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Teknight robot (Ultraverse Malibu comics)  (Night Man enemy)

Teknight Mk1


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Known Relatives: Teknight Mk II (subsequent model)
  • Group Affiliation: Nuware
  • Base Of Operations: San Francisco area
  • Height: 8’ Weight: 850 lbs.
  • Eyes: Gray Hair: None


Powers and Abilities

Teknight Mk I is an extremely strong and heavily armored, remote controlled robot.


History

Teknight was one of the most advanced projects at the robotics department of Nuware. When Nicolai Apocaloff, an ally of JD Hunt, the CEO of Nuware, was caught by the Night Man and sent in jail, he made it clear Hunt would be very well advised to get him out of there.

Although Teknight was still in the late phases of his development, Hunt made it clear that he wanted to use it *now*, and it was finished overnight. JD Hunt then took the video game-like interface and went straight for the precinct house were Apocaloff was, bursting the door and grievously wounding or killing several officers while invading the precinct.

Neither the police, nor Night Man, could stop the juggernaut – although it stopped briefly when JD’s son, Guy, asked his father to have the game pad as he could “play better”. Killing two other officers and wounding the Night Man, it freed Apocaloff and exited the precinct.

Teknight and Apocaloff were stopped when the Night Man’s father, Eddie Domingo, shot at them with a special canister full of highly potent adhesive.

Guy Hunt attempt to free himself without thinking and discovered that the robot was too strong for its own structural strength, ripping itself apart between the free-moving part sand the glued parts. Having a STR more than twice your BODY is not a good idea.


Description

Yeah, it looks like it used to pose for Iron Maiden albums covers.


Personality

Well, he’s a mindless robot.


DC Universe History

No problem here, unless you keep his history more or less intact. Teknight implies Nuware, Nuware means wetware, wetware means the ability to create ultras – not something neutral in a campaign world, and something Luthor would certainly know about and want for himself.


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Game Stats — DC Heroes RPG Print Friendly

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Teknight Mk I

Dex: 04 Str: 13 Bod: 06 Motivation: N.A.
Init: 004 HP: /

Powers: Growth: 02, Self-link (Gadgetry): 13, Radio communications: 10, Skin armor: 06

Bonuses and Limitations:

  • Growth is Always On and already factored in
  • Skin armor works against energy attacks (+2)

Drawbacks: Strange Appearance, Misc.: Becomes immobile if Radio communications is somehow broken.

By Sébastien Andrivet

Source of Character: Ultraverse

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