Custom MetaHuman character model for Shivangi, a Torchlight Vanquisher

The Amazing and Stunning Shivangi and her Faithful Companion the Cunning Subarna


Torchlight is a action-adventure role-playing computer game published in 2009. It was very much a modernized, polished version of the classic Diablo video game.

The Amazing and Stunning Shivangi (and her Faithful Companion the Cunning Subarna) is a fleshed-out example of a Player Character in this universe. Specifically, she is a low-level Vanquisher.

The 3 characters in the game (the Vanquisher, the Warrior, the Alchemist) are completely blank states, so to liven things up we’ve completely made up the background of this specific version of the Vanquisher.


(For more about adapting video game characters to TTRPGs, you can check our FAQ on the matter).


  • Real Name: Samarth Anisha (Anisha being her given name).
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: Mobile.
  • Height: 5’4” Weight: 130 lbs.
  • Eyes: Brown Hair: Black

Powers and Abilities

The Amazing and Stunning Shivangi is a one-woman circus – barker, juggler, sharpshooter, knife thrower, singer, dancing girl, animal tamer with a tricks-performing beast, fire-eater, teller of tall tales, ringmaster, exhibitor of mechanical curiosities, and manager-owner.

As a showwoman and entertainer she has considerable presence and charm, and excels at fast-talk and patter.


Her shooting tricks — usually performed with pistols and/or knives — are not just for show. She’s a genuine markswoman with most everything that can be fired or thrown, and a fighter with extensive combat experience. Furthermore, she possesses psychic powers that allow her to bend her shots and have them perform improbable ricochets off walls, random items and her foes.

The physics of her shots are obviously abnormal – arrows can’t ricochet off stone walls 3 times to hit 2 opponents. Even numerically superior opposition is not going to fare well against Shiv, especially in confined quarters where she can bank her shots.

The Amazing and Stunning Shivangi packs a pair of robust, well-made pistols. Though firearms in Torchlight looks like flintlocks, these are single-action and fire magically-summoned bullets. Like much of the magic and technology in the setting this is made possible by ember, a mineral imbued with paranormal energy.

Shiv fights with a gun in each hand, cocking the left whilst she fires the right and vice-versa. Her guns are named Daein (“right”) and Baein (“left”), though inexplicably Baien is her right-hand gun and vice-versa.

Being handy with clockworks, the Amazing and Stunning Shivangi has built a number of flechette  traps. These are boxes that when activated fire a long burst of metallic slivers, like a machinegun. Flechette traps are often used to lay ambushes, with Shiv running back to where the box is so her pursuers will be caught in the long burst.

Vanquisher with minimal clothing, bow and lynx pet

The Faithful and Cunning Subarna

Subarna (“golden”) is a large lynx with tan/yellow/white fur. She’s a constant part of Shivangi’s acts and knows a endless array of tricks, including :

  • Dancing on her hind legs in rhythm with Shivangi singing and clapping her hands.
  • Performing acrobatics (up to and including unaided backflips).
  • Running and jumping while holding items in her mouth for Shiv to shoot.

Subarna is not a normal animal at all :

  • She’s at least twice as strong and durable as she should be.
  • She fluently understands three spoken languages.
  • She can count up to 24 (though she can cheat by defining sets of 6, 12, 18 or 24 and manipulating those as a single entity).
  • She can perform additions and subtractions.
  • She can read facial expressions.
  • She can cast spells.

Subarna and the Amazing and Stunning Shivangi can communicate telepathically.

Subarna is an adept fighter – much closer to a jaguar than a lynx in fighting techniques. She knows some necromancy, using it to reanimate fallen opponents to serve as short-”lived” allies. She can orient herself at least as well as a human person, for instance to run back to town, fetch something then run back to Shivangi.

Vanquisher in town next to an elf-like merchant

Shivangi usually arranges with a reliable local merchant for Subarna to run to them with her loot, have the merchant take and appraise the items, then send the lynx back with the money they’re paying for the items.

Subarna is also trained to safely activate flechette traps with her paws.

