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Superfreak


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.


Background

  • Real Name: Leviticus Jones.
  • Height: 6’4” Weight: 160 lbs.
  • Eyes: Black Hair: Black ’fro.


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History

Superfreak was born in 1976, when a fragment of the American Talisman came into possession of a stoned disco devotee named Leviticus Jones.

Attending a particularly enjoyable bash, he drew the talisman fragment out to see how light from the disco ball would look on it. He wished that the good times could go on forever. He ‘found himself frozen in the moment, his mind forever lodged in a 1970’s perception of the world around him.

The talisman also imbued his clothes with certain powers, which he has since used to fight those who would bring the party to an end.


Personality

Superfreak’s mind is awash in 1970’s music, clichés, and psychedelic hallucinations which he is able to share with the world from time to time. He loves to party, but will act to protect the innocent and keep criminals from bumming everyone out.

His confused mental state makes him all but impossible to control or influence mentally.


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Game Stats — DC Heroes RPG Print Friendly

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Superfreak

Dex: 05 Str: 02 Bod: 03 Motivation: Thrill
Int: 03 Wil: 04 Min: 08 Occupation: Adventurer
Inf: 05 Aur: 07 Spi: 08 Resources {or Wealth}: 003
Init: 015 HPs: 020

Powers:
Illusion (ML)*: 11, Iron Will: 09

Skills:
Artist (Dancer, Singer): 03, Martial Artist: 03, Vehicles (Land): 03

Bonuses and Limitations:
Illusion power normally causes random psychedelic hallucinations that disorient others as the Flash power. Superfreak must succeed in an Action Check rolling his APs of Illusion vs an OV of 11 to create a specific image.

Advantages:
Insta-change, Luck.

Drawbacks:
CIA (disco dancing); MPR (platform heels); Public ID; Strange Appearance; Traumatic Flashbacks (acid Flashbacks); Misc: Superfreak is stuck in the 1970s and cannot fully comprehend the modern world. He always speaks in jive.

Equipment:

  • SEQUINED JACKET [/BODY/ 08, Reflection/Deflection: 11. Limitations: Reflection/Deflection power only affects energy based attacks, and acts as the Flash power at APs equal to those of the incoming attack when struck].
  • BELL BOTTOMS [BODY 04, Gliding: 07. Limitation: The bell bottoms cause a -2 CS to Superfreak’s RV vs. the Superbreath power].
  • PLATFORM SHOES [BODY 05, EV: 05, Air Walking: 08, Gliding: 07, R#2, Limitation: The shoes limit running movement rate to 3 APs].

By Matt Lemmons, submitted by Michael Brown.

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