Created in 1959, Tales to Astonish (and its sister mag Tales of Suspense) was Marvel Comics’ crucible. It started under the Atlas imprint, but as things ramped up and the Kirby/Lee/Ditko/etc. material rolled in it became a Marvel book.
But early on, the lead story in almost every issue was… a GIANT MONSTER story ! These were in the vein of 1950s “atomic horror” movies such as Them!, The Beast From 20,000 Fathoms, The Giant Claw, Twenty Million Miles To Earth and the like.
In the tenth issue there was Titano. Let’s call him “Titano the crab” to avoid confusion with other Titanos, such as the stupendous simian in Superman stories.
Powers & Abilities
Titano seems to be a typical crab. Albeit one that appears to be about 50 metres (55 yards) tall.
As often in 1950s giant monster stories, its size varies considerably from panel to panel. But the general idea is that it can easily grab a destroyer with a single pincer, lift it above the water and snap it in two.
Ordinary crabs have pincers, a shell, and sensory organs that are pretty good at smelling what’s in the water. They are also adaptable, omnivorous, amphibious, and could easily circle-strafe if they had guns.
Given its tremendous size, Titano could chase a nuclear submarine across vast distances. It likely can do 30 mph or so. In shallow seas, such a monstrous mass going at that speed is enough to result in tidal waves.
A “tiny, sleepy South Pacific isle” had legends about a gigantic crab, called Titano. In 1960, Titano awoke. There were numerous sightings and disasters across the Pacific.
The US Navy established contact 400 miles South of Honolulu, when Titano destroyed a target ship. A task force found the crab again and investigated using a diving sphere. But they had to flee when Titano attacked.
The monster seemed invincible and indestructible. It likely could raze entire cities to feed. And Marvel only obtained the rights to Godzilla in 1977, so that countermeasure was out.
But one Cdr. Hartnell came up with a plan. He had his atomic submarine painted in garrish, luminous yellow and red paints. This attracted Titano’s attention, as hoped. With the monster chasing the sub, Hartnell sailed North at full speed for thousands of miles.
Though the vessel started breaking down, the Commander’s plan worked. In the Arctic, the sub sharply veered. With its mass, Titano couldn’t react in time. It crashed into a huge glacier, which collapsed upon it. The monster was frozen… until climate change would thaw that ice.
He’s hungry and, I guess, crabby.
Marvel Universe History
In the later Marvel Universe, Titano could be a result of:
- Experiments by the Deviants.
- Experiments by the Atlanteans or Lemurians.
- The work of the Yellow/Golden Claw (my favourite approach).
- Or maybe even an early Dr. Demonicus project.
Namor would still be amnesiac at this time. But the Mole Man might have found him and unleashed him, as his first assault on the surface world – all prior to Fantastic Four Vol. 1 #1.
Game Stats — DC Heroes RPG
Titano the crab
|Dex: 02||Str: 25||Bod: 24||Motivation: Brachyura|
|Int: 01||Wil: 01||Min: 02||Occupation: Pleocyemata|
|Inf: 01||Aur: 00||Spi: 02||Wealth: Malacostraca|
|Init: 004||HP: 000|
Analytical smell/tracking scent: 04, Growth: 18, Running: 05, Water freedom: 02
Bonuses and Limitations:
- AS/TS likely has a greatly expanded volume, but it’s hard to hazard a guess.
- Growth is Always and Already Factored In.
- Running can also be performed sideways or backward with no loss of speed.
Military science (Survival): 02
Expertise (Sea survival).
An excerpt from the community discussion about his APs of Growth and related numbers.
Likely BODY of a crab: 01.
Likely Shrinking of a crab : 06.
Therefore, a man-sized crab (no Shrinking) would have a BODY of 07. This sounds slightly high for even a 100kg crab, but they do have a shell and stuff… Still, I’d be more comfortable with BODY 06 for a no-Shrinking crab. Since heroic fantasy warriors could likely kill it with swords.
So BODY 06 for a Shrink-free crab, though that’s a bit generous.
Now, we are dealing with a non-humanoid creature, so the height isn’t really relevant – crabs are kinda flat. And as noted, the apparent size of the critter varies significantly from panel to panel, so assessments can’t be based on vitals.
BODY as the key metric
Therefore, the one number we can work with is BODY. The first value that had been considered (28) was based on the notion that it’d be about as hard to destroy as the Empire State Building. Because it’s traditional for giant monsters to interact with the Empire State Building.
We could also infer its BODY from observing that the USN seemed certain they couldn’t blow it up with 1960s naval artillery. By this point they still had 1940s battleship, so we’re mostly talking about 410mm main guns firing 2,700 pounds armour-piercing shells (assuming an Iowa class ship or something like that). As always the DCH rulesbook noticeably underestimates the EV (listed as a 15). I’d say EV 18.
By this measurement the crab likely has a BODY in the 22-to-24 Column, since it doesn’t have Hero Points. An upon re-reading, BODY 28 does strike me as too high, unless we emphasise the statements about the crab causing tidal waves.
So STR 25 BODY 24 would be a possible target. That’d be Growth: 18, using generous but not absurd values for a 100kg Shrinking-free crab.
Game Stats — DC Adventures RPG
Titano –Averaged PL 9
|0 (18)||1 (19)||1||0||0||-5||-1||-1|
Giant Crab • 61 points • Descriptor: Natural
– Ginormousness — Growth 18, Innate, Permanent.
– Crusty Crab — Protection 1; Impervious Toughness 20.
– Semiamphibious — Immunity 1 (breathe underwater).
– Senses — Senses 2 (Accute Tracking Scent).
Fast Grab, Favored Environment (underwater).
|Pinch Close, +0, Damage 19|
* Without Defensive Roll.
- Destructive Something ticked Titano off, and only revenge will satisfy it.
- Misunderstood Life is hard when you’re a giant blue crab.
- Trade-off areas. Attack/Effect PL 10, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort/Will PL 10
- Points total 73 Abilities -10, Defences 21, Skills 0, Powers 61, Devices 0, Advantages 1. Equiv. PL 5.
To use gigantic numbers for this gigantic crab, increase Strength to 25 and Stamina to 24 (which raises Fortitude to 24 and Toughness to 25). See the OMACS 2 document for the uncapped scale.
Source of Character: Tales to astonish Vol. 1 #10.
Helper(s): Chris Cottingham, Ethan Roe. M&M stats by Pawsplay.
Writeup completed on the 28th of December, 2018.