Amazing and Stunning

Most of Shivangi’s talents are not her own. She might be genuinely talented, but she’s only 22. Most of her circus talents take years of intensive practice to develop. What makes her a one-woman carnival is that she’s a sort of psychic vampire, though she can only feed off people who are about to die.

The ability is usually performed to steal magical energy from her slain opponents and funnel it into something she has an affinity for, namely ranged weapons. The magic is usually channelled into the ember to have it create bigger bullets that go faster. But it can also be used to reinforce other magics – for instance a set of arrows she once had that would magically burst in flames after they were shot.

If the dying person is willing, Shiv can absorb a part of their spirit, healing spiritual damage she might have suffered and acquiring certain of their talents and skills as they pass on. In game terms this is handled through normal experience/character advancement.

Vanquisher in a mine with a lynx pet

Her condition is contagious, but it takes years of constant proximity for this to occur. Her pet lynx is the only creature she ever actually infected.

Subarna feeds off the spiritual energy of her preys. While animals hold far less spiritual energy, the “must be willing” restriction doesn’t apply. It does add up, and with a sufficiently large number of smarter-than-average rodents actual intelligence developed.

Her form of vampirism also allows Subarna to mutate herself for a while when eating flesh saturated with magical energy. This is usually feasible by feeding her large fishes from areas where the water is in contact with a lot of ember.

This is not a common situation, but when it occurs Subarna can, using her sense of smell, determine whether the fish is safe to eat and what form she will be able to adopt after eating it.


Here’s a video test of a custom, photorealistic model for this character. Using the (in beta as of this writing) MetaHumans Creator technology.


I had originally gone with a lighter skin tone so the custom-made character model would vaguely resemble the in-game model but heh, screw it.


Anisha — who has only answered to Shivangi (“gorgeous”) for years now — is the last survivor of the Samarth Brothers travelling circus. This familial troupe was almost 50 members strong, with many robust men to ensure security whilst travelling and assemble the tents.

Life as a travelling circus being tough and full of danger, the troupe had specific traditions about children. The first-born son of all couples would always be trained as a man-at-arms to replace the fighters lost to raiders and attackers.

The first-born daughter would always be given a pair of pajebs (anklets) festooned with ember – a magical and mutagenic mineral. Over 7 or 8 years, the mutagenic effects were sufficiently pronounced for the daughters to be more or less magical. Hopefully it was something useful for an act, or at least the little freak show.

Vanquisher in a glowing cave with a lynx pet

Anisha was the luckiest one in quite a while. The ember’s shifty influence gave her useful paranomal talents and didn’t physically deform her in the least. In fact it’s likely that it made her prettier.

The Samarth Brothers endured for a remarkable 3 generations, but were wiped out in a varkolyn  attack 5 years ago. The victory of the bat-like creatures was pyrrhic at best, though. The handful of attackers left standing were killed by the last carnie, Anisha. Both sides had been killed off to no one’s benefit but the carrion eaters’.

The show must go on

The teenaged Anisha could do little for the dead and dying. But the Ringmaster Samarth told her to drain the spirit of as many troupe members as she could so something would be left of all their hard work. Though sickened by the prospect, she dutifully complied.

By the end of the day she, and one of the pet lynxes who had somehow escaped from the burning animals wagon, were the only living things left in the debris.

Samarth Anisha — now the Amazing and Stunning Shivangi — has been a travelling entertainer since. Simply reaching a village usually causes a crowd. Travel is very dangerous nowadays, and a lone girl travelling full time despite the bandits, the goblins, the wolves and innumerable other dangers is quite a sight.

The Amazing and Stunning Shivangi usually stays for a week, giving 4 show nights, then leaves.

She will stay longer if she gets offers for mercenary work. It doesn’t take extraordinary acumen to figure out that a sharpshooter travelling alone must be very handy with violence, and she has been approached in many places to handle some local monster or criminal problem.


The Amazing and Stunning Shivangi dresses for show and emphasis, with very short leather skirts open to one side and flattering leather bustiers – weather permitting. She actually travels in much more sensible clothing, but will change to her bright red leather tiny ensemble when reaching a burg, to advertise.


