
Steel 8162
(Shonin Ikeda)
Sequence
This profile is meant to be read *after* the Dragon 8162 character profile.
Which explains all the context, the history, etc..
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Background
- Real Name: Shonin Ikeda.
- Known Relatives: Shonin Shukei (father, deceased).
- Group Affiliation: Member of the Dragon’s Claws. Agent of the National Union of Retired Sports Experts.
- Base Of Operations: What’s left of Great Britain in the year 8162.
- Height: 6’7” (2m). Weight: 240 lbs. (110 Kg.). Age: 32.
- Eyes: Almond. Hair: Grey.
Powers and Abilities
Steel is huge, and his strength is borderline superhuman.
He’s also a highly effective martial artist and swordsman. And a pretty good pilot.
In a brawl, he’ll occasionally do a Mister T. That is, pick some guy and throw him a few dozen meters away. It’s efficient, non-lethal and intimidating.
History
Born in Kobe, Japan, Ikeda found from an early age that he was a giant among his fellow men.
Doctors diagnosed that he possessed a hyperactive system. He was super-efficient at processing nutrients and proteins and transforming them into muscle.
Shunned by his people, Ikeda eventually began to think of himself as a freak of nature.
Underworld
He decided that to truly belong he would have to place himself with other misfits. The Game fit the bill admirably.
However, standing in the way of Ikeda’s ambition was his tyrannical father, Shukei – a warlord within the Yakuza (the Japanese mob). With poverty and disease rife, the Yakuza held Japan in the palm of its hand.
Shukei called on Steel’s strong sense of honour, demanding that he act as his bodyguard.
Big in Japan
Then, in 8155, a movement describing itself as The People’s Co-operative began to gather force and support. They undermined the Yakuza’s hold.
Ikeda detested his father’s ruthless dealings, and secretly yearned to throw his support behind the PCO.
When East Tōkyō erupted into a vast battleground between the PCO’s supporters and the Yakuza, Steel faced the ultimate test of his loyalties.
His father fought and lost to the PCO’s leader, and was left helpless. Steel could have intervened and saved his father, but he judged that the battle had been honourably fought. He turned away, leaving the seedy underworld of Japan behind him forever.
Dragon’s Claws
Injured in the civil unrest that followed, Ikeda’s life was saved by Dragon (in Japan for the Game’s Tōkyō Grand Finale). A bond of mutual respect was forged between the two.
For a time, Steel was in a relationship with a top-shelf Game player, Death Nell. But they broke up when she joined the Evil Dead team.
Thus, when the Claws’ blocker Megaton quit, Ikeda took his place. He assumed the name Steel as his Game handle.
A few years later, the Game was stopped by the WDC. Steel his reckless behaviour got him into lots of trouble, and was eventually sent into prison.
When N.U.R.S.E. reformed the Claws as a law enforcement unit under Dragon’s leadership, Steel was gotten out of prison and became a part of the Claws again.
Adνеrtisеmеnt
Personality
Steel is mostly quiet, unusually articulate when he does speak, and intensely loyal to Dragon.
He sees himself as a misfit, and the only way to validate his existence is to have a clear role. Thus he adheres to the medieval bushidō, or something resembling it. He likes to do things in traditional, honourable ways.
Steel has a strong emotional investment in the Claws. It’s his reason for living.
Without Dragon’s guidance he tends to overthink everything, miring himself in unnecessary conundrums. Which greatly increases his odds of making bad decisions.
He’s also attracted toward Death Nell, one of the Evil Dead (and the least psychotic of the lot).
So generally, he was a stock 1980s Anglophone comics samurai tough guy. Which means there’s room for character development if you want, right ?
Quotes
“Where you go I will follow, Dragon.”
“We were the unwitting catalysts in this conflict, and must therefore put a stop to it – once for all. Our honour is at stake here !”
DC Heroes RPG
Tell me more about the game stats
Steel
Dex: 06 | Str: 06 | Bod: 06 |
Int: 05 | Wil: 05 | Min: 06 |
Inf: 05 | Aur: 03 | Spi: 06 |
Init: 018 | HP: 040 |
Skills:
Martial artist: 07, Military science: 05, Thief (stealth): 05, Vehicles (Air, Land, Water): 06, Weaponry (melee): 07, Weaponry (firearms, heavy): 06
Advantages:
Credentials (NURSE, Low), Language (Japanese).
Connections:
Dragon’s Claws (High).
Drawbacks:
Public ID, Creepy Appearance (size).
Motivation:
Seeking Justice.
Occupation:
NURSE agent.
Wealth:
005
Equipment:
- Badass katana [BODY 11, Enhance (EV): 02 (cap is 09), Sharpness (EV): 01, Descriptor: Slashing, Piercing].
- ARM PLATES [BODY (Hardened Defenses) 12, Recommended STR 04, Notes:
- OV/RV bonus when using the Block Manoeuvre is 2 APs (1 AP vs. Ranged).
- The OV bonus for the Shield Cover Manoeuvre is 2 APs (0 APs vs. Ranged)].
DC Adventures RPG
Tell me more about the game stats
Steel 8162 — Averaged PL 9.4
STR | STA | AGL | DEX |
---|---|---|---|
05 | 05 | 02 | 04 |
FGT | INT | AWE | PRE |
07 | 02 | 01 | 01 |
Devices:
Arm plates ● 2 points ● Descriptor: Steel plates.
Defensive Roll 2.
Combat Advantages:
Close attack 2, Defensive attack, Defensive Roll 2, Improved Critical (Japanese blades) 1, Improved Smash, Improved Trip, Move-by Action, Power Attack, Ranged Attack 2
Other Advantages:
Benefit 1 (N.U.R.S.E. Officer), Equipment 1, Language (Japanese), Ultimate Effort (Strength).
Skills:
Athletics 1 (+6), Close combat (Unarmed) 2 (+11), Close combat (Japanese blades) 2 (+11), Deception 1 (+2), Expertise (Commando) 6 (+8), Expertise (Game lore) 3 (+5), Insight 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Ranged combat (Firearms) 4 (+10), Stealth 5 (+7), Vehicles 5 (+9) (Quirk – no Space).
Equipment:
Sword ● 4 points
Offence:
Initiative +2 |
Unarmed +11, Close, Damage 5. |
Katana +11, Close, Damage 8, Crit 18-20. |
Defence:
Dodge | 10 |
Fortitude | 09 |
Parry | 11 |
Toughness | 05*/07/09** |
Will | 09 |
* Without Defensive Roll.
* With both Defensive Rolls (incl. arm plates).
Complications:
- Bushido Steel prefers to do things honourable, though he’s reasonable about it.
- Idoru Steel was a star in the hugely popular Game. People will recognise him.
- Big in Japan Steel is huge and easy to spot.
Powers Levels:
- Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort/Will PL 9.
- Points total 113. Abilities 54, Defences 24, Skills 17, Powers 0, Devices 2, Advantages 16. Equiv. PL 8.
Notes
For the Claws, I’m being more heavy-handed than usual with Advantages. It reflects their edge in the Game.

Source of Character: Dragon’s Claws comics (Marvel UK).
Helper(s): Roy Cowan.