
Thing
(Benchmark #1 - Lumpy)
Context
Our Thing writeups are very old sets of notes that were done as early game stats benchmarking.
The numbers are still reasonably correct and the writeups have been modernised a bit, but these entries remain rough benchmarking game notes, not researched profiles with a real biography and stuff.
Advertisement
Background
- Real Name: Benjamin Jacob Grimm.
- Marital Status: Single.
- Known Relatives: Daniel Grimm, Elsie Grimm (parents, deceased), Daniel Jacob Grimm (brother, deceased), Jacob “Jake” Grimm (uncle), Alyce Grimm (aunt, deceased), Petunia “Penny” Grimm (aunt), Franklin Benjamin Grimm (godson).
- Group Affiliation: Fantastic Four. Former member of the Yancy Street Gang.
- Base Of Operations: Central City, California.
- Height: 6’ Weight: 450lbs.
- Eyes: Blue Hair: None
Powers and Abilities
This is the Thing for the first few years. He is overcome with depressive and violent fits, as well as self-pity. His strength, although amazing (especially for the times), is but a shadow of what it will become.
The Thing’s alter ego occurs pretty much at the GM’s whim. The Lumpy Thing was prone to revert back to human form at the drop of a hat… cosmic rays, electricity, or even really bright sunlight could trigger the change, and sometimes it happened for no apparent reason at all.
The change never lasted for more than a few minutes, but it was usually long enough to get him either into or out of big trouble.
History
See Thing (modern) writeup.
Description
See illustration.
Personality
The early Thing is morose and depressive due to his monstrous state. He has violent, unpredictable mood swings, and wallows in self pity about his own inhumanity. If annoyed, he will strike, even against a teammate.
He will gradually overcome his depression and built the powerful personality we all know and love.
DC Universe History
See Thing (modern) writeup.
Game Stats — DC Heroes RPG
Tell me more about the game stats
Thing (lumpy)
Dex: 04 | Str: 12 | Bod: 10 | Motivation: Unwanted power |
Int: 05 | Wil: 04 | Min: 03 | Occupation: Adventurer |
Inf: 04 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 008 |
Init: 015 | HP: 040 |
Powers:
Damage capacity (Physical): 01, Density increase: 01, Invulnerability: 06
Bonuses and
Limitations: Density Increase is Always On and already factored in (-1).
Skills:
Martial artist: 06, Vehicles (Land): 03, Vehicles (Air, space): 08, Weaponry: 03
Advantages:
Expertise (Aircraft mechanics and maintenance), Headquarters (Expansive).
Connections:
Fantastic Four (High).
Drawbacks:
Alter ego (Involuntary), MPR (not yet accustomed to his own bulk, weight and strength), Public ID, Minor Rage, Strange Appearance .
Ben Grimm
During this period, the human Grimm has the following stats :
Dex: 04 | Str: 04 | Bod: 05 | Motivation: Upholding Good |
Int: 05 | Wil: 04 | Min: 03 | Occupation: Adventurer |
Inf: 04 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 008 |
Init: 017 | HP: half |
Skills:
Martial artist: 05, Vehicles (Land): 04, Vehicles (Air, space): 08, Weaponry: 03
Advantages:
Expertise (Aircraft mechanics and maintenance).
Connections:
Fantastic Four (High).
Game Stats — DC Adventures RPG
Tell me more about the game stats
Thing (Early) — Averaged PL 9.2
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
12 | 10 | 01 | 04 | 06 | 02 | 01 | 01 |
Powers
Lumpy Rock-like body ● 6 points ● Cosmic Rays, Physiological
– Growth 1, Permanent.
– Protection 1, Impervious Toughness 4, Noticeable.
Combat Advantages
All-Out Attack, Close Attack 4, Daze (Intimidation), Defensive Roll 1, Diehard, Power Attack, Startle, Ultimate Toughness.
Other Advantages
Benefit (Member of the Fantastic Four), Skill Mastery (Vehicles)).
Skills
Expertise (Aircraft Mechanics and Maintenance) 6 (+8), Insight 2 (+3), Intimidation 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Vehicles 1 (+5), Vehicles 6 (+11) (Limited – air and space only).
Offense
Initiative +1 |
Unarmed +10, Close, Damage 12 |
Defense
Dodge | 6 | Fortitude | 12 |
Parry | 10 | Toughness | 12 |
Will | 2 |
Complications
- Unwanted Power Ben feels like a monstrous “thing.”
- Appearance Ben has an unusual and potentially startling appearance.
- Public Identity Ben Grimm is a bona-fide celebrity, with all that entails.
- Rage Ben has a bit of temper problem, especially when it comes to remarks about his intelligence or appearance.
- Doesn’t Know His own Strength In his early appearances, he is just getting used to his physical power and sometimes makes mistakes.
- Power Loss During this period, Ben reverts to his human state frequently.
Power levels
- Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 9, Parry/Toughness PL 11, Fort & Will PL 7.
- Point total 111. Abilities 70, Defences 12, Skills 10, Powers 6, Devices 0, Advantages 13. Equiv. PL 8.
Ben Grimm (human form) — Averaged PL —
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
02 | 03 | 01 | 04 | 05 | 02 | 01 | 01 |
Combat Advantages
All-Out Attack, Close Attack 3, Defensive Roll 3, Power Attack.
Other Advantages
Benefit (Member of the Fantastic Four), Skill Mastery (Vehicles).
Skills
Athletics 2 (+4), Expertise (Aircraft Mechanics and Maintenance) 6 (+8), Insight 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Vehicles 1 (+5), Vehicles 6 (+11) (Limited – air and space only).
Offense
Initiative +1 |
Unarmed +8, Close, Damage 2 |
Defense
Dodge | 6 | Fortitude | 8 |
Parry | 8 | Toughness | 6/3* |
Will | 2 |
* Without Defensive Roll
Source of Character: Fantastic Four comics (Marvel Universe).
Helper(s): Mark Ayen, Z, Angel, JKCarrier, Phil Dixon, Roy Cowan.