Smasher (Death's Head agent) (Marvel Comics) pummelled by Daredevil

Smasher

(John Peahl)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Smasher is a super-strong giant and an obscure Marvel Comics villain. He fought Daredevil and the Ghost Rider in 1976.

He is handy in stories as a mercenary super-strongman. Since he’s so… generic.


Background

  • Real Name: John Peahl.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Base Of Operations: Los Angeles.
  • Group Affiliation: None known.
  • Height: About 9’ Weight: About 700lbs.
  • Eyes: Unrevealed Hair: Unrevealed


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Powers and Abilities

Smasher is :

  • Superhumanly big.
  • Superhumanly strong (“Class 20” or so).
  • All-too-humanly dumb.
  • Able to take Daredevil’s best blows without much effect.

Vibrating men are the best kind

The punches of Smasher had… odd properties. In DC Heroes RPG terms, we’ll use the Vibe Power to model them.

Smasher (Marvel Comics) punches open a safe

Here are two examples of what he did :

  1. Smashing loose the front door of a safe by punching the rear. The vibrations reverberated through the body of the safe and mechanically attacked the weakest point.
  2. When Smasher’s fist brushed against Daredevil, DD felt that he had been hammered by a earthquake (though the effect wasn’t strong enough to harm him) and some sort of shockwave was present.

It may just have been a slightly unusual depiction of super-strength. But let’s play it safe. Plus, the Smasher delivered both “vibration” strikes and “normal” superhuman blows.


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History

The Smasher seems to be a professional thug hailing from Los Angeles. He once seemingly worked for Death’s Head (Paxton Page). What he did not realise was that “Death’s Head” was actually a disguised Death-Stalker (Philip Sterling).

The faux Death’s Head sent Smasher to the Los Angeles Science Institute to steal scientific equipment. Smasher busted his way in, and punched the intervening Daredevil out. He then brought back the loot and Daredevil to “Death’s Head”.

The Smasher punches Daredevil (Marvel Comics)

After Daredevil and the Ghost Rider (Johnny Blaze) clashed with “Death’s Head”, Smasher was sent to kidnap Karen Page. As a result, he again clashed with Daredevil.

As “Death’s Head” melodramatically took off his glove to expose his cybernetic deathgrip, Daredevil performed a sacrifice throw and flipped Smasher into “Death’s Head”. Annoyed, Death-Stalker brushed Smasher aside with his death touch, apparently killing him on the spot.


Description

See illustrations.


Personality

Overconfident, dumb-as-bag-of-decks brute. He had to talk to himself, loudly, to make sure he didn’t forget something in a plan involving going into a room, opening a safe and taking a box marked “private” from it.

Smasher was quite afraid of his boss. He had seen him kill people with a touch.


Quotes

“I wuz told to watch out fer you by Death’s Head ! But I don’t know why ! The way I see things, yer gonna be a pushover ! ‘Cause the Smasher’s gonna pulverize ya right into the ground !”

“Done yet, punk ? I’m gettin’ tired of you tryin’ to hurt me !”

“Bah ! I beat you inta the ground the last time we fought, an’ I’ll do it again ! The Smasher can smash anyone !”



Game Stats — DC Heroes RPG

Tell me more about the game stats

Smasher

Dex: 06 Str: 11 Bod: 07 Motivation: Mercenary
Int: 02 Wil: 02 Min: 03 Occupation: Henchman
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 004
Init: 011 HP: 015

Powers:
Growth: 02, Skin armour: 06, Vibe: 14

Bonuses and Limitations:

  • Growth seems Always On and is already factored in (-1).
  • Vibe has No Range and has no AV (use the normal AV for unarmed attacks).

Skills:
None demonstrated.

Advantages:
None demonstrated.

Connections:
Underworld (Low).

Drawbacks:
None demonstrated.


Game Stats — DC Adventures RPG

Tell me more about the game stats

Smasher — Averaged PL 9.6

STR STA AGL DEX FGT INT AWE PRE
03 (10) 03 (09) 01 00 04 00 00 00

Powers

Vibration punch ● 13 points
Damage 13 ● Descriptor: Vibration.

Stature ● 51 points (Permanent)
– Growth 2 (Already Factored In).
– Superstrength — Enhanced Strength 5.
– Super-durability — Enhanced Stamina 4, Impervious Toughness 8, Impervious Fortitude 8.
– Steel-hard body — Protection 4 (Limited 1 to Physical Impact).
– Reach and mass advantage — Strength Based Damage 1 w/Reach 1 ; All-Out Attack, Close attack 4, Improved grab, Improved defense.
– Towering — Intimidation 3 (+4).

Combat Advantages

All-Out Attack, Close attack 4, Improved grab, Improved defense.

Other Advantages

None demonstrated.

Skills

Close combat (Unarmed) 1 (+9), Intimidation 3 (+4), Perception 1 (+1).

Offense

Initiative +1
Unarmed +9, Close, Damage 11
Vibration punch +8, Close, Damage 13

Defense

Dodge 8 Fortitude 10
Parry 10 Toughness 13
Will 2

Complications

  • Disability Very limited intellect.
  • Disability Superhumanly large and heavy.

Power levels

  • Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 11, Parry/Toughness PL 12, Fort & Will PL 6.
  • Point total 108. Abilities 22, Defences 18, Skills 1, Powers 64, Devices 0, Advantages 0. Equiv. PL 8.


By Sébastien Andrivet.

Source of Character: Daredevil v1 #138 and Ghost Rider v1 #20.