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Steel 8162 of Dragon's Claws (Marvel Comics UK)

Steel 8162

(Shonin Ikeda)


Context

The Dragon’s Claws were the protagonists in one of the original comics from Marvel Comics’ British arm.

For context, you should first read our Dragon 8162 character profile.


Background

  • Real Name: Shonin Ikeda.
  • Marital Status: Single.
  • Known Relatives: Shonin Shukei (grand-father, deceased).
  • Group Affiliation: Member of the Dragon’s Claws. Agent of the National Union of Retired Sports Experts.
  • Base Of Operations: What’s left of Great Britain in the year 8162.
  • Height: 6’7” Weight: 240 lbs. Age: 32.
  • Eyes: Almond Hair: Grey


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Powers and Abilities

Steel is huge, and his strength is borderline superhuman.

He’s also a highly effective martial artist and swordsman, and a pretty good pilot.

In a brawl, he’ll occasionally do a Mister T. That is, pick some guy and throw him a few dozen meters away. It’s efficient, non-lethal and tends to make his point clear.


History

Born in Kobe, Japan, Ikeda found from an early age that he was a giant among his fellow men. Doctors diagnosed that he possessed a hyperactive system that was super-efficient at processing nutrients and proteins and transforming them to muscle.

Shunned by his people, Ikeda eventually began to think of himself as a freak of nature.

He decided that to truly belong he would have to place himself with other misfits. The Game fit the bill admirably.

However, standing in the way of Ikeda’s ambition was his tyrannical father, Shukei – a warlord within the Yakuza (the Japanese ’mob‘). With poverty and disease rife, the Yakuza held Japan in the palm of its hand.

Shukei called on Steel’s strong sense of honour, demanding that he act as his bodyguard.


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Big in Japan

Then, in 8155, a movement describing itself as The People’s Co-operative began to gather force and support. They undermined the Yakuza’s hold. Ikeda detested his father’s ruthless dealings, and secretly yearned to throw his support behind the PCO.

When East Tōkyō erupted into a vast battleground between the PCO’s supporters and the Yakuza, Steel faced the ultimate test of his loyalties.

His father fought and lost to the PCO’s leader, and was left helpless. Steel could have intervened and saved his father, but he judged that the battle had been honourably fought. He turned away, leaving the seedy underworld of Japan behind him forever.

Dragon’s Claws

Injured in the civil unrest that followed, Ikeda’s life was saved by Dragon (in Japan for the Game’s Tōkyō Grand Finale). A bond of mutual respect was forged between the two. Thus, when the Claw’s blocker Megaton quit, Ikeda took his place. He assumed the name Steel as his Game handle.

A few years later, the Game was stopped by the WDC. Steel got into a lot of trouble and reckless behaviour, and was eventually sent into prison.

When N.U.R.S.E. reformed the Claws as a law enforcement unit under Dragon’s leadership, Steel was gotten out of prison and became a part of the Claws again.


Description

See illustrations.


Personality

Steel is mostly quiet, and intensely loyal to Dragon.

He sees himself as a misfit, and the only way to validate his existence is to have a clear role. Thus he adheres to the medieval bushidō, or something resembling it. He likes to do things in traditional, honourable ways.

Steel has a strong emotional investment in the Claws. It’s his reason for living. He’s also attracted toward Death Nell, one of the Evil Dead (and the least psychotic of the lot).


Quotes

“Where you go I will follow, Dragon.”

“We were the unwitting catalysts in this conflict, and must therefore put a stop to it – once for all. Our honour is at stake here !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Steel

Dex: 06 Str: 06 Bod: 06 Motivation: Seeking Justice
Int: 05 Wil: 05 Min: 06 Occupation: NURSE agent
Inf: 05 Aur: 03 Spi: 06 Resources {or Wealth}: 005
Init: 018 HP: 040

Skills:
Martial artist: 07, Military science: 05, Thief (stealth): 05, Vehicles (Air, Land, Water): 06, Weaponry (melee): 07, Weaponry (firearms, heavy): 06

Advantages:
Credentials (NURSE, Low), Language (Japanese).

Connections:
Dragon’s Claws (High).

Drawbacks:
Public ID, Creepy Appearance (size).

Equipment:

  • Badass katana [BODY 11, Enhance (EV): 02 (cap is 09), Sharpness (EV): 01, Descriptor: Slashing, Piercing].
  • ARM PLATES [BODY (Hardened Defenses) 12, Recommended STR 04, Notes:
    • OV/RV bonus when using the Block Manoeuvre is 2 APs (1 AP vs. Ranged).
    • The OV bonus for the Shield Cover Manoeuvre is 2 APs (0 APs vs. Ranged)].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Steel 8162 — Averaged PL 9.4

STR STA AGL DEX FGT INT AWE PRE
05 05 02 04 07 02 01 01

Devices

Arm plates ● 2 points ● Descriptor: Steel plates.
Defensive Roll 2.

Combat Advantages

Close attack 2, Defensive attack, Defensive Roll 2, Improved Critical (Japanese blades) 1, Improved Smash, Improved Trip, Move-by Action, Power Attack, Ranged Attack 2

Other Advantages

Benefit 1 (N.U.R.S.E. Officer), Equipment 1, Language (Japanese), Ultimate Effort (Strength).

Skills

Athletics 1 (+6), Close combat (Unarmed) 2 (+11), Close combat (Japanese blades) 2 (+11), Deception 1 (+2), Expertise (Commando) 6 (+8), Expertise (Game lore) 3 (+5), Insight 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Ranged combat (Firearms) 4 (+10), Stealth 5 (+7), Vehicles 5 (+9) (Quirk – no Space).

Equipment

Sword ● 4 points

Offense

Initiative +2
Unarmed +11, Close, Damage 5.
Katana +11, Close, Damage 8, Crit 18-20.

Defence

Dodge 10 Fortitude 09
Parry 11 Toughness 05*/07/09**
Will 09

* Without Defensive Roll.
* With both Defensive Rolls (incl. arm plates).

Complications

  • Bushido Steel prefers to do things honourable, though he’s reasonable about it.
  • Idoru Steel was a star in the hugely popular Game. People will recognise him.
  • Big in Japan Steel is huge and easy to spot.

Powers Levels

  • Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort/Will PL 9.
  • Points total 113. Abilities 54, Defences 24, Skills 17, Powers 0, Devices 2, Advantages 16. Equiv. PL 8.

Notes

For the Claws, I’m being more heavy-handed than usual with Advantages. It reflects their edge in the Game.

By Sébastien Andrivet.

Source of Character: Dragon’s Claws comics (Marvel UK).

Helper(s): Roy Cowan.

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