Trax of the Exiles (Malibu Comics Ultraverse)

Trax


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Ultraverse was a super-hero setting and comic books line launched by Malibu Comics in 1993. The Exiles were an early part of it, with a peculiar storyline.

For context, you should first read the profile for Dr. Rachel Deming, which has the info about the team’s history.


Background

  • Real Name: Judd Shepard.
  • Marital Status: Single.
  • Known Relatives: None.
  • Base Of Operations: Stronghold (an island off the Californian coast).
  • Group Affiliation: Exiles.
  • Height: 5’11” Weight: 180lbs.
  • Eyes: Brownish green Hair: Black


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Powers and Abilities

Trax is a good athlete and fighter with psychic tracking abilities. He can track down anybody he ever made contact with, like a human bloodhound, over hundreds of miles. This tracking sense also works at shorter range, for instance to sense that somebody whose signature he knows is standing behind him.

Trax can also sense the psychic emanations of violence at distances up to a mile. It is possible that he has further psychic or perceptive abilities, but if so he didn’t have the time and inclination to discover them.


History

Judd Shepard always wanted to be a cop, a spy or somesuch.

Unlike most Theta infectees, his abilities developed slowly over years during his youth.

Shepard’s nascent ability to sense violence and his interest in police work often led him to hover around crime scenes. As a teenager he was arrested a few times by cops who were growing suspicious about his recurrent presence.

It was presumably around age 18 that his Theta infection went critical and he was saved by Dr. Deming. One imagines that it didn’t take much prompting to convince him to join a team of would-be superheroes – namely, the Exiles.

Trax died in the destruction of Stronghold.


Description

Handsome, athletic action hero type.


Personality

Boorish, immature, sexist macho young man who thought that he was an action hero.

According to the writer’s notes this was a defensive posture since he was wary about expressing his emotions.


Quotes

“Everybody – evacuate the area !”



Game Stats — DC Heroes RPG

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Trax

Dex: 04 Str: 03 Bod: 04 Motivation: Thrill of Adventure
Int: 05 Wil: 03 Min: 03 Occupation: Exile
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 012 HP: 015

Powers:
Detect (Emotions tied to violence): 10, Extra-sensory tracking: 08, Full vision: 03, Recall: 05

Bonuses and Limitations:

  • Detect and Extra-sensory tracking only provide general directions as the crow flies.
  • Extra-sensory tracking has No Range – Trax must touch the person to start the procedure.
  • Full vision only picks up persons that would be perceptible through Extra-sensory Tracking.
  • Recall only to recall the ‘signature’ of a person Trax touched and track them (OV/RV is usually 2, any positive RAPs are sufficient for Extra-Sensory Tracking purposes).

Skills:
Vehicles (Air, land): 04

Advantages:
None demonstrated.

Connections:
Exiles (High).

Drawbacks:
MIA toward Machismo.

Equipment:

  • SKYCYCLE [STR 04 BODY 05, Flight: 07, R#2].
  • FOREARM COMPUTER [BODY 01, Misc.: this computer provides better navigation data when using Extra-sensory Tracking, such as a rough notion of distance and crude pathfinding].

By Sébastien Andrivet.

Source of Character: Ultraverse.