
Sons of Anubis
– Jack Knight, the Starman
Context
These are undead shock troops, which is certainly convenient to have.
This lot appeared during the early run of the 1999 volume of JSA.
Powers and Abilities
The Sons of Anubis are spectral military units that can possess and animate corpses.
As they emerge they will magically dress the corpses with pseudo-Egyptian (think Stygia) garb, and summon bardiches, poleaxes, ranseurs, halberds, glaives and the like to fight.
The mummified corpses are strong and martially proficient, and can employ decent tactics. Examples include :
- Climbing on trees to attack by surprise.
- Wrestling their opponents underwater (to capitalise on their lack of need for air).
- Suicidal charges (since they can always get more corpses) for diversion and the like.
History
The Sons of Anubis are undead shock troops.
In 1999, they allied with the Dark Lord to prevent the Cycle of Khepri – that is, the creation of a new Doctor Fate using the artefacts associated with Nabu. Green Lantern (Alan Scott) mentioned having encountered them before.
As they chased Fate (Jared Stevens) to take his Nabu-enchanted knife, the Sons ran into the JSA and were destroyed.
Undeterred, the spectres went after potential reincarnations of Doctor Fate in British Columbia, Tibet and Italy. Guided by the Scarab, the JSA thwarted them, but the Dark Lord briefly captured the fated child.
When the Lord of Chaos named Typhon took over the Tower the Fate, he had the Sons of Anubis defend the magical structure. However, a joint JLA/JSA team came to retake the Tower, and the Sons were routed after Typhon fell.
Description
The Sons look more like mummies than zombies, as befit undeads with Ancient Egyptian roots.
Personality
Not much.
Quotes
Undead leader: “We, who serve the Opener of Ways, have traveled from the Western lands. Surrender Fate’s artifacts.”
Sand: “Over my dead body.”
Undead leader: “As you wish, for we use your dead vehicles.”
“We want the child ! We will have him !”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Typical Son of Anubis
Dex: 03 | Str: 04 | Bod: 04 | Motivation: Mercenary |
Int: 02 | Wil: 02 | Min: 03 | Occupation: Demonic warrior |
Inf: 03 | Aur: 03 | Spi: 04 | Resources {or Wealth}: NA |
Init: 008 | HP: 000 |
Powers:
Digging: 02, Self-link (Animate dead): 04, Spirit travel: 08
Bonuses and Limitations:
- Digging is only usable to emerge from the ground.
- Spirit travel is Always On unless the Son gets to use Animate Dead.
- Animate Dead cannot result in the corpse they ride having stats below the Son of Anubis’s baseline DEX, STR or BODY. It lasts as long as necessary, being self-linked – but by the same token they can only animate one corpse at a time.
Skills:
Acrobatics (Climbing)*: 03, Charisma (Intimidation): 01, Weaponry (melee): 04
Advantages:
Insta-Change, Life Support (Full).
Connections:
An unclear range of demons, hellspawns, evil mystical lords, etc.. But probably nothing at High and only the leaders have those connections.
Drawbacks:
Strange Appearance, MPR (if their current host corpse is destroyed, they cannot use Self-Link (Animate Dead) for the next 20 Phases).
Equipment:
Polearm [BODY 04, Enhance (EV): 03 (cap is 06), Descriptor: Usually piercing and slashing, but quite varies depending upon the head(s)].
Operation torch
While it is not demonstrated, it is quite likely the Sons have Partial Attack Vulnerability (Flame, -1CS RV). Mummies usually do.
Source of Character: Early JSA comics (1999 run).
Helper(s): Kal El, Chaplainchris, Danielle Mendus.