Slipknot (DC Comics) (Firestorm enemy)


Power Level:
Game system: DC Heroes Role-Playing Game


Slipknot was a very minor Firestorm villain, whose career went roughly 1984-1988. He was a fighter-acrobat with a unique weapon.

This only describes his XXth century appearances. Apparently he’s made a comeback since and this profile will have to be upgraded.


  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Former member of the 2000 Committee and Suicide Squad.
  • Base Of Operations: Mobile (formerly the Belle Reve prison).
  • Height: 6’ Weight: 180 lbs.
  • Eyes: Blue Hair: Unrevealed


Powers and Abilities

Slipknot is a gifted athlete, acrobat and fighter. He’s a match for pretty much any acrobatic super hero in prowess, and a strong opponent even for highly experienced fighters and martial artists.

His signature weapon is both original and quite effective. He wields lengths of reinforced ropes infused with a special, very strong adhesive of his own devising. Those “sticky ropes” are used as grappling tools in melee, as whips, as lassos, etc.

Slipknot’s costume, especially the gloves, is treated so his ropes will not adhere to him.


When working for a chemical company in the southern USA, Slipknot developed a new type of adhesive, which he now uses on his ropes. Where his physical prowess and skill with ropes comes from is unknown.

He was sent by the 2000 Committee to kill Firestorm while the Committee’s agent captured Firehawk. Firestorm defeated him and rescued Firehawk. Slipknot returned when contacted by Multiplex to form a coalition of villains to take on Firestorm and the Blue Devil, and ended up in police custody.

When Firestorm went rogue months later, the government’s Task Force X scoured the jails. They assembled a team of ex-Firestorm opponents to capture him. This detachment clashed with the Justice League in Times Square, and Slipknot was captured by Mister Miracle.

Slipknot was drafted in the Suicide Squad for Operation : Manhunter. However he thought that the explosive bracelet that was clamped on each prisoner to ensure their obedience was a bluff. It wasn’t, and Slipknot’s hand was blown away. He was returned to the Belle Reve prison.



See illustrations.


Slipknot is used to be superior to everything. He is very confident and a braggart in most situations, especially when winning a fight (he’ll spend Hero Points  normally during that time – in DC Heroes terms he does not have the Overconfident Drawback).

This may result from psychological overcompensation, however. Slipknot is very bad at coping with defeat – so bad that his defeats at the hands of Firestorm made him an alcoholic.

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 07 Str: 04 Bod: 05 Motivation: Mercenary
Int: 04 Wil: 04 Min: 05 Occupation: Assassin
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 004
Init: 020 HP: 035

Acrobatics: 09, Gadgetry: 05, Martial artist*: 07, Vehicles (Land): 04, Weaponry (Ropes): 09

Lightning Reflexes.

Firestorm villains (Low).

SIF of defeat (see below), SIA to Alcohol, SPR (missing left hand). The last two Drawbacks may have been cured since.

STICKY ROPES [BODY 09, Snare: 09, Stretching: 02, Limitation: Stretching does not allow for fine manipulation (-2)].

The jaws of defeat

Slipknot has psychological problems, which may surface when it is obvious he’s about to be outmatched. His SIF should then be checked, and checked again each time his situation takes a definite turn for the worse.

The SIF makes him act in an irrational, mostly cowardly way, as he starts breaking down and entering a losing mindset. He’s also likely to feel too inhibited to spend HPs in such a state.

By Sébastien Andrivet.

Source of Character: DC Universe .

Helper(s): Steve Crow and Doug Franks for Mayfair Games.