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Sleepwalker of the Brotherhood of Dada (Doom Patrol)


Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Holly McKenzie
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Brotherhood of dada I
  • Base Of Operations: Mobile
  • Height: About 5’9” Weight: About 140 lbs
  • Eyes: Light blue Hair: Black

Powers and Abilities

McKenzie is a rough grrl, who becomes possessed of formidable superhuman strength when asleep. While sleepwalking, she has been witnessed casually ripping off extremely thick bank vault doors, or taking Robotman II apart with a few punches and kicks. She can also perform superhuman jumps in a vaguely Matrix-like style.

To stay sharp and asleep, she has a walkman where she pops Barry Manilow tapes – and, of course, takes a few sleeping pills before going into action. Nowadays she would presumably have an iPod.

Sleepwalker has preternaturally sensitive dreams, very much like the Awareness power. Before the Brotherhood of dada launched the Painting That Ate Paris operation, she kept having dreams about the Fifth Horseman of the Apocalypse, a terribly powerful entity that had been trapped in the Painting and came free a few hours after the Brotherhood “activated” the Painting.


McKenzie is a young British woman who was recruited by Mister Nobody, the illuminated surrealist activist and madman, as a part of his first Brotherhood of dada. The Brotherhood had a plan – to recover a weird painting evoked in lost works by Thomas DeQuincey, a work of art that supposedly ate people.

This tableau, by the mad Italian painter Piranesi, was destroyed in 1814 but a duplicate was done and ultimately recovered by Horst Eismann, the collector of the strange.

The Brotherhood of dada mounted a successful assault on Eismann’s retreat in the French Alps, and absconded with the painting. They then went to Paris, and Mister Nobody performed strange manipulations over it in the Champ de Mars that resulted in reality inversion – Paris was plunged into the dimension of the painting, and the Brotherhood of dada along with it.

The Doom Patrol intervened and broke the phenomenon, restoring Paris. Much of the Brotherhood of dada, including Sleepwalker, elected to stay in the Painting, however – a dimension with numerous subdimensions following the laws of various art schools. The freaks, forever rejected on Earth, had found a world that could accept them and which they could enjoy.

Sleepwalker has not been seen since and likely still lives within the Painting.


Yes, those are actually miniature beds on her shoulders – probably the coolest shoulderpads around. It has been speculated she tucks them before going into action.

Note that while “powered up” Holly is quite obviously a sleepwalker, her head not held upright, her step slightly shambling and her breath deep and regular. Most opponents are quite surprised by this and have a very hard time determining whether she is a threat or not before she starts stompin’ and punchin’.


Holly is basically a kev, though thankfully she does not wear the fake burberry cap. She’s as aggressive and uncultured as you’d expect, but she seems to have a genuine appreciation for the arts and creation and to like Mister Nobody and the rest of the crew.

Of course, most encounters with Sleepwalker will happen while she’s asleep, which reduces her personality somewhat.


“So what’s this DeQuincey bloke gotta do with us, then ?”


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Game Stats — DC Heroes RPG Print Friendly

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Dex: 06 Str: 15 Bod: 09 Motivation: Rebel
Int: 03 Wil: 03 Min: 06 Occupation: Absurdist
Inf: 03 Aur: 02 Spi: 06 Resources {or Wealth}: N.A.
Init: 014 HP: 035

Powers: Awareness: 05, Jumping: 02

Skills: None

Advantages: None

Connections: Brotherhood of dada (Low)

Drawbacks: Power Loss (while awake all Physical Attributes and Resistance Attributes become a 03, all Powers drop to 00), Misc.: Asleep (see below)


  • STEEL-CAPPED BOOTS [BODY 06, EV 03 (04 w/STR)]. Note that the EV bonus is too minor to count when she is asleep and superstrong.
  • Walkman [BODY 01, Hypnosis: 07. limitations: Hypnosis has No Range and can only be used to project a relaxed, resting user into a deep slumber. Attempts at waking Sleepwalker are rolled against the APs of Hypnosis of the Walkman]

Asleep at the wheel

Holly’s power is rather absurd – she is superhumanly strong… but only while she is asleep. However, she is actually able to act with purpose and precision while asleep. She can quite successfully follow broad orders and have some initiative – “find and kick Robotman’s butt” or “follow the plan that was explained to you before you slept” didn’t pose any problems. Sleepwalker, while asleep, can be considered as an awake person following broad post-hypnotic orders.

Still, being asleep on the job represent two limitations for her :

  • Her sleeping mind is sluggish and, in particular, doesn’t react quickly to unexpected events. Her Initiative is thus a 0 whenever something not covered by the plan or her instructions occur, unless an ally give her orders at an higher Initiative (in which case she’ll act immediately). This is a 15 pts Limitation.
  • Holly doesn’t talk while sleeping. She doesn’t seem to snore or mumble, either :-). This is roughly a SPR valuable half the time, and thus a 13 pts Drawback

By Sébastien Andrivet based on Mayfair

Source of Character: Doom Patrol #26-28.

Helper(s): John Colagioia

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