Anisha is practically always working. Like most artists and performers she has to labour many hours to scare up very little income, and has a lot of expenses. When in a civilised place she’s either giving shows or advertising. The rest of the time she’s alone with her lynx on the road.

She belongs nowhere, is a part of nothing and knows no one. She is realistic enough to know that the offers she occasionally gets (usually marriage) are traps. Barring something weird she’ll live as a lonely itinerant carnie until she dies. This will presumably take place well before she’s too old to continue performing.

In this context merc work is her main chance out, albeit she cannot develop the most useful of assets – rep. Though it’s obviously quite risked it’s her main chance to get enough money to gain some control over her life. She does it as best as she can to teach herself how to look professional, experienced and reliable.

Game Stats — DC Heroes RPG

Tell me more about the game stats

The Amazing and Stunning Shivangi…

Dex: 04 Str: 02 Bod: 03 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Amazing (and Stunning)
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 003
Init: 015 HP: 020

Enchantment: 01, Projectile weapons: 03, Vampirism: 02

Bonuses and Limitations:

  • Enchantment can only be used on missile weapons such as bows, guns, crossbows, slings, etc..
  • Enchantment requires that Shiv has killed somebody within the previous 60 minutes.
  • Projectile weapons requires usable missile weapons (-2) – though Shiv can use the higher EV and/or Range of sufficiently powerful weapons. It is thus only useful as a base for the Bonuses below, though it is also usable to boost weapons with but 1 or 2 APs of EV and/or Range.
  • Projectile Weapons is indirect (+2 – doesn’t have to follow a straight line).
  • Projectile Weapons has Multi-Attack 2 – provided that the shots can be ricocheted off nearby surfaces, which means it’s mostly restricted to confined areas.
  • Vampirism is limited to Spiritual Damage and can only be performed on willing, dying persons (BC 0 FC 1).

Artist (Dancer, Singer, Juggler, Fire-eater): 04, Charisma (Persuasion): 05, Gadgetry: 03, Military science (Tracking): 03, Weaponry (Melee): 04, Weaponry (Firearms, Missile): 05

Gift of Gab, Lightning Reflexes, Pet (the Faithful and Cunning Subarna), Schtick (Paired Firearms, Trick Shooter (her Projectile Weapons Power, Low)).


None demonstrated.


  • Pistols (x2) [BODY 03, Projectile weapons: 04, R#02].
  • Ring of health [BODY 03, Fire immunity: 02, Regeneration: 03].
  • Throwing knives (x4) [BODY 02, EV 02].
  • Fléchette traps (x4) [BODY 01, Projectile weapons: 04, Ammo: 04, Bonus: Projectile Weapons is its own AV (+0 or +1 dep. on house rules) and has a 1 AP area of effect (shaped as a broad line].
  • Fighting knives (x2) [BODY 05, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing]..

… and her companion the Faithful and Cunning Subarna

Dex: 04 Str: 04 Bod: 04 Motivation: Mercenary
Int: 02 Wil: 02 Min: 02 Occupation: Faithful (and Cunning)
Inf: 02 Aur: 01 Spi: 03 Resources {or Wealth}: N.A.
Init: 010 HP: (shared)

Analytical Smell/Tracking Scent: 02, Animate dead: 03, Claws: 05, Extended Hearing: 02, Jumping: 01, Running: 04, Super Hearing: 02, Swimming: 03, Ultra Vision: 04

Acrobatics: 04, Artist (Dancer): 03, Thief (Stealth): 03

Lightning Reflexes, Misc.: Subarna can safely mutate herself for short whiles by eating magically-saturated flesh.


  • A harness with multiple bags and pouches.
  • Ring of health [BODY 03, Fire immunity: 02, Regeneration: 03].

Design Notes

As usual when adapting characters from video games with an equipment treadmill, the abilities have been gisted – and often turned into skills/powers. This entry takes even more liberties with the video game abilities than usual, since those don’t always work too well in a pen-and-paper RPG context.

By Sébastien Andrivet.

Source of Character: Inspired by the first Torchlight video game.

Helper(s): Ethan Roe.

Writeup completed on the 15th of May, 2012.