Supergirl (Peter David version) (DC Comics)


(Linda Danvers) (Earth Angel)

Power Level:
Game system: DC Heroes Role-Playing Game


This is the version of Supergirl that was in publication from 1996 to 2003 in Supergirl vol. 4 by Peter David. It was different from previous (and later) takes.

This concept of the character was unofficially continued as Fallen Angel.


  • Real Name: Linda Danvers.
  • Other Aliases: Earth-Bound Angel, Angel of Mercy, Guardian Angel, Matrix, Maid of Might.
  • Marital Status: Single.
  • Known Relatives: Jonathan Kent (Adoptive father), Martha Kent (Adoptive mother), Fred Danvers (Father), Sylvia Danvers (Mother).
  • Group Affiliation: Team Superman (unofficial), The Titans (Reserve).
  • Base Of Operations: Leesburg.
  • Height: 5’5″ / 5’11″ Weight: 125 / 140 lbs.
  • Eyes: Blue / Light Blue. Hair: Brown / Blonde.


Earth-born angel

Most people are familiar with the residents of Heaven and Earth. There is, however, a third type of being, who are neither mortal nor angel, with ties to both Heaven and Earth. They are called Earth-born angels.

An Earth-born angel is a being created under very special circumstances. One who is deemed worthy must sacrifice his or her life to save one who is, in every way, beyond hope. They do God’s work on Earth and man’s work in Heaven. At least the truly advanced ones do.

At any given time, there are three… and among all the celestial beings, they are among God’s favorites (they are serene, yet valuable to the higher powers). They govern fire, light and love.

And I give you… fire

Now, Supergirl, who was born when Matrix sacrificed her life in order to save the corrupt Linda Danvers, is the current Earth-born angel of fire. Supergirl is now an amalgam of Linda Danvers and the Ember personality. She has flame vision, which is simply and all-purpose burning tool, and her wings.

She is presently under the impression that the wings affect only those whose intent is to do harm. She is, however, wrong. Her wings only impair on those who believe, on some level, that they deserve to be punished. A litmus test of the soul if you will.


For instance, in an early battle with Despero, her wings were lethal to him. To some degree he regrets his activities… not that one would know it to look at him. Another opponent, Fracture, had no guilt over his actions and so was relatively undaunted. The powers of the Earth-born angel always and eventually corrupt the angel herself.

Supergirl’s wings are a symbol of her status as an angel. Once her corruption has begun her flame wings will turn from angelic form to bat form. If Supergirl kills she will immediately fall from grace (and probably loose all her angel-spawned abilities).

In time, another Earth-born angel, of fire, will be born again, possibly with the reincarnated essence of Ember (who is believed to have resided in Supergirl).

Supergirl is not yet fully aware of all this, but she is learning as she goes. The other two Earth-born angels are Blight, the angel of Light and Comet, the angel of Love.

Powers and Abilities

Supergirl has some of the standard powers of the Superman family. Supergirl has incredible (near Kryptonian level ) superhuman strength and speed, as well as the powers of flight, and invulnerability. She also has the power of telekinesis, which she can use to move most forms of matter with her thoughts. She can channel her telekinetic energy into blasts of mental force.

All these powers were Linda Danver’s own (in issues 75 through 80 of Peter Davis’ Supergirl series), and she has not appeared since that series ended and she gave up being Supergirl. Almost immediately after getting her powers (a gift from Matrix), Linda was shuffled into comic-book limbo, where she remains.

During most of this Supergirl’s career, while Matrix and Linda Danvers were fused into one Supergirl, she also had access to an array of mystical powers due to her status as an Earth-bound angel. These were:

  • Flame vision (blasts of celestial fire that she could release from her eyes; attacking a foe with both flame vision and a mental blast was a popular combo).
  • Angelic wings composed of pure fire that would manifest any time she accessed any of her mystical powers.
  • The ability to form her wings into a flaming portal, and “shunt” (teleport) anywhere she wished to be, including other dimensions.

Her belief in doing the Lord’s work made her very strong-willed. Whenever she believed that she was carrying out the Lord’s true will she would become an even greater force, which lasted as long as she was confident of her goal.

Supergirl retained the artistic skills of Linda Danvers, had some knowledge of the occult from her experiences, and had a personality strong enough to have created a cult of personality around her.


