
Time-Bomb
Context
This guy fought Superman and Plastic Man that one time, in 1991.
Uh, that’s it. That’s the only context there is.
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Background
- Real Name: Unrevealed.
- Known Relatives: None.
- Group Affiliation: None.
- Base of Operations: Metropolis.
- Height: 6’5″ (1.95m). Weight: 260 lbs. (118 Kg.).
- Eyes: Unrevealed. Hair: Unrevealed.
Powers & Abilities
Time-Bomb is a large, thickly-built, muscular man. He seems to be a bit larger than even Superman (Clark Kent).
His main power is that he can detonate his hands or feet. That makes him punch or kick superhumanly hard – and with an area of effect.
He also seems able to detonate his entire body, though that’s not clearly seen.
Basically, same powers as Nitro. Down to the affected body parts quickly re-solidifying from a gaseous state after the explosion.
The detonations are not instantaneous. An exceptionally fast person can see Time-Bomb focusing and react in time. This is a clear weakness, since containing the detonation will cause considerable pain to Time-Bomb.
Durability
Time-Bomb took a punch from Superman. Furthermore, Plastic Man considered that the villain couldn’t be stopped by simple physical force.
Now, this is too vague to draw real conclusions. And obviously Superman was greatly pulling his punch.
But assuming a small degree of superhuman durability — enough that Plastic Man couldn’t indeed have stopped him through force — seems reasonable.
History
Time-Bomb seems to be from New York City. But he decided that he had to do crimes in Metropolis to make it big as a super-villain.
He worked out and trained for months – and procured a costume. Then he took a flight to Metropolis and changed on a pier.
Through a freak coincidence, Plastic Man and his buddy Woozie Winks were searching that pier. The resulting fight attracted Superman, and Time-Bomb was defeated by using Plastic Man as a sort of tarp to contain his detonating body.
Some months later
During a prison blackout, Time-Bomb attempted to escape. But he was quickly recaptured by Team Luthor personnel in power armourStrength-enhancing body armour, like Iron Man’s., assisting Captain Sawyer’s SCU.
Time-Bomb was put inside an explosion-containing clear plastic bubble, which likely had been specifically built to arrest him.
Description
The triangle on his chest actually rotates like a hand on a clock. “Time”-Bomb, see ?
Personality
Big boastful thug. He wasn’t *that* dumb, but he clearly had an exaggerated sense of his own power.
Quotes
“You think one sucker punch is all you need to stop me ? Wrong ! REAL WRONG !!”
“You fancy boys just keep coming back for more, don’t you ? That’s all right, I’ve got power I haven’t even used yet !”
Adνеrtisеmеnt
DC Heroes RPG
Tell me more about the game stats
Time-Bomb
Dex: 06 | Str: 05 | Bod: 07 |
Int: 02 | Wil: 02 | Min: 02 |
Inf: 03 | Aur: 02 | Spi: 02 |
Init: 011 | HP: 015 |
Powers:
Bomb: 12, Mental blast: 14
Bonuses and Limitations:
- I suspect that Time-Bomb needs time to reform after he detonates himself (Bomb).
- Mental Blast has a Range of Touch, but it can be Combined With a punch or kick.
- Mental Blast can have a 0 APs Area of Effect.
Skills:
None demonstrated.
Advantages:
None demonstrated.
Connections:
None demonstrated.
Drawbacks:
Misc.: If Bomb or Mental blast is contained (which takes a BODY 08+ material), it also attacks Time-Bomb’s BODY/BODY. Mental Blast attacks with a 08/08, and Bomb with a 11/11 – both as Bashing Combat.
Motivation:
Mercenary.
Occupation:
Criminal.
Wealth:
003
Design notes
I thought that this guy smelled familiar, and yeah — he had Mayfair stats in the 1992 Superman sourcebook. I don’t find these super-convincing though.
On the other hand, there’s so little material…
I’m clearly highballing with the STR and BODY. The BODY part is discussed in the P&A section. The STR is adjusted to match that and because he seems huge on most panels. But a 04 would likely work too.
His EV *specifically assumes* that he was always doing Flailing Attacks to hit Plastic Man, who has an OV of 10. A side benefit from that is that he has an EV that Superman would indeed feel, though it’s dubious Supes took any significant RAPs.
If not going that way both Powers would have 09 APs. But then you’ll need something to explain why he could consistently hit Plas.
No Self-Link on Bomb due to lack of data. The primary thing Self-Linking does is allow him to remain dispersed for a while, but we’ve never seen him fully explode.

Source of Character: Action Comics #661, mostly.
Helper(s): Michael Ficklin.
Writeup completed on the 30th of May, 2021.