
Touch-n-go
Context
These notes are meant to be read after the Pteradon character profile. This is where the history of the Hybrid gets explained.
Background
- Real Name: Amelinda Lopez.
- Marital Status: Single (minor).
- Known Relatives: None.
- Group Affiliation: Hybrid.
- Base Of Operations: Dayton Industries properties throughout the world ; later Mobile.
- Height: 5’4” Weight: 115 lbs.
- Eyes: Blue Hair: Black
Advertisement
Powers and Abilities
Before the Promethium infusion Lopez was in decent physical shape, and a passable sprinter.
As Touch-N-Go, she can sap the kinetic energy of other people by touching them, adding to her own strength and speed. In DC Heroes RPG terms, she he has demonstrated absorbing :
- Strength (her apparent favourite).
- Dexterity.
- Superspeed Powers.
- Acrobatics Skills.
- Our game stats assume she can do a few more, along the same lines.
TNG does not particularly optimises the use of her power. She just loves being strong and very fast. As soon as she has a “charge” (one good roll against an athletic hero is often enough to satisfy her) she dukes it out. She’ll thus use strikes as often as her touch.
I have assumed physical enhancement from Promethium infusion. She seemed much more proficient as TNG, even without having Drained anyone yet, than she did as plain little Amelinda. Even “uncharged”, she is fast and acrobatic.
History
See the Pteradon writeup.
TNG was briefly seen as part of the small army of female supervillains. It was assembled by Circe to take over New York City, and opposed by an equivalent force of superheroines led by Wonder Woman. During the clash she absorbed Jesse Quick’s Superspeed and was delighted by the experience.
Description
See illustration.
Personality
Brash, irresponsible, self-centered, aggressive. She loves taking physical action, especially if she can duke it out with enhanced strength and speed. When she is thus boosted she is flippant, excited and likes taunting her opponents.
Lopez is too independent to want to serve anybody, including Mento. But she seemed to really enjoy being Touch-N-Go. Thus she seemed to adapt to her life as a super-powered agent very quickly, and not regret her old life despite Mento’s tyranny.
Secondary sources have noted she served Mento without coercion, perhaps because she liked her new abilities so much.
Quotes
“I was happy the way I was, man ! Change me back !”
“That’s some fancy footwork you’re doin’, Nightwing ! But me, I like my dance partners to come in close ! Why so shy ? You’re not afraid of a little Touch-N-Go, are you ?”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Touch-N-Go
Dex: 05 | Str: 03 | Bod: 05 | Motivation: Unwanted Power |
Int: 04 | Wil: 03 | Min: 04 | Occupation: Agent |
Inf: 03 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 004 |
Init: 015 | HP: 030 |
Powers:
Power Drain: 10
Bonuses and Limitations:
- Power Drain has no AV – she always use her Physical AV, no matter what she’s trying to Drain.
- Power Drain is limited to the following: STR, DEX, Acrobatics, Running, Swimming, Superspeed, Jumping.
- If Power Drain gets more RAPs than the APs of the target, she can Drain the leftover RAPs from another score in the list above. Frex, if she gets 8 RAPs Draining the STR of somebody with STR 04, she can also Drain, say, 4 APs of Acrobatics using the 4 RAPs she has left.
- Recovery rolls against her Drain can be made 6 APs earlier than normal. In the standard Genre that’s every minute instead of every hour. If a victim Recovers some or all of the power TNG has Drained, that does not impact the RAPs TNG gets to use to boost herself.
- Touch-N-Go likely cannot boost any of her Attributes, Skills or Powers above 10 through Power Drain.
Skills:
Acrobatics*: 05, Martial artist (AV, OV): 06
Advantages:
Lightning Reflexes.
Connections:
None.
Drawbacks:
MIA toward Irresponsibility.
Design Notes
She doesn’t have Age (Young) despite being a minor – she lives largely outside of mainstream society.
Source of Character: DC Universe.