6011 in-depth character profiles from comics, games, movies

Tattoo of Dial V for Villain (Aztek enemy) (DC Comics) back view

Tattoo

(Dial V for Villains)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The “Dial V for Villain” crew are super-minor, low-powered jobbers . They were seen but once in a 1997 story and nobody cares about them.

Except for writeups.org, of course. We care about everyone.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Dial V for Villain.
  • Base Of Operations: Unrevealed.
  • Height: 5’7” Weight: 130 lbs.
  • Eyes: Unrevealed Hair: Blonde


Advertisement


Powers and Abilities

By touching her tattoos, she can turn into monsters.

She never did have time to actually change, though. As Aztek put it: “Next time make your threat *after* you change into the monster. It’s much more effective.”


History

The Dial V for Villain mercenaries only appeared once, very briefly. They had been hired by Lexcorp to organize a fake hostage situation (capturing handicapped children visiting a super-heroes wax museum). Unbeknownst to them, the goal was to boost Aztek’s reputation as a hero and increase his chance to join the JLA.

The mercenaries knew they were just expected to give a decent fight, and counted on Lexcorp lawyers to quickly get them out of prison once their job was done.

Aztek being pretty good despite his lack of field experience, the Dial V mercs did not even get to give him a significant fight. They were swiftly defeated. However, instead of paying them, Luthor implied he would have them offed by the Hitman to save the money. What actually happened is unknown.


Description

See illustration.


Personality

She actually seemed confident and to like her job, and clearly thinks that her power is really cool.


Quotes

“Relax. Just let me touch one of my monster tattoos and I make Bloodhound look like Snoopy.”


Sharing



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Tattoo

Dex: 03 Str: 02 Bod: 03 Motivation: Mercenary
Int: 03 Wil: 02 Min: 03 Occupation: Mercenary
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 004
Init: 009 HP: 005

Powers:
Shapechange: 06

Bonuses and Limitations:
Shapechange does allow imaginary critters and humanoids (+3), but is restricted to creatures depicted in her tattoos (-1).

Skills:
Vehicles (land): 03, Weaponry (firearms): 02

Advantages:
None demonstrated.

Connections:
Dial V for Villain (Low).

Drawbacks:
None demonstrated.

Equipment:
Tattoo was waving what looked like a Beretta AR-70/223 assault rifle [BODY 04, Projectile weapons: 06, Ammo: 08, R#03, Advantage : Autofire]. Yet she preferred her tattoos in combat, likely because she’s not very good with firearms.


Dial V for Villain customization corner

Tattoo’s customization angle is of course what sort of monsters she turns into. Go for your favourite theme — maybe&nsp;:

My favourite would be that she’s a fan of old Doom video games and turns into DooM ][ creatures. But you can also be cute and go for old, pre-Crisis DC monsters like the Deep Six. Or small version of the numerous pre-FF giant monsters at Marvel.

By Sébastien Andrivet.

Source of Character: Aztek #8.

Helper(s): Roy Cowan.

Writeups.org is a non-commercial, community site

You can learn more with the writeups.org FAQ.