Warheads was an obscure Marvel Comics UK series during the 1990s. They received some *very* early DC Heroes RPG writeups because the books were cheap to get for research.


Stacy is a tough, responsible soldier who protects the team. She rides in a huge, industrial orange power armor . While there may have been a helmet on this suit, she never wears it. This armor is the troop’s mule, and carries all the heavy gear.

Stacy has long black hair (shaven clean on both sides), blue eyes and a half-dozen scars on her face. She almost always wear a bandanna.

Stacy is harsh, authoritative and disciplined. She has a knack for saving her teammates at the last possible moments with a burst from her railgun .

Due to past experiences (her mother was a medium, and things went wrong), she hates the occult and Misha’s “voice”. Stacy hates using her strong TK even more.



Kether Troops are mercenaries who plunder time and space for a cut of the profit. Their employer, Mys-tech, is a powerful British cabal made up of powerful mages. They have sold their souls to Mephisto in exchange for immortality. They also have swore to provide Mephisto with a steady stream of souls in order to gain knowledge.

Most Kether Troops do not know or care much about the terrible evil that is their employer. Most are lied to, and believe they work for an agency that wishes to protect humanity from various menaces. Many are just in for the money. The more deranged ones are in for the thrills.

Mys-tech has access to tremendous techno-magical power, including an excellent knowledge of what they call wormholes rifts through space, time and dimensions . While it is impossible for them to predict what is on the other side, they have an excellent success rate at sending people and gear through those rifts, and picking them back up when the rift inverts itself.

If there’s anything left to pick up, that is.


Kether Troops are under orders to grab any technological, magical or other resources they come across, and to compile as much information as possible. Their loot brings tremendous resources to Mys-tech.

However, Kether Troops have an extremely high attrition rate, due to the unpredictable and often hostile conditions they find on the other sides of the wormholes. A wormhole, for instance, could very well open inside a sun. That’s unlikely, but it’s entirely possible.

The best-known Kether Troop is known as the Warheads. While they have lost many members to innumerable dangers, they have an excellent survival and success rate… for Kether Troops, that is.

IIRC, Mys-Tech was destroyed during a big crossover when the Marvel UK initiative was cancelled. I didn’t take into account this crossover. However, the beautiful thing about Warheads is that they could appear in *any* campaign, probably at the worst moment for everyone.

Game Stats — DC Heroes RPG

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Stacy Arnheim

Dex: 04 Str: 04 Bod: 05 Motivation: Mercenary
Int: 05 Wil: 04 Min: 05 Occupation: Troop defense
Inf: 04 Aur: 03 Spi: 06 Resources {or Wealth}: 05
Init: 015 HP: 025

Mental blast: 12

Bonuses and Limitations:
Mental blast is a Seriously Marginal Power.

Martial artist: 05, Military science: 04, Vehicles (land): 04, Weaponry: 06

Credentials (Mys-tech, Low), Familiarity (Military equipment and protocols).

None demonstrated.


  • POWER ARMOR [/STR/ 08 /BODY/ 10, Flight: 05, Force field: 06, Radio coms: 06, Limitations: Flight has R#5, Force field doesn’t work vs solids (-2), Force Field has a Serious Burnout (-2)].
  • Railgun cannon [BODY 06, Projectile weapons: 11, Recommended STR 07, Advantage: Autofire].
  • Plasma vibe handgun [BODY 05, Energy blast: 06, R#2].

By Sébastien Andrivet.

Source of Character: Warheads comics (Marvel UK Subuniverse).