5971 in-depth character profiles from comics, games, movies

Steve Rogers clone soldiers (Captain America characters) (Marvel Comics)

Steve Rogers and Bucky clone soldiers


Power Level:
Game system: DC Heroes Role-Playing Game

“Meet the soldiers of Inali Redpath – the clones from the facility. They’re all you Cap. You and Bucky.”

Context

These constructs only appeared during a 2003 Captain America story arc. They faintly evoke the Manhunter (Paul Kirk) clones of the Council.

For most purposes, they aren’t remarkable. But, for game purposes, they mean disposable henchmen who can credibly have well-above-average strength and speed. This is a useful niche, particularly in combat-heavy scenarios.


Background

  • Group Affiliation: A shadow faction of S.H.I.E.L.D..
  • Base Of Operations: Mobile.
  • Height: 6’2” Weight: 240 lbs.
  • Eyes: Blue Hair: Shaved off (normally blond).


Advertisement


Powers and Abilities

Those clones aren’t really human. They are just biological machines who eat, sleep and obey orders on a basic level.

Being clones of Captain America (Steve Rogers), they’re fast and strong. They also have S.H.I.E.L.D.-issue gear and weapons.


History

Those clones are the result of a project started in 1944 or 1945. Project leaders feared that Captain America (Steve Rogers) would rebel, particularly when it came to the atomic bombing of Japan. They had Rogers and Bucky (James Barnes) cryogenically frozen, implanted with false memories about Zemo just in case, and shipped off to an Arctic research outpost.

Tissue samples were also taken. Rosalind Franklin  not having discovered the structure of DNA yet, the idea was probably to chemically analyze them to reverse-engineer the Super-Soldier Serum. Howbeit, Levene  had isolated the chemical makeup of DNA by the late 1920s, so a genetic angle is possible. A project researcher denied it, though.

In any case, the project did succeed at an unclear date. It produced thoughtlessly obedient, Super-Soldier clones. The short lifespan and lack of sophistication of the clones may be due to antiquated 1950s technology. But such limits became considered a feature – entirely disposable soldiers make sense for many military operations.

Subornation

Later on, the facility was at least partially taken over by a shadow faction within the international enforcement agency S.H.I.E.L.D.. In the early 2000s, its funding accidentally showed up in S.H.I.E.L.D. accounting, and they sent agent Inali Redpath to investigate.

The clones were used by some agents of the shadow faction, then Redpath himself as he turned renegade. They were later taken away by Nick Fury’s troops – but more may well exist.


Personality

None whatsoever. They will obey orders from their leader, then pretty much stop acting if their leader falls.

The first person who starts giving credible orders after their leader falls becomes their new leader.


Description

Big shaved guys in uniform with no facial expression.


DC Universe History

The Manhunter clones already fill that spot in the DCU. And in “Our world at war”, the US Army was actually working on cloning the Guardian (Jim Harper), a close if minor equivalent of Cap.


Sharing



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Steve Rogers clones

Dex: 04 Str: 04 Bod: 04 Motivation: Obey orders
Int: 02 Wil: 02 Min: 03 Occupation: Soldier
Inf: 01 Aur: 01 Spi: 01 Resources {or Wealth}: 001
Init: 009 HP: 005

Skills:
Military science: 03, Weaponry (firearms): 04

Advantages:
Lightning Reflexes.

Connections:
None

Drawbacks:
Attack Vulnerability (-1CS vs character interaction, -1CS vs. any kind of mind control), CIA to following orders, Misc.: very limited lifespan (maybe a year).

Equipment:
When seen those clones had :

  • BATTLE ARMOUR [BODY 07, Sealed systems: 06, Shade: 02, Skin armour: 02, Thermal vision: 04, Bonus : Skin armour also works vs. energy attacks].
  • Heavy pistol [BODY 03, Projectile weapons: 05, Ammo: 08, R#02]
  • Assault carbine [BODY 04, Projectile weapons: 06, Ammo: 08, R#02, Advantage : Autofire].
  • Knife [BODY 05, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing].

Bucky clones

Dex: 03 Str: 03 Bod: 03 Motivation: Obey orders
Int: 02 Wil: 02 Min: 03 Occupation: Soldier
Inf: 01 Aur: 01 Spi: 01 Resources {or Wealth}: 001
Init: 008 HP: 005

Skills:
Military science: 02, Weaponry (firearms): 03

Advantages: Lightning Reflexes

Connections:
None.

Drawbacks:
Attack Vulnerability (-1CS vs character interaction, -1CS vs. any kind of mind control), CIA to following orders, Misc.: very limited lifespan (maybe a year).

Equipment:
As above.

By Sébastien Andrivet.

Source of Character: Captain America volume 4.

Helper(s): John Colagioia, Roy Cowan, Jay Myers.

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .