
Swamp Thing
Barry Allen/Wally West/Mitch Shelley/Garfield Logan
Context
This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.
Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.
This specific character is based on DC’s “Tangent” concept – sharing the name of a well-known DC characters but being a different person on a different world.
Background
- Real Name: Barry Allen/Wally West/Mitch Shelley/Garfield Logan.
- Marital Status: N/A.
- Known Relatives: The Allen, West, Shelley and Logan families.
- Group Affiliation: Forgotten Heroes.
- Base Of Operations: Bierbaum’s Circus; formerly, Florida swamp.
- Height: 6’4” Weight: 195lbs.
- Eyes: Red Hair: Dark Brown, Light Brown, Blond and White.
Advertisement
Powers and Abilities
Swamp Thing is kind of a stitched animated corpse. He is a zombie-like being who has just achieved conscience, a soul and freedom of action.
He is amazingly impervious to damage, although his tissues can be torn usually it doesn’t goes beyond the cosmetic unless targeted by very heavy weaponry or gas. Curiously enough, Swamp Thing still breathes.
Lightning and all kind of electricity are, besides arcane repairs, the only ways to restore his full health.
History
The Miccosukee witch Lanalangh lived in a dark region of the Florida swamp. She was separated from her tribe, being afraid of the attention her wealth of occult knowledge attracted on other warlocks.
She created Swamp Thing from the corpses of four white investigators who had crashed near her cabinet. The golem/zombie had to defend her from every menace that made to the zone…
Some sort of crisis
Then something really strange happened. The timeline was reset and Lanalangh ceased to exist. But even if Lana Lang was now a pretty inhabitant of Smallville, Kansas… Swamp Thing kept being. In fact, he suddenly discovered he wasn’t anymore a tool, but a being on her own.
He could decide, he could react, he could think and feel… And, with his limited knowledge, he understood he remembered a past that no more was there, that he had an impossible origin and that he wanted to find the answers.
From the news overheard over the kitchen of a casino he understood there were others with powers who helped the feeble, and traveled to London hidden on a ship to meet the Justice League. But he instead discovered the Forgotten Heroes on their first meeting and joined them in their quest to stop the changes in the timeline.
Quotes
“Urrgh… Speak hurts… Leave now.”
Game Stats — DC Heroes RPG
Tell me more about the game stats
(T) Swamp Thing
A 922+45 Point Character
Dex: 02 | Str: 14 | Bod: 07 | Motivation: Unwanted Power |
Int: 01 | Wil: 02 | Min: 07 | Occupation: Protector |
Inf: 01 | Aur: 06 | Spi: 07 | Resources {or Wealth}: 000 |
Init: 005 | HP: 025 |
Powers:
Energy Absorption: 12, Invulnerability (ML): 11, Mind Blank*: 07, Mind Over Matter (DL): 14, Regeneration: 00, Truesight (ML): 07, Ultra Vision (ML): 05
Bonuses and Limitations:
- Energy Absorption: Usable Against Electricity only (-2).
- Absorbed Energy Adds to Regeneration (+3), Always subtracts from RAPs unless damage finally inflicted is higher than Energy Absorption (+2).
- Mind Blank: Always On (-1).
Skills:
Martial Artist (AV): 06, Weaponry (Missile Weapons): 06
Advantages:
Life Support (No Need to Drink, Eat or Sleep), Stabilization.
Drawbacks:
Cannot Heal (Artifact; the Energy Absorption/Regeneration route grants recovery check), CIA (Protecting the feeblest), CIH (Golems), MPR (Spends 1 HP for every word he utters), Strange Appearance, Uncertainty, Attack Vulnerabilities (Mental Control, -3cs; Fire, -1cs).
Design notes
I skipped Power Reserve and made Energy absorption and Regeneration directly co-dependant as it seemed a useless step for a single Power.
Martial Artist only adds 1 to Initiative as he lacks the OV component.
Mind Over Matter is the BoH:SE version.
Source of Character: Homebrewed Tangent campaign.