Early Thing of the Fantastic Four (Marvel Comics) advancing Frankenstein style

Thing

(Benchmark #1 - Lumpy)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Our Thing writeups are very old sets of notes that were done as early game stats benchmarking.

The numbers are still reasonably correct and the writeups have been modernised a bit, but these entries remain rough benchmarking game notes, not researched profiles with a real biography and stuff.


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Background

  • Real Name: Benjamin Jacob Grimm.
  • Marital Status: Single.
  • Known Relatives: Daniel Grimm, Elsie Grimm (parents, deceased), Daniel Jacob Grimm (brother, deceased), Jacob “Jake” Grimm (uncle), Alyce Grimm (aunt, deceased), Petunia “Penny” Grimm (aunt), Franklin Benjamin Grimm (godson).
  • Group Affiliation: Fantastic Four. Former member of the Yancy Street Gang.
  • Base Of Operations: Central City, California.
  • Height: 6’ Weight: 450lbs.
  • Eyes: Blue Hair: None


Powers and Abilities

This is the Thing for the first few years. He is overcome with depressive and violent fits, as well as self-pity. His strength, although amazing (especially for the times), is but a shadow of what it will become.

A very early Thing (Ben Grimm) sheds his disguise

The Thing’s alter ego occurs pretty much at the GM’s whim. The Lumpy Thing was prone to revert back to human form at the drop of a hat… cosmic rays, electricity, or even really bright sunlight could trigger the change, and sometimes it happened for no apparent reason at all.

The change never lasted for more than a few minutes, but it was usually long enough to get him either into or out of big trouble.


History

See Thing (modern) writeup.


Description

See illustration.


Personality

The early Thing is morose and depressive due to his monstrous state. He has violent, unpredictable mood swings, and wallows in self pity about his own inhumanity. If annoyed, he will strike, even against a teammate.

He will gradually overcome his depression and built the powerful personality we all know and love.


DC Universe History

See Thing (modern) writeup.



Game Stats — DC Heroes RPG

Tell me more about the game stats

Thing (lumpy)

Dex: 04 Str: 12 Bod: 10 Motivation: Unwanted power
Int: 05 Wil: 04 Min: 03 Occupation: Adventurer
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 008
Init: 015 HP: 040

Powers:
Damage capacity (Physical): 01, Density increase: 01, Invulnerability: 06

Bonuses and
Limitations:
Density Increase is Always On and already factored in (-1).

Skills:
Martial artist: 06, Vehicles (Land): 03, Vehicles (Air, space): 08, Weaponry: 03

Advantages:
Expertise (Aircraft mechanics and maintenance), Headquarters (Expansive).

Connections:
Fantastic Four (High).

Drawbacks:
Alter ego (Involuntary), MPR (not yet accustomed to his own bulk, weight and strength), Public ID, Minor Rage, Strange Appearance .


Ben Grimm

During this period, the human Grimm has the following stats :

Dex: 04 Str: 04 Bod: 05 Motivation: Upholding Good
Int: 05 Wil: 04 Min: 03 Occupation: Adventurer
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 008
Init: 017 HP: half

Skills:
Martial artist: 05, Vehicles (Land): 04, Vehicles (Air, space): 08, Weaponry: 03

Advantages:
Expertise (Aircraft mechanics and maintenance).

Connections:
Fantastic Four (High).


Game Stats — DC Adventures RPG

Tell me more about the game stats

Thing (Early) — Averaged PL 9.2

STR STA AGL DEX FGT INT AWE PRE
12 10 01 04 06 02 01 01

Powers

Lumpy Rock-like body ● 6 points ● Cosmic Rays, Physiological
– Growth 1, Permanent.
– Protection 1, Impervious Toughness 4, Noticeable.

Combat Advantages

All-Out Attack, Close Attack 4, Daze (Intimidation), Defensive Roll 1, Diehard, Power Attack, Startle, Ultimate Toughness.

Other Advantages

Benefit (Member of the Fantastic Four), Skill Mastery (Vehicles)).

Skills

Expertise (Aircraft Mechanics and Maintenance) 6 (+8), Insight 2 (+3), Intimidation 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Vehicles 1 (+5), Vehicles 6 (+11) (Limited – air and space only).

Offense

Initiative +1
Unarmed +10, Close, Damage 12

Defense

Dodge 6 Fortitude 12
Parry 10 Toughness 12
Will 2

Complications

  • Unwanted Power Ben feels like a monstrous “thing.”
  • Appearance Ben has an unusual and potentially startling appearance.
  • Public Identity Ben Grimm is a bona-fide celebrity, with all that entails.
  • Rage Ben has a bit of temper problem, especially when it comes to remarks about his intelligence or appearance.
  • Doesn’t Know His own Strength In his early appearances, he is just getting used to his physical power and sometimes makes mistakes.
  • Power Loss During this period, Ben reverts to his human state frequently.

Power levels

  • Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 9, Parry/Toughness PL 11, Fort & Will PL 7.
  • Point total 111. Abilities 70, Defences 12, Skills 10, Powers 6, Devices 0, Advantages 13. Equiv. PL 8.


Ben Grimm (human form) — Averaged PL —

STR STA AGL DEX FGT INT AWE PRE
02 03 01 04 05 02 01 01

Combat Advantages

All-Out Attack, Close Attack 3, Defensive Roll 3, Power Attack.

Other Advantages

Benefit (Member of the Fantastic Four), Skill Mastery (Vehicles).

Skills

Athletics 2 (+4), Expertise (Aircraft Mechanics and Maintenance) 6 (+8), Insight 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Vehicles 1 (+5), Vehicles 6 (+11) (Limited – air and space only).

Offense

Initiative +1
Unarmed +8, Close, Damage 2

Defense

Dodge 6 Fortitude 8
Parry 8 Toughness 6/3*
Will 2

* Without Defensive Roll

By Sébastien Andrivet, DCA stats by Pawsplay.

Source of Character: Fantastic Four comics (Marvel Universe).

Helper(s): Mark Ayen, Z, Angel, JKCarrier, Phil Dixon, Roy Cowan.