
Tattoo
(Dial V for Villains)
Context
The “Dial V for Villain” crew are super-minor, low-powered jobbers . They were seen but once in a 1997 story and nobody cares about them.
Except for writeups.org, of course. We care about everyone.
Background
- Real Name: Unrevealed.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: Dial V for Villain.
- Base Of Operations: Unrevealed.
- Height: 5’7” Weight: 130 lbs.
- Eyes: Unrevealed Hair: Blonde
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Powers and Abilities
By touching her tattoos, she can turn into monsters.
She never did have time to actually change, though. As Aztek put it: “Next time make your threat *after* you change into the monster. It’s much more effective.”
History
The Dial V for Villain mercenaries only appeared once, very briefly. They had been hired by Lexcorp to organize a fake hostage situation (capturing handicapped children visiting a super-heroes wax museum). Unbeknownst to them, the goal was to boost Aztek’s reputation as a hero and increase his chance to join the JLA.
The mercenaries knew they were just expected to give a decent fight, and counted on Lexcorp lawyers to quickly get them out of prison once their job was done.
Aztek being pretty good despite his lack of field experience, the Dial V mercs did not even get to give him a significant fight. They were swiftly defeated. However, instead of paying them, Luthor implied he would have them offed by the Hitman to save the money. What actually happened is unknown.
Description
See illustration.
Personality
She actually seemed confident and to like her job, and clearly thinks that her power is really cool.
Quotes
“Relax. Just let me touch one of my monster tattoos and I make Bloodhound look like Snoopy.”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Tattoo
Dex: 03 | Str: 02 | Bod: 03 | Motivation: Mercenary |
Int: 03 | Wil: 02 | Min: 03 | Occupation: Mercenary |
Inf: 03 | Aur: 02 | Spi: 03 | Resources {or Wealth}: 004 |
Init: 009 | HP: 005 |
Powers:
Shapechange: 06
Bonuses and Limitations:
Shapechange does allow imaginary critters and humanoids (+3), but is restricted to creatures depicted in her tattoos (-1).
Skills:
Vehicles (land): 03, Weaponry (firearms): 02
Advantages:
None demonstrated.
Connections:
Dial V for Villain (Low).
Drawbacks:
None demonstrated.
Equipment:
Tattoo was waving what looked like a Beretta AR-70/223 assault rifle [BODY 04, Projectile weapons: 06, Ammo: 08, R#03, Advantage : Autofire]. Yet she preferred her tattoos in combat, likely because she’s not very good with firearms.
Dial V for Villain customization corner
Tattoo’s customization angle is of course what sort of monsters she turns into. Go for your favourite theme — maybe :
- Guy-in-rubber-suit 1960s giant japanese monsters ( kaijû like Gojira, Mothra, Mechagodzilla, Anguirus, Rodan, Gamera or King Ghidorah).
- Hammer horror types (the werewolf, the mummy, the Frankenstein Monster…).
- Modern horror stuff from WORG (Aliens, Jason, gremlins, the Gentlemen from Buffy, Leatherface…).
- 1950s atomic horror like (we got the Creature from the Black Lagoon and the Thing from Another World, but also think giant ants, giant space birds, giant dinosaurs, blobs, etc.).
My favourite would be that she’s a fan of old Doom video games and turns into DooM ][ creatures. But you can also be cute and go for old, pre-Crisis DC monsters like the Deep Six. Or small version of the numerous pre-FF giant monsters at Marvel.
Source of Character: Aztek #8.
Helper(s): Roy Cowan.