Tugun (Night Man enemy)

Tugun


Context

TNTNT was a minor band of low-powered, low-textured villainous operatives. They appeared in 1993, during the early days of Malibu’s new super-hero setting the Ultraverse.

We like having profiles for their ilk on writeups.org. They’re not super-interesting in themselves, but super-hero role-playing game campaigns frequently need teams of minor baddies.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: TNTNT.
  • Base Of Operations: Los Angeles area.
  • Height: 5’8” Weight: 160 lbs.
  • Eyes: Brown Hair: Black


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Powers and Abilities

Tugun professes to be a modern day samurai, having upgraded the two swords for two submachineguns.

His ultra powers are unrevealed.


History

TNTNT is a minor team of Ultras on J.D. Hunt’s payroll. Although they have been training hard for three years, they have neither the skill nor the talent to be really efficient.

When first seen in public action, they were beaten by the Strangers. They later were defeated by the Night Man, who used fog and a construction area to outmanoeuvre them.


Description

See peekchur.


Personality

Acts like your basic movie samurai, really.


DC Universe History

TNTNT is excellent as a band of minor opponents for beginning or low-powered heroes.


Quotes

“The one thing no samurai ever forgets or forgives is an insult !”



Game Stats — DC Heroes RPG

Tell me more about the game stats

Tugun

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 005
Init: 014 HP: 010

Skills:
Martial artist: 05, Weaponry (firearms): 06

Advantages:
Language (Japanese), Schtick (paired firearms).

Connections:
TNTNT (High), Nuware (Low).

Drawbacks:
MIA to Code of Bushido.

Equipment:

  • BODY ARMOUR [BODY 03, Blunting: 02, Damage capacity: 03, Enhance (Bludgeoning, Piercing, Slashing RV): 01 (cap is 07), Enhance (Slashing, Piercing RV): 01 (cap is 08), Enhance (Laser, heat/flame, Acid RV): 01 (cap is 06), Stealth penalty 3/3, Limitations:
    • Partial Coverage (Long coat).
    • Damage Capacity only vs. Piercing and Slashing RAPs.
    • Damage Capacity has the Full Recovery with Infrastructure Bonus.]
  • Submachinegun (x2) [BODY 04, Projectile weapons: 05, Ammo: 07, R#03, Advantage : Autofire], six extra ammo clips in his armor.

By Sébastien Andrivet.

Source of Character: Ultraverse.