During the time that Linda Danvers alone, non-fused with the Matrix, was Supergirl, she did not have access to any of her Mystical Powers. Furthermore, all her Mystic Attributes are reduced by one AP each and she does not possess the True Believer Advantage.

For more information on differences between the Matrix/Danvers Supergirl and the Danvers Supergirl, read the Powers and Abilities section as well as the Personality section.

Supergirl was subject to many fluctuations in her power levels and even identity. It is suggested that the GM work out some suitable Power Complication Subplots, if possible with a psychological or mystical undertone or idea, that are played out every few campaigns.


Supergirl is an athletic and tall blonde woman with light blue eyes. She wears a blue top with the famous Super-symbol on her chest, along a pair of high, red boots and a short red skirt complete with a yellow belt. Of course she also wore a large red cloak. She is considered very beautiful by many and people are generally awed at her presence.

Linda Danvers was a somewhat smaller, brown-haired and fairly good-looking woman.


Supergirl in both the fused and Danvers guise is a classic heroine with strong morals and beliefs. The fused version has a very strong personality and is slightly sarcastic while she is most definitely a believer in the good. She believes that pure evil does not really exist and is a Christian and deeply believes in God and his work on Earth.

Due to her beliefs she always tries to do right, without exception. She preaches love and does not believe in hate; part of the old Matrix innocence is still there. While she may be uncertain about her own status in the world of things, she is still confident in her role and activities. Right does not make right, but with power comes great responsibility.

Supergirl does feel some responsibility towards Danvers’ friends, the Superman family and towards the Church of Supergirl.

Linda Danvers, although she got a bad start in life, was a playful and youthful Supergirl who took Matrix’s example to heart and was definitely one of the good guys. She was generally very easy to get along with, but occasionally would get scared or angry like any other human does. No doubt she was good material to make a good heroine, which she also became.

Linda Danvers best friends are Dr. Mattie Harcourt, Wendell “Cutter” Sharp, Andrea “Andy Jones” Martinez (alias Comet) and Richard “Dick” Malverne. She generally has a very poor taste in men.

Game Stats — DC Heroes RPG

Tell me more about the game stats

Supergirl (Earth-born Angel form)

Dex: 10 Str: 15 Bod: 10 Motivation: Upholding the Good
Int: 06 Wil: 07 Min: 07 Occupation: Superhero
Inf: 07 Aur: 09 Spi: 08 Resources {or Wealth}: 004
Init: 031 HP: 065

Dimension Travel (ML): 06, Empathy (ML): 04, Flame Being (ML): 08, Flame Control (ML): 09, Flame Project (ML): 13, Flash (ML): 05, Flight: 11, Force Field: 05, Invulnerability: 12, Iron Will (ML): 10, Mental Blast: 12, Power Reserve (STR, AUR, Powers, Occultist) (ML): 03, Sealed Systems: 04, Superspeed: 08, Telekinesis: 07, Warp (ML): 25

Bonuses and Limitations:

  • Whenever any of Supergirl’s Mystic Linked Powers are used she sprouts angelic wings of fire from her back (Flame Being, Flame Control). These powers are available only from the point where Supergirl discovers her angelic origin and only for the fused Matrix/Danvers’ Supergirl.
  • Mental Blast includes AV (+1/+0 depending on house rules).
  • Mental Blast and Flame Project can be Combined.
  • Power Reserve is not usable if Supergirl is Intimidated, suffers from lack of confidence or faces an opponent completely without guilt or remorse for his actions (-2).
  • Dimension Travel will not adjust the physical body of the travelers to most of the physical laws at the destination (-1) — for example, any travelers will arrive at Apokolips small as a gnat.

Artist (Painter, Sculptor): 05, Charisma (Persuasion): 09, Occultist (Occult Knowledge): 03

Area Knowledge (Leesburg), Insta-Change, True Faith, Popularity.

Leesburg Police (High), Superman (High), Steel (Low), Superboy (Low), the Kents (High), the Church of Supergirl (High).

Guilt (Danvers’ past, earlier only), Secret Identity, Unluck.

By Peter S Piispanen.

Source of Character: Supergirl comics (volume IV by Peter David).

Helper(s): Gareth Lewis, Matrix Supergirl write-up by Frank Hart aka Orion.