energy blast: 09, Self-link (Gadgetry): 10, Laser beam: 09, Shade: 02

Skills:
Accuracy (Energy blast, laser beam): 06, Martial artist (AV): 06, Military science (Demolition): 04

Advantages:
Familiarity (Mister Kline’s technology).

Connections:
Likely none.

Drawbacks:
MPI, Minor Rage.


Game Stats — DC Adventures RPG Print Friendly

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Slasher (Assassin minion) — Averaged PL7

STR STA AGL DEX FGT INT AWE PRE
03 04 01 01 04 01 00 01

Powers

Robot systems ● 27 points ● Descriptor: Robotics
– Clawed hands — Strength-based slashing Damage 6.
– Energy beams — Ranged energy damage Damage 9, Feature (can come from either his wrists or eyes, and can use common EM Descriptors including energy, laser and radiation).
– Eyes Protector — Protection 2 and Enhanced Fortitude 2, both Limited 2 to bright lights.

Combat Advantages

Close attack 2, Defensive Roll 3.

Other Advantages

None demonstrated.

Skills

Athletics 1 (+4), Close combat (Clawed hands) 3 (+9), Expertise (Saboteur) 4 (+5), Perception 2 (+2), Ranged combat (Energy beams) 9 (+10), Technology 4 (+5) (Limited 2 to Demolitions).

Offense

Initiative +1
Unarmed +6, Close, Damage 3
Clawed hands +9, Close, Damage 10
Energy beams +10, Ranged, Damage 9

Defence

Dodge 05 Fortitude 09
Parry 06 Toughness 04*/07
Will 03

* Without Defensive Roll.

Complications

  • Bad robot Slasher is aggressive, abrasive and even murderous toward everyone but his master.
  • Too much AI for his own good Slasher doesn’t seem to be mentally stable.

Powers Levels

  • Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 6, Parry/Toughness PL 7, Fort/Will PL 6.
  • Points total 86. Abilities 30, Defences 14, Skills 10, Powers 27, Devices 00, Advantages 5. Equiv. PL 6.

Notes

Slasher likely is a sophisticated robot, but there’s no material with which to deduce any Immunities, Complications or the like.

By Sébastien Andrivet.

Source of Character: Iron Man v1 #041 (Marvel Comics).

Helper(s): Ethan Roe.

Writeup completed on the 28th of June, 2010.

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