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Transbelvan mafia soldier (DC Comics)

Generic Transbelvan mafia agent


Power Level:
Game system: DC Heroes Role-Playing Game

Context

These guys mostly appeared in Chuck Dixon-penned DC Comics circa during the early 2000s. If you need fully paramilitary mobs with lots of guns and no qualm before using them, they’re fine.


Overview

Transbelvia’s location is never specified. But it seems to be a rough comic book equivalent of something halfway between Serbia and Chechnya during the early 2000s. It probably is a former Republic of the foremr USSR. That land is torn by severe civil war and is infamous for brutal ethnic cleansing and massacres committed by Transbelvia majority ethnic group.

The Transbelvan mafia is made mostly of ex-members of the dominant militia there. As such, it includes a fair number of war criminals. Almost all are hardened killers and mass murderers from a brutal civil war. They have no qualm whatsoever against violence, and will simply slaughter any crew who oppose them.

They are flush with cash from an unspecified source. Possibly drug production, as there doesn’t seem to be any strong state enforcement in Transbelvia.

The Transbelvan Mafia was repelled from gaining a foothold in Blüdhaven by Nightwing’s intervention. But it seem to be a fast-growing threat on the East Coast of the US, its progress marked by piles of corpses.

See also the Dava Sbörsc character profile.


Quotes

“Mustacha sco !”


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Game Stats — DC Heroes RPG Print Friendly

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Transbelvan mafia

Dex: 03 Str: 03 Bod: 03 Motivation: Mercenary
Int: 02 Wil: 02 Min: 03 Occupation: Mafia soldier
Inf: 02 Aur: 02 Spi: 02 Resources {or Wealth}: 004
Init: 007 HP: 010

Skills:
Military science: 03, Weaponry (firearms, heavy): 04

Advantages:
None.

Connections:
Transbelvan Mafia (Low).

Drawbacks:
Most of them speak little to no English. But then, do you speak Transbelvan ?

Equipment:

  • AK74 assault rifle [BODY 04, Projectile weapons: 06, Ammo: 08, R#02, Advantage : Autofire].
  • A pair of grenades [BODY 02, EV 07 (Area of Effect), Grenade drawback].
  • Or even an RPG launcher [BODY 04, Projectile weapon: 09 (Area of effect), Ammo: 01, R#03].

By Sébastien Andrivet.

Source of Character: Nightwing (DCU).

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