6117 in-depth character profiles from comics, games, movies

Snake and Powerhouse (Codename: Assassin enemies) (DC Comics) closer shot

Snake and Powerhouse

Power Level:
Game system: DC Heroes Role-Playing Game


These two blokes only appeared in one 1976 DC comic book, and the story didn’t even properly end. So they’re obscure.

But I loved their basic, archetypal 1970s quality. They look very much like stock villains you’d expect to see in a C-list 1970s comic book. Or an early Champions or Villains & Vigilantes supplement.


  • Real Name: Unrevealed.
  • Marital Status: Unrevealed (both).
  • Known Relatives: None (both).
  • Group Affiliation: Snake and Powerhouse are partners in crime.
  • Base Of Operations: Miami, FL (both).
  • Height: 5’8” (Snake) 6’2” (Powerhouse). Weight: 110 lbs. (Snake) 238 lbs. (Powerhouse).
  • Eyes: Unrevealed (both). Hair: Unrevealed (Snake) Bald (Powerhouse).


Powers and Abilities

Snake is a highly acrobatic fighter. He can nimbly evade all sorts of attacks for pretty much as long as he wishes. Yet his gaunt frame packs remarkable strength when he goes on the offensive.

Nowadays, he might be depicted as a Brazilian Jujitsu expert, with extensive training in strikes, holds and ground fighting.

Powerhouse is a large, very strong and robust man. He appears to be a natural superconductor. Electricity does not harm him, but if he touches an electrically powered item (such as a functioning light bulb) he becomes electrically charged, likely shocking unto unconsciousness those touching him.


Snake and Powerhouse were special talent working for an undisclosed Miami mob. When the Mob-Master decided to eliminate to costumed vigilante codenamed the Assassin, they were loaned to him.

Snake and Powerhouse vs. thugs

The duo gave a demonstration of their unusual talents to the Mob-Master by defeating a small army of thugs on the Master’s yacht. Then they… never were seen again, since Codename: Assassin ended just as they were confronting the titular character.

Both Snake and Powerhouse could appear pretty much anywhere, really.


Snake is a cross between old Marvel villains (“Snake” Marston in the costume of the first Viper, with Cobra’s slithering movement).

Powerhouse has a Silver Age  costume with some early Bronze Age  details.


Cf. quotes. It’s all that we have.



“If you *could* grab me, fool, what would you do ? You have neither my strength nor my training — training which I received by spending 15 years in a South American circus ! Against my skill and agility, you’re like children. And like children, you are obstinate and foolish. You refuse to admit my superiority, and thus are finished — with defeat !”


“Take your best shot, punk. It might be your last !”


Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 08 Str: 04 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 005
Init: 018 HP: 020

Acrobatics (Athletics, Dodging, Evasion): 09, Martial artist: 05, Vehicle (Land): 03

Language (Spanish, Portuguese).

Underworld (Low), Powerhouse (High).

Secret Identity.


Dex: 05 Str: 05 Bod: 06 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 005
Init: 013 HP: 020

Energy absorption: 12, Joined: 06, Lightning being: 09

Bonuses and Limitations:

  • Energy absorption only works with electricity.
  • Lightning Being is only active whilst he is Absorbing electricity. It is capped at the APs he is currently Absorbing (ordinary house current can reach 6 APs).

Vehicle (Land): 03

None demonstrated.

Underworld (Low), Snake (High).

None demonstrated.

Design Notes

Much of the material is speculative, since very little was seen of them.

By Sébastien Andrivet.

Source of Character: First Issue special #11 (1976).

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