
Generic Techno-Enhanced Super-Powered Agent
Context
This type of character has primarily appeared in the WildStorm universe. These specific examples are from Stormwatch: Team Achilles, a 2002/2004 series.
Essentially, they are agents or soldiers with enough enhancements to actually threaten (some) super-heroes. This is a useful niche in superhero role-playing games, especially if you’re not concerned with keeping superhumans “special”. Since having faceless grunts who can take on supers does dim the mystique.
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Overview
These men (and possibly women) are elite agents with a bunch of bleeding edge super-powered being (SPB) enhancements implanted in them. Typical enhancements include :
- Steel casing over the skull and key organs.
- Alloyed bones.
- Neuro-fiber muscuclar upgrades.
- Monofilament nervous systems.
- Pain center fuses.
- Enhanced senses.
- Enhanced healing.
They can be compared to the solos and street samurai from cyberpunk literature and role-playing games.
Distribution
Those technologies do not seem truly rare in the Wildstorm universe (at least before the apocalypse). But they still require considerable contacts and funds. The US government is known to have access to this level of enhancement, as well as the most potent terrorist groups. Clan Gamorra did too.
These techno-enhanced SPBs are seldom used by more sustainable agencies, though. For instance special tactical forces such as IO’s Black Ops or Black Razors, StormWatch’s old StormForce, or more recently Team Achilles do not employ them.
The main reason seems psychological. According to Ben Santini, this type of implant makes most people feel more and more powerful, gives them a lust for more and more power (and implants) and steadily increases their contempt toward “mundanes”.
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Specimens
This exact set of abilities and equipment is based on two TESPB terrorists from Egypt. These were once part of a brutal attack on the UN’s H.Q. They were identical twins, named Hamat (“intelligent anger”) and Hamoq (“uncontrollable fury”).
Their previous exploits included slaughtering 39 unbeliever high school students at the Great Pyramid’s site. U.N. StormWatch members Santini and Coleman killed the first brother they encountered with their bare hands, and captured the second.
Some months later, the second brother was executed in his cell by Team Achilles’s Lt. Weiss. This happened as the team abandoned their UN Building HQ during the Authority’s coup d’État.
Quotes
“I have nothing to say to you, filth. You hold me illegally. Your American laws say I am to have a lawyer.”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Expensive TESPB agent
Dex: 06 | Str: 04 | Bod: 06 | Motivation: Depends |
Int: 04 | Wil: 03 | Min: 04 | Occupation: Depends |
Inf: 03 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 004 |
Init: 017 | HP: 010 |
Powers:
Analytical smell/tracking scent: 04, Directional hearing: 04, Regeneration: 02, Skin armour: 02, Ultra-vision: 03
Bonuses and Limitations:
Skin armour only vs. bullets.
Skills:
Martial artist: 05, Weaponry (Firearms): 05
Advantages:
Lightning Reflexes, possibly others.
Connections:
Depends.
Drawbacks:
Depends.
Equipment:
- Blaster pistol (x2) [BODY 03, Energy blast: 06, Limitation : Will only work if held by a hand rigged with the right circuitry].
- Blaster carbine [BODY 03, Energy blast: 07, Limitation : Will only work if held by a hand rigged with the right circuitry].
- BODY ARMOUR [BODY 07, Skin armor: 02, Limitations : Skin armour only vs. bullets and blades, Partial Coverage (long coat level), Drawback: Real Armour].
- Crappy radio [BODY 03, Radio communications: 05, R#04].
Source of Character: Stormwatch : Team Achilles (Wildstorm Universe).
Helper(s): Roy Cowan.