The thug in Kingpin: Life of Crime


(Kingpin Life of Crime)


Kingpin: Life of Crime was a 1999 video game. More specifically it was a first-person shooter  with a squalid dystopian setting and a number of interesting features.

Though the game had notable ambitions, it was largely seen from the angle of its swearing-laden dialogues and gory violence and is now largely forgotten.


  • Real Name: Unrevealed.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: Poisonville.
  • Height: 6’4” Weight: 260 lbs.
  • Eyes: Brown Hair: Brown


Powers and Abilities

The Kingpin thug is a big, tough guy with an attitude. He can take serious wounds without flinching, and is competent with an arsenal of street-level and no-so-street-level weaponry.


Tenuous at best. The Kingpin thug is an enforcer in Poisonville who ran afoul of local boss Nikki Bianco. Bianco had other enforcers beat him up and boot him out of Poisonville.

This only made the hitman angrier, and came back almost immediately with lots of weapons and a grudge to settle.

The thug lives in an odd world. It is at once strongly reminiscent of Chicago in the 1930s, the Bronx in the early 1990s and a somewhat cyberpunk setting somewhere in 2010. It is a bleak, miserable world of decayed inner cities and crime.


See peekchur.

The thug in the Kingpin video game after a beating

The thug after a beating


Tough, aggressive, crude and streetwise. The thug has a definite mean streak, particularly when it comes to vengeance.

His grammar relies on the judicious use of expletives, strengthened by curse words but with some profanity added to prevent monotony.

DC Universe History

I’ve not seen Metropolis’ Suicide Slum recently, but this may work for the thug’s environment. Blüdhaven or Hub City would also fit perfectly. Depending on your needs, he could be a tough but still human enforcer, or an uneasy ally during an urban adventure.

Game Stats — DC Heroes RPG

Tell me more about the game stats

The Kingpin thug

Dex: 05 Str: 04 Bod: 06 Motivation: Power
Int: 03 Wil: 04 Min: 05 Occupation : Thug
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth} : 003
Init: 013 HP: 020

Detective (Legwork): 04, Thief (stealth): 04, Vehicles (land): 05, Weaponry (firearms): 07

Area knowledge (Poisonville), Iron nerves, Scholar (streetwise).

Underworld (Low).

Public ID.


  • Crowbar [BODY 06, EV 03 (05 w/STR)].
  • “Magnum” pistol [BODY 04, Projectile weapon: 04, Ammo: 10, R#2].
  • Riot gun [BODY 04, Projectile weapons: 06 (Diminishing), Range: 03, Ammo: 07, R#03, Recommended STR: 02, Advantage : Scattershot, Limitation: Projectile weapons has No Range – use the Range given next instead, Drawback: Very long reload time].
  • Submachinegun [BODY 04, Projectile weapons: 05, Ammo: 07, R#3, Advantage : Autofire].
  • More advanced equipment include:
    • A FLAMETHROWER [BODY 04, Flame project: 07 (Area of effect 0 APs), Range: 03, Ammo: 07, R#04, Limitations: Flame project has No Range – use the Range given next instead, MPR (cumbersome), No Reload In The Field].
    • A vintage machinegun that can only fire very short bursts [BODY 04, Projectile weapons: 07, Ammo 12, R#02].
    • Bazooka [BODY 04, Projectile weapon: 08 (Area of effect 0 APs), Range: 06, Ammo: 01, Limitation: Projectile weapon has No Range – use the Range given next instead, Very Long Reload Time].
    • Grenade launcher [BODY 04, Range: 03, Ammo: 08, R#2] firing offensive grenades [BODY 03, EV 07 (Area of effect 1 AP), Grenade drawback, R#03].
    • Some ARMOR [/BODY/ 07].

By Sébastien Andrivet.

Source of Character: Kingpin: Life of crime first-person shooter (1999).

Helper(s): Lord Rev. Dr. Paul Soth.